Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
It's always nice to hear from someone from "back in the day"! Working with the developer community during that time is one of my best memories. So many people from that time have made the jump from amateur to professional game developers. I love seeing people who kept following that path!
I can't give any official answer as to whether you could use Hammer or FGD files for your own game, but I don't see why not, assuming the FGD is of your own making.
You might try going through Steam support to see if you could get an official recommendation.
I actually have been trying really hard to find an answer to a question and was hoping you might know.
Do FGD files fall under valve's source engine clause for not using them for commercial projects, specifically entity definitions?
I only ask because I have been using TrenchBroom+Func_Godot+Godot and making my own.
But using the Hammer Editor specifically for level design would be great. I really hate making entities though and it really would decrease my workflow.
But I suspect that they probably fall under that source engine distribution clause.
Either way even if you don't reply back. Thank you for all your advice about mapping when I was a teenager. I remember it all.
Take it easy!