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Neue Rezensionen von Ceilyne

Ergebnisse 1–9 von 9
Niemand hat diese Rezension als hilfreich bewertet
0.5 Std. insgesamt (0.4 Std. zum Zeitpunkt der Rezension)
Originally starting as a Vita game, MUSYNX is a fun little Chinese rhythm game a la DJMax where you hit 4/5 buttons in rhythm with the song to keep it playing.

It mostly has typical rhythm game fare along with some original Chinese Vocaloid and original artist songs, with many of them being pretty catchy.

The music selection it comes with is decent and you can also add new songs through DLC or buying the one-time pack which gives you all the songs currently available as well as into the future.

While it feels slightly dated now with the overall design and gameplay having not changed since the original version, it's nice to still see it around. The creator was a bro by giving an unlock key for the Vita version's content as its Playstation Store's offerings were winding down, so I'll forever have a soft spot for this little gem.
Verfasst am 28. Juni 2019.
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68.3 Std. insgesamt (17.4 Std. zum Zeitpunkt der Rezension)
An updated (and in my opinion somewhat inferior) version of the well-regarded Killing Floor. Kill mutated, warped human-zombie abominations while tossing around stacks of cash money screaming in British accents. Sounds like a grand ol' time, right?

It's more of the same stuff from the first game but there's a new coat of shiny paint on it, which unfortunately seems to have killed off some of the charm of the original.

I can't quite put my finger on it, but I've played tons of hours of Killing Floor 1 yet I just can't get into this one. Maybe it's because I don't have a set group of friends to play it with nowadays, or that the more realistic graphics creep me out. Perhaps I've just grown out of FPS?

Either way Tripwire still supports the crap out of it so you won't go wrong. Monetization is sorta sleazy but what developer doesn't do that nowadays?
Verfasst am 24. November 2018.
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3.0 Std. insgesamt (0.6 Std. zum Zeitpunkt der Rezension)
I haven't actually played it yet, but as a backer of the game's Kickstarter, I can safely say that I'm pretty sure it's as good as I was hoping it'd be after playing the demo a few years back.

Now excuse me while I go be a hipster about this ♥♥♥♥ now that the furries have gotten to it.
Verfasst am 6. Februar 2016.
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7.6 Std. insgesamt
To The Moon just looks like a generic RPG Maker game at first glance, but then you hear the hauntingly beautiful theme and realize there's been some more thought and effort put into this title than normal. It's a magical journey that pulls at you emotionally and will leave you hopefully with a newfound respect for how much small indie games can punch above their weight class.

Anyone who enjoys a game with a strong narrative should definitely give this game a go.
Verfasst am 1. Juni 2013. Zuletzt bearbeitet am 23. November 2016.
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62.1 Std. insgesamt (20.8 Std. zum Zeitpunkt der Rezension)
Dungeon crawler roguelike with charming aesthetics. The feeling you get when you barely clear a floor after opening a Monster Zoo can't be beat, since you know you overcame the odds. And it'll also prepare you for the rage when your lvl 60 Hardcore Inferno character, decked out with hundreds of dollars of gear, dies to a lagspike in Diablow 3.
Verfasst am 12. Juli 2012.
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44.3 Std. insgesamt (44.3 Std. zum Zeitpunkt der Rezension)
The title that started the "generate gameplay with your own songs!" genre of rhythm games. Not as seizure-riffic a visualizer as Beat Hazard, but it's definitely nice to be able to play a song on Ninja Mono just to unwind and "relax" a little. Just a little though, because you'll probably hit a gray block and rage quit after restarting a few dozen times. That feel when you're at the top of the global scoreboards for a song you really like though? Amazing.
Verfasst am 27. Dezember 2011.
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328.9 Std. insgesamt (305.6 Std. zum Zeitpunkt der Rezension)
Shooting zombies in the face? Check. Slight British comedic flavor? Check. Automatic shotgun? Check. Not deciding to change miniscule things and re-release it as "Killing Floor 2" less than a year after the first? Check. In my book, ♥♥♥♥ adds up to a solid FPS for random lulz. Hate the leveling system though, worse than grinding in a generic Korean F2P MMO.
Verfasst am 4. Juli 2011.
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10.4 Std. insgesamt (10.3 Std. zum Zeitpunkt der Rezension)
While I wouldn't have picked it up normally, this game was a pretty cool surprise out of all the titles in the random cluster♥♥♥♥ of the Potato Sack. Essentially a rip-off of Katamari Damacy for PC, it's pretty simple to get into and have fun. Having only used a Dual Shock for this type of gameplay before, the mouse and keyboard combination is refreshing. I particularly enjoyed the hidden "Still Alive" level that was used for the Portal 2 ARG, definitely one of the potato challenges that stayed fun throughout.
Verfasst am 15. April 2011.
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24.4 Std. insgesamt (22.7 Std. zum Zeitpunkt der Rezension)
The best interactive visualizer for music ever. Asteroids plus Audiosurf - what more could you ask for? Also probably one of the best games to play if you are high, but I wouldn't know. I will tell you now though, if you experience a seizure and bite your tongue off, don't say I didn't warn you. This ♥♥♥♥ is TRIPPY. In a good way. Unless you get seizures, then stay the hell away. D:
Verfasst am 29. November 2010.
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Ergebnisse 1–9 von 9