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Ostatnie recenzje napisane przez użytkownika BuuFuBuuBu

Wyświetlanie 1-7 z 7 pozycji
Według 1 osoby ta recenzja jest przydatna
39.9 godz. łącznie
A sequel that maintains all the low points of the original, and changes things that worked in Remnant From the Ashes unnecessarily. The trait point cap leads to a far less rewarding grind than the original, interesting weapons/armor are sparse, scrap is even sparser (making it a slog to try new equipment), and the boss fights are hit or miss, more frequently a "miss". The final boss is a visually confusing fight that I just can't justifiably call a good conclusion. The fact that they carried over the ham-fisted scaling system, where upgrading your gear never feels as rewarding as it should, is also just disappointing. The game is also still riddled with bugs, regardless of how many hot fixes the developers release. One of the handguns, Sorrow, makes an incessant ringing noise in my cooperators headsets after using its mod power, and does not stop until I swap it out of the handgun slot and back in.

To the games credit, the archetype system is a fun addition, and Losomn is my favorite area in both games by far.

The game is short, and the only point in carrying on is to grind in a way that is just... worse in every way than the original. Completed the main game in roughly 12 hours, and continued playing only to have my opinion of the game worsen the more I played; not exactly what you want in a game that touts its infinite replayability. As a big fan of Remnant From the Ashes, all I can say is I found this game insufficient in filling the shoes of the original.
Opublikowana: 2 grudnia 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
0.9 godz. łącznie
Recenzja wczesnego dostępu
Feels like a knock off of R6 Siege. You have 0 stamina, and walk like a tank that lost its tracks. The maps are poorly laid out, and look like they were designed 7 years ago. Opening doors is a nightmare. The guns feel good to use, but that is about the only positive thing I can say.
Opublikowana: 17 czerwca 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
6.4 godz. łącznie (5.1 godz. w momencie publikacji recenzji)
Smooth as ♥♥♥♥ mechanics that make all movement and combat fluid and fun. Worth playing for that alone.
Opublikowana: 5 lipca 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
12.1 godz. łącznie (8.7 godz. w momencie publikacji recenzji)
You're reading reviews rather than just playing the game. Do yourself a favor; stop reading reviews. Play the game. There will be no regrets.
Opublikowana: 1 grudnia 2015.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
38.6 godz. łącznie (19.2 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
I REALLY wanted to like this game. I did. But as it stands, it's far too gimmicky. Online play is very laggy due to P2P without region lock, and about 60% of your games will involve one side or the other suiciding to avoid the terrible lag. But the bigger issue is that the characters are all very gimmick based. Zetterburn can KO characters at 60% if he sets them on fire (and considering every one of his special moves spreads fire, isn't very difficult), Kragg isnt killable until he hits close to 200% and can just spam attacks that don't even allow you to approach him, and Orcane just down airs you into oblivion. Worse is that the other half of the issue isn't in their strengths, its in their weaknesses. Sure, the idea of Maypul's recovery is cool, but its easily telegraphed, as is Orcane's recovery. This doesn't necessarily mean any characters are over or underpowered, just that... well, if you can light someone on fire and destroy them immediately, why would you ever do anything else? Which I feel means that at the lower to average level of plays, there is little to no variety. Everyone spams fire and strong attack on Zetterburn, pillars on Kragg, side specials on Maypul, etc. I feel like the game devs wanted to make a game for a competitive scene, so they said "eh, if you're really good at the game, none of these things are an issue." Which is all fine and dandy, but if you don't want to be a pro RoA player, the game is very unforgiving, and often is very unenjoyable. Parrying is a cool mechanic in the game, but is very difficult to time, and, if there is even a shred of input lag, is worthless. And it feels like every one of those "OP" attacks only counterplay is to parry... So there is no counterplay. Get your opponent into a juggle combo of attacks before he does the same to you or its gg.

TLDR: Lots of lag issues, every character has a gimmick rather than just being naturally well-rounded, devs try to appeal more to the competitive side which makes it a poor game for the average gamer. Buy it on sale to play with friends, and try to avoid the pain and suffering of online play.
Opublikowana: 1 grudnia 2015.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
Według 4 osób ta recenzja jest zabawna
0.3 godz. łącznie
Recenzja wczesnego dostępu
My dog's ♥♥♥♥ looks better. Clunky mechanics. If you're looking for a bigger time waster than Clicker Heroes, download Red Sock: ♥♥♥♥♥♥♥♥♥ today!
Opublikowana: 9 czerwca 2015.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
1.1 godz. łącznie
Even with community downloaded content meant to patch the game, its broken. Cant get it to run regardless. Wouldnt mind getting my money back
Opublikowana: 14 listopada 2014.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Wyświetlanie 1-7 z 7 pozycji