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cheeseshart 最近的评测

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总时数 0.0 小时
from's best soulsborne dlc, highly recommend
发布于 6 月 23 日。
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总时数 0.3 小时 (评测时 0.3 小时)
Your playlist on spotify is nuts
发布于 2021 年 12 月 8 日。
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总时数 0.6 小时
Lots of visual noise so it isn't easy on the eyes for playing even for 30 minutes, the binds can't be changed on keyboard nor controller, and generally feels unpolished/unfun to play.
发布于 2021 年 11 月 17 日。
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总时数 408.4 小时 (评测时 32.5 小时)
Other than its issues with network load time (takes anywhere from 5-10 minutes for me to get into an online lobby), game is clean and a lot of fun. Rollback net code was implemented very well in this game, never had a game where lag inhibited me, unlike many other fighting games at the moment. Hopefully rollback will become the standard for all fighting games of the future.
发布于 2021 年 6 月 20 日。
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总时数 1,857.0 小时 (评测时 1,729.7 小时)
its fun
发布于 2020 年 12 月 27 日。
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总时数 198.7 小时 (评测时 174.0 小时)
Truly an amazing story, strong mechanics, and very interesting characters. Zag is a fun and interesting protagonist, with depth that doesn't come up very often in rougelikes and rougelites. The boon system is fun and gives every run a different feel, especially including the Infernal Arms. My only real issue with this game is the prioritization when it comes to random character interactions in Hade's House after finishing a run. It took me longer that I would hope to complete random interactions.
发布于 2020 年 12 月 15 日。
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总时数 69.6 小时 (评测时 54.6 小时)
I feel as if this game is very underrated. It may be short, but is has amazing replay value. The views are breathtaking and the story is simple and sweet, like what you would expect from a unknown developer. I do say the game is too short, which I think is the only problem. The way this game was layed out and made, it could have been the next portal. Overall, if you have 12.99 to spare or some free time, this game is 100% worth it.
发布于 2016 年 2 月 13 日。
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