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Скорошни рецензии на Space Pope

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Показване на 51 — 54 от 54 постъпления
4 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
2.0 изиграни часа (0.5 часа по време на рецензията)
Well, at least in FTL, I didn't have to fly all the way back to base to repair my ship after every 5 min long battle with pea-shooters.

Fight, go back to base and spend more money on repairs than you looted.

Fight, go back to base and spend more money on repairs than you looted.

Etc

Etc.

Maybe I'll have to work on "getting good" to stop enemies from targeting the giant, immovable object in the center of the screen to avoid this.

Also +1 for random movie quotes that have nothing to do with the actual encounter.

HA HA I AM THE NIGHT RIDER.

Oh man, I'm expecting a mini-boss here.

No, just 3 random cars. Nice effort, though. Did you guys just have a meeting one day with the objective of "Lets cram as many movie quotes in here as we can without it having any meaning or bearing on encounters or the game. At all."

It's like if I made some Medieval conquest RTS game and one of your Knights just randomly shouts "YOU'RE OUT OF ORDER AND YOU'RE OUT OF ORDER, EVERYONES OUT OF ORDER!" when attack moving.


♥♥♥♥, it would've made MORE sense to have the "Just walk away. Leave the parts and walk away. No one gets hurt, leave it, and walk away." Humongous quote from Mad Max as a decision encounter to either pay or fight. Ha ha, not here, instead we get "EVER DANCE WITH THE DEVIL IN THE PALE MOONLIGHT?" like your audience is supposed to just throw up their hands in a LOOOOOOOOOOOOOOOOOOOOL, smile and exclaim "I KNOW that movie!!!!!!"

This game is largely boring and not very engaging, unless you're into the whole "click once or twice every 15 seconds and wait for life bars to go away" thing. It's sluggish and unresponsive. I know it takes my Jeep a full 5 seconds to steer and swerve around a random, truck sized boulder in the road. Are our vehicles' steering wheels locked out of going beyond 2 1/2 degrees from center until we upgrade? Oh that's what the Handling stat does! "HEY GUYS! We can turn 'em to NINE o'clock now! Yee haw!"

The unit moving is ridiculous, at best. It's always a responsive maneuver and never a pre-emptive one aside from not running into random things. My guys just sit and shoot until an NPC decides to randomly jerk away so I have to move MY guys because they're too dumb to pursuit. Then we sit around for another 5 seconds until the RNG AI decides to make a random pathing into a rock and kill itself.

A game in a similar vein/theme, Death Skid Marks, got everything right about how car combat should be handled. This game should've been in some sort of turn based/time lapse idea instead of this car wreck. It's not a Convoy, it's fun as hell. This isn't and is forever uninstalled.

Overall, DON'T be like heroic outlanders in Mad Max: JUST WALK AWAY!
Публикувана 18 май 2015. Последно редактирана 18 май 2015.
Беше ли полезна тази рецензия? Да Не Забавна Награда
6 души намериха тази рецензия за полезна
3.5 изиграни часа (2.0 часа по време на рецензията)
I really, really like waiting upwards of 30 seconds for my character to do their assigned action. Then another 45 seconds for the enemies to take their turn. Really engaging, groundbreaking, a new way to play games.

So what was this game's budget spent on again?
Публикувана 1 май 2015.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
24.9 изиграни часа (2.3 часа по време на рецензията)
It's better than it was
Публикувана 27 април 2015. Последно редактирана 30 март 2018.
Беше ли полезна тази рецензия? Да Не Забавна Награда
17 души намериха тази рецензия за полезна
4 души намериха тази рецензия за забавна
3.1 изиграни часа (1.7 часа по време на рецензията)
Click squares and hope it's not something that just randomly damages you. So engaging!
Публикувана 23 март 2015.
Беше ли полезна тази рецензия? Да Не Забавна Награда
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Показване на 51 — 54 от 54 постъпления