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Recent reviews by bored_o_mir

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21 people found this review helpful
1 person found this review funny
2
25.8 hrs on record
Early Access Review
I found this game after exhausting many other "colony sims" that I truly loved and enjoyed (Rimworld, Oxygen Not Included, Factorio, etc). This game is different, but similar, with related gameplay and much less polish. I enjoyed this game and thought it was worth the money, but I found some aspects really annoying. This is expected, given the "early access" state of the game. :)

I kept a list and didn't see another way to provide feedback, so here it is:
- QoL: Can't move buildings or copy settings from one building to another. This means lots of manual re-creation of build orders or storage configurations. Similarly, no "pipette tool".
- So many typos and instances of bad grammar. "stripes" instead of "strips". "commet" instead of "comet". "equiped" instead of "equipped". etc.
- Animals don't breed fast enough to maintain their numbers. Even with full feeding troughs, full science tree and some of the infinite upgrades.
- Throne says that you "do not starve". You do starve. Your hunger just doesn't decrease. If hunger is already at zero, you starve to death on the throne.
- Arrows don't get sold by the trader, even when configured to sell and not in use by hunters?
- Why can't the player's avatar use the trade tent directly? The feudal lord should be able to do all the things the peasants can.
- Event pop-ups during trade configuration reset all the pending changes.
- No control over the types of food that the peasants eat. This means that they might eat the unprocessed materials instead of the combined, cooked goods.
- The items overlay in the top right is convenient. Please make it sort when things are added/removed.
- Can tree saplings only be looted/purchased? Where do they come from?
- Gepetto achievement was awarded WAYYYyy late. Not counting planks correctly?
- It'd be nice if I could report these as bugs with an in-game interface, instead of via my review. :)
- There is a perf that "smears" decor from the surrounding tiles. This is shown on the overlay, but isn't reflected for decor items that you're hovering and about to build. So all my built flower beds show a radius of 5, while my hovered ones show 4. This makes optimal planning hard.
- Woodcutters don't seem to chop any trees at all when you restrict them to "big" size trees.
- Why does wine go bad after 120h = 5d? Shouldn't it get better with time if anything? :D
Posted 22 February, 2020.
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No one has rated this review as helpful yet
1.6 hrs on record (1.6 hrs at review time)
Pretty fun with retro graphics. Sadly, it's micro transaction hell. :'(
Posted 26 November, 2016.
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Showing 1-2 of 2 entries