2
Products
reviewed
359
Products
in account

Recent reviews by Rodundo

Showing 1-2 of 2 entries
No one has rated this review as helpful yet
1 person found this review funny
31.5 hrs on record
Early Access Review
I don't know what it is about this software, but it's never worked for me. I got the tutorial once, then could no longer bring up the menu after the first session. I've spent countless hours trying to get it working. I'd say out of the 30+ hours of use time on my steam account, I've only got 1 hour of it functioning. If it works for you, great, it just doesn't for me.
Posted 15 November, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.0 hrs on record (1.5 hrs at review time)
Early Access Review
Update #11 has released. Time for a review update
Update #11 has introduced tap notes, overhauled custom song compatibility, and improved visibility.


New Features
  • Tap notes have been introduced, vastly improving custom song compatability.
  • Many stability visibility changes have been made, including note lanes now having a visible line.
  • Custom song have received multiple improvements, including MP3 support, mutli-track support, and a vastly streamlined importing process with a visible progress bar ingame.


I'm happy to see the inclusion of tap notes, vastly improving my experience when playing custom songs. The improved custom chart import process imports around 5 GB of in around a minute.


Issues
Currently I've still got a few issues with functionality, however they're certainly not gamebreaking necessarily, just inconveniences
  • Guitar sometimes stops working once loading into a song. I believe this may happen if you're holding and buttons on the device whilst the game is loading, as when I did stop pressing buttons to pass time, the issue seemed to subside.
  • Not all custom charts are being imported. Not extactly sure what is causing this, as there is no difference to the charts that are being imported vs charts that aren't being imported. Not a big issue personally, most of these songs I only threw at it to test the new importing, though some songs I did wish to test didn't make the cut.


Final Notes
I am happy with the confirmation that open notes are being worked on, bringing practically full compatibility with customs.


If you're looking for a VR guitar controller game, this is certainly the place. The devs are certainly willing to listen to feedback, whilst keeping their own flair on the genre. I look forward to seeing what comes next, and what the future holds.




I'll leave my previous review below for any future readers, just in case.

------------------------------------------------------------------------

Review written as of Update #10
Review from the perspective of someone playing with a Guitar Hero guitar.
TLDR: If you're planning in importing custom songs from other guitar controller based games, I would suggest going with Clone Hero for now. However, I do recommend that you keep an eye on this game, as it does have some potential.


Visuals
The game does look very nice, the Black Pyramid stage reminds me a lot of Beat Saber, and the other stage does give off vibes reminiscent of Guitar Hero. Good work here. The menu system does use a simplistic look, also reminding me of Beat Saber, but that's a given due to VR lending itself to this menu style.
The Visuals take a dip when it comes to sustain notes however. Blue sustains are fine, however all other sustain notes have an immense, blinding, glow to them, causing eye strain. I know this is not likely a case of the blue sustain glow being turned down compared to the others, but instead how dark the blue note is compared to other notes, but I would suggest this gets turned down a little.
I would like to see the ability to customise the colours of notes too, for familiarities sake, though it's not a feature I'd necessarily like to see immediately, but I would hope it would be in the pipeline before full release.


Gameplay
Guitar gameplay feels how you would expect coming from other controller based rhythm games. The addition of note accuracy is a feature I personally support. I do have some issues with "actions" that can be performed, however, I'll discuss these further down.
Free Play and Training are nice enough editions, however I would like it if you took a page out of Beat Saber's book, and added a No-Fail option to Free Play, with the 50% score multiplier in place.
Start being mapped to both Pause, and Reset VR perspective position is a massive oversight, it can be manually changed, however this should probably not be the default mapping in the future.


Issues
The menu is horrible to navigate with a guitar controller. Issues I faced regarding this are the following.
  • Using the strum bar and fret buttons to go from the main menu, into playing a song, is impossible from what I tried. When you select a song with the fret buttons, the virtual cursor does not move over to the difficulty selection, instead, it moves to the song below what you've selected. To move over to the difficulty select, to start the song, you have to use the D-pad. These issues are present in every menu I tested. These controls feel like they were designed with a standard XBox controller, rather than a guitar.


  • Pressing quit on a song is inconsistent in my play. Sometimes it takes you back into the main menu, sometimes back to your song list.


  • Importing custom .chart songs is clunky, and not well thought out. When I went to import my custom songs from Clone Hero, I had 35GB of songs. Rocking Legend will start converting these files into their format for you, however it never unloads the songs from RAM until the process finishes. My PC only has 32GB of memory, so part way through the conversion, my PC would freeze up, close a bunch of programs, including Rocking Legend, the go back to normal. After attempting to get my entire library working, I gave up and only imported a few songs for testing. This time, I only attempted to convert 10GB of files. This worked for the most part, however whilst all the charts were processed, not all got imported, due to some songs being MP3 files. There is no indication that this had failed.


  • Open notes and Tap notes are not currently supported. When you import .chart customs, Rocking Legend will go through the charts, and in my observations, will remove Open notes, and replace Tap notes with standard notes, and occasionally convert these to hammer-ons. Replacing Tap notes like this leads to some issues, increasing difficulty of some songs significantly, sometimes to impossible, or, making some sections not function correctly. During one song, one tap sustain note plays, then another tap sustain joins in later. Due to the lack of tap notes, these become strums. When you strum for the second note, the first gets dropped.




In Conclusion
If you're looking for a VR guitar game, this isn't the review for you. If you're looking for a VR version of Guitar Hero/Clone Hero, controller and all, keep an eye on this game, as it may turn into what you're looking for. However, in it's current state, it's not quite ready for this playerbase. I do look forward to seeing how updates progress, at this stage, the game is not suited for a player such as myself.


Suggestions for the future
As sort of a summary of the issues I faced and fixes to them, this is what I suggest.
  • Turn down the glow on sustain notes.
  • Improve menu navigation for Guitar Hero guitars, including doing a pass on default button mapping.
  • Ability to customise note colours.
  • Implement Open and Tap notes.
  • If/Once Open and Tap notes are supported, enable .chart files to be imported directly with only conversion being done for non-controller modes.
  • Support for MP3 files in custom songs, or at least in the short term, implement a check if a chart uses an unsupported audio file type, and output the problematic charts to the user for manual fixing.
  • Add a progress bar for chart importing.
I hope the developers are able to take this feedback on-board, and implement what they see fit in their vision of Rocking Legend.
Posted 14 February, 2021. Last edited 8 March, 2021.
Was this review helpful? Yes No Funny Award
 
A developer has responded on 16 Feb, 2021 @ 2:08pm (view response)
Showing 1-2 of 2 entries