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Final verdict? Crazy, trippy (as in the acid kind) and entertaining story, colourful, well-written characters, solid gameplay mechanics, hours of fun... A wholehearted recommendation, with the usual Early Access caveat. If you have the £10 (as of the writing of this) to spend around and don't mind feature creep and the usual development cycle, go for it. You will not be disappointed! Like I said, there's enough side missions to let you disregard the story completely for now, until it's finished, and keep you playing for hours after.
And there's the crutch, though not really... Pit People is "yet another" Early Access game. But a good one, which is both a rare and refreshing sight these days on Steam (takes a shivering look at the million and one Unity flips).
It doesn't feel like a game still in development. For the most part, the core mechanics are finished and quite polished. Things do what they're supposed to, and while some aspects can be improved (namely the stats thing from above), it's not fundamental that they do.
The story is really the only thing that "suffers" from the Early Access status, though that's only because it's incomplete and (as of Update 1) there's only 2 missions to it...
But everything else is there, side missions are plentiful to keep you entertained and involved if you disregard the story completely, so it's not a major flaw that I'd pull against the game.
The world itself is the same as the one from BattleBlock (and maybe also Castle Crashers, though I don't really remember), and has the same weird art style and theme, and the story is narrated by that big giant bear in space, who's the bad guy yet also cheers the heroes on in a malicious, sadistic and sarcastic way that's fast making my list for one of the best villains in video games.
Speaking of the Narrator, whoever voices that guy is amazing. Holy voicebox, Batman! I want him to make a Dota announcer pack, seriously...
UNfortunately, save from the story stuff, his barks during battles are... kinda limited and far between... Still great whenever they happen (kills and levels, and the occasional crit/ability), but I would love some more variety... Maybe some idle chatter while you're moving about (both in combat and on the map), but hey the game is still in Early Access so I hope they include more...
Speaking of the map, the world is randomised every so often (usually after completing a quest), shuffling the topography and tossing the different locations about, so you'll never run out of places to explore.
Locations stay the same, changing only their... uh... location... Ahem...
The world is populated by a ton of varied, colourful, entertaining, ridiculous and just plain weird characters. From the aforementioned Gluten the cupcake, Dave the Leopard Man and many others, conversations with whom will always leave you chuckling, if not gasping for air (or at times cringing at the bad jokes, which are still somehow funny)...
Quests are many and varied, and always enjoyable. Also hard. Very hard. Holy crap, I should've let them eat that damn cupcake... However you don't really lose anything for failing them, so you can just retry when you're better prepared.
Each quest has its' own 3-part story arc, and each is uniquely entertaining and ridiculous, written in that particular weird humour that only The Behemoth games have.
There's also a bounty of side missions you can pick up around the map. From lost baby leopards in need of a home, to Merry Poppins references, to wraiths scaring gnomes for fun and profit. The map is always full of things to do and places to visit.