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總時數 102.2 小時 (評論時已進行 55.9 小時)
A great entry into the 4X genre. Imagine Civ if it had magic and dragons and tactical combat. AoW4 strikes just the right balance between adding interesting complexity and keeping the world engaging. The large variety of units, enchantments, and magic keeps things fresh throughout the entire game. I also want to mention the Tome research system, which adds even more variety and keeps every faction different in a meaningful way. Biggest problem so far is that I keep staying up past 2am playing this game.
張貼於 2023 年 5 月 11 日。 最後編輯於 2023 年 5 月 11 日。
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總時數 28.2 小時 (評論時已進行 25.2 小時)
A visually cute mix of Rimworld and Sims. Great choice if you're looking for a colony sim to play with your pre-teen. For the older audience, Rimworld has far more depth and variety. I really wish I could give this a mixed rating, but yes/no are the only options, so this just barely leans on the recommended side.

Pros: very pretty. Lots of options to make visually appealing houses and villages.

Cons: your villagers seemingly don't care whatsoever about the visual appeal of your village, as long as their shack is no worse than others'. Sometimes gets a bit grindy with little to do but wait for your villagers to gather resources or grind out the research points. At other times, gets heavy on the micro as your gatherers ignore the resource you need while happily stockpiling ungodly amounts of everything else. UI feels a little limiting at times (why only three possible work orders per station?) but overall not really a major downside.
張貼於 2021 年 3 月 14 日。
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16 個人認為這篇評論值得參考
總時數 520.6 小時 (評論時已進行 382.4 小時)
Developer sold out to Tencent - a Chinese corporation controlled by the Chinese Communist Party. Unfortunate, but I can no longer condone the developer's actions.
張貼於 2021 年 1 月 24 日。
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501 個人認為這篇評論值得參考
8 個人認為這篇評論很有趣
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總時數 33.4 小時 (評論時已進行 7.1 小時)
Update about a year after initial release:
The development team released several updates since the original release. The features in the free Green Mars DLC in particular are very welcome and are very much a step in the right direction. The terraforming and advanced agriculture part of the game is well thought out and breathes some much needed variety into the game, provided you can power through the early game to get there.

Which brings me back to the main problem with the game: the core base building portion still remains repetitive and fairly uninspiring. The number of basic and manufactured resource is rather small, with very limited interplay between the different production chains. Progressing through the tech tree makes your factories work faster, but that is the limit of advances you can gain from industrial technology. Colonist interaction is similar - colonists are still just numbers, only useful for turning food and water into "research points". Colonists have no other requirements - they seemingly have no needs other than food and drink, and are apparently just as happy living under a dome in the middle of a desolate landscape as they would be living on the shores of a Martian lake surrounded by lush forest.

Overall, I would like to upgrade my original review to a "neutral", primarily in light of the developers' recent efforts to improve the game and in anticipation of future content releases. Unfortunately, Steam does not give me that option and in my opinion this game does not yet warrant a positive recommendation.

Original review follows:

I tried to like it, but in the end, I just wasn't having fun. This game doesn't have the deep tech tree that makes 4X progression fun. It doesn't have the building interactions that make city-builders fun. It doesn't have the feature set that makes logistics games fun. It doesn't have the tradeoffs that make economic simulators fun.

The game goes into the experience of being an AI, but if you want to know what it's like to be an AI, there's plenty of other Sci-Fi out there that deals with the topic without all of the extra baggage.

In terms of the actual building, it mostly comes down to waiting. There isn't really a way to speed up resource collection (you can scan to find more resource patches, but that by itself is a long process that involves only waiting). The tech tree doesn't give you any cool new tech, instead opting for tech that merely gives your buildings +X production, but doesn't really change the overall approach. If you decide to make an outpost base, you'll find yourself repeating the same build over and over, since the resource progression locks you into a fairly rigid order that will have you repeating the same build order every time.
張貼於 2020 年 12 月 4 日。 最後編輯於 2021 年 12 月 31 日。
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一位開發人員在 2020 年 12 月 9 日 下午 9:23 作出回覆 (查看回覆)
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1 個人認為這篇評論很有趣
總時數 15.7 小時 (評論時已進行 10.3 小時)
El Presidente is of requiring all Tropicans to freely declare love for Tropico. We do this of our own free will and for glory of Tropico and are absolutely not being threatened with having to work on the greatest banana plantations in all the world. Tropico is a beautiful island and we love seeing it grow and develop. For glory of Tropico and for glory of El Presidente!
張貼於 2019 年 12 月 4 日。
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總時數 76.5 小時
Fantastic game. Excellent mix of exploration, crafting, and beautiful environments. Can't wait for the sequel!
張貼於 2019 年 7 月 3 日。
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總時數 207.0 小時 (評論時已進行 65.8 小時)
Fun mix of building, killing, and exploring
張貼於 2012 年 7 月 14 日。
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總時數 12.7 小時
Great game!
張貼於 2011 年 12 月 27 日。
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總時數 4,201.8 小時 (評論時已進行 2,288.9 小時)
Great game! And now free!
張貼於 2011 年 7 月 3 日。
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