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Surprisringly, it had a game mechanic much like the aged classic found in Settlers 2.
Try that and come back to this title you did be surprise how not slow it can be.
Also instead of asking for more research I actually wish they put more restriction to impede research progress.
And non AI related independent RNG offshoots much like some of the special projects tied to plot and research sites.
Also the plot sequence needs some tidying the pacing desperately needs fixing.
I'm having similiar expectations to a Sci-Fi game with some building/ science/ exploration/ logistics / sandbox features. After your review I'm still not sure if I give it a try using "buy&refund", but from my point of view the game would have done better releasing as an early access.
It is trying to be something without giving you the tools for that purpose, in almost every area. it is terrific until you get into the later game and then it all falls apart. Re-playability becomes f you fighting against inherently inefficient systems to try and eke out another year along a very disjointed story arc.
Lots of developer interaction so far, but whats wrong in this game is fundamental, and these are choices that the devs are likely to go back on...so once again we have another failed red planet simulator.