137
Products
reviewed
692
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in account

Recent reviews by [Dr] VɪʀᴛᴜᴏᴜZᴢ-OPN-

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Showing 1-10 of 137 entries
3 people found this review helpful
104.4 hrs on record (10.0 hrs at review time)
Early Access Review
Game runs great, game can be scary asf, but the game is better than most reception. Multiplayer issues fixed, they also added 4 more maps in the first day about 6 hours in- Let that sink in. Game is hard, it is not Escape from Tarkov, or others- it almost seems like people didn't read what the hell they said.

The human ranger looking soldiers, that are usually deep (6-12 guys) are mostly friend, even at medium or even close range they won't attack you, but a question mark and a bar will build up- move away from them for this to go away.

The space marines looking guys will always shoot you on sight, except for long and extreme long ranges. They will always target other targets first, before you- so move past these guys when they're fighting, or wait and sneak past them.

The tanks belong to the human rangers...

There's a third faction, which is hostile to everyone- the cybernetics/ai/runner, and crawlers.

You can sneak kill.. Cybernetics can quickly communicate with others to outswarm you. The Space Marines doesn't seem to care/remember what you did. The Rangers will always hold grudges if you do kill them; making them easily more hostile and even target priority you if you kill enough of them. Space Marines are usually the toughest, so pick them only if single straggler, or if you have a squad, you might be able to wipe a small 3 man patrol if you coordinate.

Rangers are 2 head shots to kill even with the most basic- but will over-time prioritize you. Cybernatics are always hostile, just be careful of getting swarmed, and try not to fight them near the other factions, as they may investigate you.
Posted 25 September.
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No one has rated this review as helpful yet
9.9 hrs on record (7.4 hrs at review time)
Best iteration so far, and very good customization. They additionally added serious cosmetics and not just the silly stuff of yesteryear, a nice change for me (I like to look cool, not goofy, but they still have goofy stuff if you're into putting fishehads on your forehead).
Posted 7 September.
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2 people found this review helpful
18.3 hrs on record
Shutdown from September 30th to December 15th; They claim it's to fix things as well as expand to iOS and Android. I'll be uninstalling it due to that.

I would play this from time to time, admittedly, but to do so says a lot about the state of the game.
Posted 24 August.
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1 person found this review helpful
1.6 hrs on record (1.3 hrs at review time)
Early Access Review
I got disconnected 3 times on queue, once at 2mins, once at 1 minute, and another within 10 seconds. After those 3 disconnects, my next queue went instantly in. Game is fine, matches are quick and fun- but the game isn't there yet.

Running 4060 btw, with an 14k series i7.

Update: Also queue times take forever, got stuck back to back 5 minute queues until d/c, after the third time, I closed the game. Uninstalled.
Posted 23 August. Last edited 23 August.
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No one has rated this review as helpful yet
0.2 hrs on record
Game Doesn't start. Server list won't load.

Not sure if game is abandoned cause I see no new news. Tried to run it, doesn't work. After clicking start, it shows session tips then you hit skip top right- it goes into loading the list (I assume, I don't know what happens after skip). And it sits there swirling refresh in the middle of the screen.
Posted 23 August.
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No one has rated this review as helpful yet
0.9 hrs on record
Early Access Review
Bugs in the main menu- when starting the game new and you queue, there are tutorial tooltips that pop up- if you click them you will get stuck- an example of this is when I'm starting new, looking over quests- one of them talks about adjusting the mechs in the builder (Team customization/mech customization) it locks you in the builder.

The three way rig run- when you select 3 rigs, and go and fight- you can't swap between them without losing the entire team movement control, which then leaves a mech or 2 behind when you're trying to kite (For example).

Example of this is... When you switch to 1/2/3 (The different 3 mechs you own) you only move that one, and lose control of the other two entirely... It's not viable in this sort've setting, especially if it's supposed to be intended to be competitive. Like AAA, very positive reviewed RTS, they should have the ability to group command (All 3) besides using the skills.

That was annoying.

Also, in the tutorial, when you're playing recon, the gunner class starting mech; you cannot use your thrusted to dodge, only use Q (Rocket Barrage)- why would they lock W/Dash? You can only dash once you leveled up dash a bunch, I believe at level 3 or 4 of 5 it then unlocks- which is near the match. I was confused, I was hitting shift, space, holding shift, holding space... Could not figure it out until it appeared randomly later (When I maxed everything else out, and a few levels in it).

And in tutorial, it would auto-level up your skills, and CTRL BUTTON doesn't work to level it up like in other mobas... Such as CTRL Q to upgrade the rocket barrage.

Lastly, the chip system sucks, it allows for a lot of customizability, but a lot of them are unlocked (Especially the better ones) unlocked via a paywall.

The mechs have no rotations, meaning you can't play different mechs unless you buy- and you guessed it... the money to buy chips (in gacha boxes), are also used in buying mechs.
Posted 17 August.
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2 people found this review helpful
1 person found this review funny
1.8 hrs on record
The game doesn't explain how to use the traverser/hoverboard in the tutorial. Sometimes when I sprint it works, sometimes it doesn't. I tried holding shift down, I tried pressing shift, I don't want to play a game that requires me to leave it to google how to do it.

Next up- even the homebase aka rift something (it's called) has a lot of bugs and things you can accidentally run and glitch into and you're stuck until a reset. Example of this is near the pool looking teleporter thing (Large pool at teh end) Run around it in circles on it, and watch the magic happen when you suddenly glitch into some of the little items on the ground around it. I tested it multiple times to find it out.

If the game is this sloppy at the home base, imagine places around the game. Lastly, I don't like the fact we don't have an active timer for us to see to make a decision(s), it only lets you know at the very end. I ran into a bunch of pvp fights, had to pick off loot, and go around looting as well as doing glyphs, only to run into the timer of 5 minutes and I only need 2 glyphs left. On the 4/5 glyph, ran into a 3 man fight. Only have 3 minutes left. Ran to last glyph, only have 2 minutes left. Run to artifact, get into 3 fights, I only have 40 seconds left. Needless to say, it ended without anyone extracting.

Everyone lost, explain to me how that's fun.
Posted 17 August.
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A developer has responded on 17 Aug @ 9:12am (view response)
No one has rated this review as helpful yet
15.4 hrs on record
Really fun, fast matches with a lot of combination potential! Even if you don't spend, you'll have a blast, especially with friends.
Posted 7 August.
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2 people found this review helpful
44.5 hrs on record (37.3 hrs at review time)
Better than Left 4 Dead 2, I don't care what people say, it's the truth. Has roguelike system, fleshed out gameplay, loads of campaigns, buy ins and other rpg aspects other than just guns. With a lot of attachment options, and deck mechanics. The replayability is massive. And no two people have the same cards (Atleast initially) due to random supply chains (Card shops) making team-play valuable.

The characters aren't as memorable as L4D2, and the ragdoll body mechanics when killing stuff, isn't as varied as l4d2, but those are just visuals that you can barely see when playing anyways.
Posted 7 August.
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No one has rated this review as helpful yet
14.6 hrs on record (14.6 hrs at review time)
This game character limits is dumb; my group has changed servers (As a group) 3 times now due to limits. Starting over, and over again. Also, they intend to do Resets like Rust seasonally- making all progression reset... Wait; What's that? Server has a character limit > server gets wiped people will most likely move on > leads to dead servers > leads to you wasting money buying INDIVIDUAL SERVER seasonal passes.

What the ♥♥♥♥ are they thinking?

Implement character transfer or ♥♥♥♥♥♥♥ remove the limits on the character (people playing on XYZ server).
Posted 26 July.
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Showing 1-10 of 137 entries