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Recent reviews by Lanrete

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11 people found this review helpful
0.0 hrs on record
The mechanic is broken and we do not get the city when 3 strong hold is on it
Posted 8 February, 2021.
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194 people found this review helpful
26 people found this review funny
20.2 hrs on record (18.2 hrs at review time)
THE GAME IS FUN but there are MANY THINGS THAT CAN BE FIXED

Hear me out, sorry for the rage. The idea and game play is really up to preference but the way they managed the ecosystem of the cards is really really bad.

1) It is modeled after a free to play model

Facts:
- Your cards are not worth the same value after you open it
- After opening your cards the only worth is for you to turn 20 cards in to create a ticket
- What is a ticket? you might ask? it is a gambling chance to get a pack
- In Hearthstone or Shadowverse, the cards are directly marked down to 1/4 their market value
- However, this is done for a number of reasons:
1) The game is FREE TO PLAY
2) There is no trading
3) You can EARN packs
- So the game is made in such a way where trading with your friends is required to make the best use of your pack opening and you are supposed to sell your extra cards for cash. WHICH brings me to the NEXT reason

2) it is linked to the STEAM MARKET
- THIS IS EXTREMELY BAD!!! Why you may ask? we get cash instead of dust back which we can then use for packs?!
- Firstly it is on the OPEN STEAM MARKET and not just the players of ARTIFACT.
- This inturn leads to a number of issues
1) Price flipping!! People who are not invested in the game are just increasing the price needed to let's not
say compete professionally but to even ENJOY the game
2) Pay to Win no real need for explaination This will lower the new comer's fun of the game on an even
greater level than Hearthstone or Shadowverse. Including the fact that the game is not free to play and
that there are price flippers, the entry fee not just 20 USD but maybe in the hundreds range
3) But isn't that the same for MAGIC or any PHYSICAL card game? You might add. In my defence, the
steam market is WAY too open for this game. In the real world if a person comes to you to purchase a
rare card, you will be able to tell 3 things if he is a price flipper, a collector or a player. In the steam
market it is all handled by algorythms and the cash is just flowing outside the game and also in to
steam.
4) STEAM MARKET TAKES A CUT OF THE SALES


In other words ARTIFACT is a VERY lucrative business
They get money from MANY places and by they I mean STEAM.
They do not protect the ARTIFACT community.

Places they get money from:
1) initial purchase
2) packs
3) tickets
4) SALE BETWEEN PLAYERS (which also includes FLIPPERS which allows them to earn more MONEY)

Things they can do to help protect players:
Close the ARTIFACT MARKET:
DO NOT LET PEOPLE WHO DO NOT OWN THE GAME PURCHASE OR SELL CARDS
but Mr you might add why won't these flippers jsut purchase an ARTIFACT game to do so?
There you just answered your question most flippers will not do so unless the returns outweigh the risk.

GIVE A PACK STRAIGHT FOR THE EXCHAGING OF CARDS
or
HAVE A DUST SYSTEM BUT INSTEAD GIVE STEAM WALLET CASH straight (85%) of market rate or something
or
GIVE A PACK FOR 0-2 wins but only allow unlimited for the 3 and above winners.
Posted 1 December, 2018. Last edited 2 December, 2018.
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