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Recent reviews by kf3 ♥♥♥♥♥♥♥ sucks

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
44.2 hrs on record
Teardown is quite simple and straightforward in its core, where for the most part the idea is to 'get in - grab things - get out', however the more you play and deeper you get into the campaign, you realise just how complex things can get and how complex you can make everything and have it work, either by pure accident or on purpose. You really have an artistic freedom to do whatever you want in the level, you can take HOURS to plan everything out, your mastermind escape plan, adjust everything according to your desire, make everything look perfect, and that's really the beauty of this game in my opinion. The attention to details in levels and some parts of the story, the easter eggs and all the silly things you can see and do really make this game have that one unique feel.

I really took pleasure in exploring the levels in and out, making holes and paths around the city or the mall, using whatever was given to you to your advantage and running with it. Another great thing about the game is that you can customize how difficult, or easy, you want things to be. You wanna make the mission feel near impossible? Lower the timer you get to escape. Wanna make it nice and easy? Increase the timer! And its all available in the options menu, which is great. You can customize few other things, as in if you want to have an option to spawn things in the world like it's a sandbox level, have all weapons available from the get go, so you can skip all the progression, which i really wouldn't recommend, but again the choice is yours.

Learning curve in itself is real nice and not overwhelming at all, everything plays out great as you're playing and progressing through the campaign, unlocking new weapons and learning how to use them effectively, gaining new knowledge on what you can do with the tools you have at your disposal in the mission you're in, what would be the optimal route to get everything down and perfect. Again, you can adjust the difficulty by playing with the mission timer along with other options to adjust everything to your playstyle. I've played through whole of it on default settings, i feel every level was designed with such settings in mind because, for the most part, every level had a few seconds left on the clock after doing every objective on each map.

Another great thing with all this is the mod support, which is HEAVILY encouraged by the game itself since you can browse and add/remove things you either got from the workshop or through the manager in the game, there's even a whole lot of mods available from the get go. There are extra missions/challenges, which i'd recommend playing around with after the campaign, it really puts a new twist on the levels you've been through already and explores your creativity again.

Overall, a really really great game i'd recommend to anyone to get either on sale or full price, for people who like to explore around and destroy things regardless of how small or big they are, fiddle with physics in some ways or simply just go in and out fast to do the job, you can really do whatever you feel like doing and it's really a great feeling to do so.
Posted 19 February.
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27 people found this review helpful
129.3 hrs on record (70.7 hrs at review time)
As someone who enjoys these type of management games from time to time and who HASN'T played any of the rct games EVER, and isn't quite a creative person to make stuff from scratch on their own without some guidance or help, the game is still really great and quite fun. You have a lot of freedom in your creative choices, from changing colors of attractions you put down, paths, ground, decoration you use, even employee outfits, pretty much anything you can think of. The game offers a pretty informative and nice tutorial along with the first few scenarios that slowly teach you on how to manage things bit by bit in your park and as you're progressing with the scenarios they become harder and harder where you gotta put everything you've learned and seen from previous ones to test.
You don't have to worry too much if you aren't a creative soul and aren't sure on how to make the BEST coaster ever, the already present blueprints in the game along with the workshop offer a lot of leeway for these things, where you basically have a blueprint of the ride saved, made by you or someone else, that you can use however many times you want in your parks, assuming you unlocked the attraction you wanna use the blueprint of. The blueprints can also include the decoration that's built around the attraction, or just on its own, to offer a more immersive experience for the guests which directly increases the excitment of the ride itself, which some scenarios might ask out of you to satisfy, but don't worry about that too much either, the guests will still be happy to see you have a nicely decorated park altogether and that they can't see the employee buildings and their paths.
Just remember that this game was meant to be fun and relaxing, played at your own tempo, so don't really sweat it too much if you think certain parts of the park are clumped too close to eachother or if you have too many trees densely places around your paths or are simply repeating the decorations in your park, you can always change that by changing its color, direction its facing or simply using another similar decoration to fulfil the job you're trying to achieve.
Overall, the game looks really good, plays and feels very smooth, scenarios are great and have a very nice difficulty curve as you're progressing, sandbox mode is great and it allows importing finished scenario park into it, music is very fitting and quite catchy and it also has multiplayer support.

EDIT: 29.05.2024
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Since i have some more hours put into this since my first time writing this review, along with playing with the dlc's since then, i feel i gotta add a few more things to this.
Both dlc's are really really amazing, where Booms and Blooms mostly focuses on adding a few new rides and a lot of decorations, and Taste of Adventure also adds a few more rides and things, but more importantly it adds 10 new scenarios which are, quite frankly, amazing and unique from one another and from the scenarios in the base game, and aren't too hard overall. It does add another layer of difficulty via tasks which are to satisfy an excitment criteria for a number of coasters in your park, to not build while the game is paused and to not build using blueprints for coasters. Using blueprints for decorations you made, flatrides and similar is still fine to use and note that those tasks are just optional, so even if you still aren't too confident in your coaster making abilities, you can still enjoy all 10 scenarios.
If you enjoyed the base game, i'd highly recommend getting the dlc's, at least Taste of Adventure for the 10 new scenarios, all of which were made by a single person btw!!! Learning how to make some coasters by myself to beat all of the tasks wasn't as difficult as i thought it would have been, since i was mostly browsing through blueprints, placing the ride down and and trying to replicate it and to learn how to make a similar coaster on my own, and it was a quite enjoyable experience regardless. Don't be discouraged on trying to make something on your own, you can always try again. After all, this game is meant to be enjoyable and fun, regardless of your expertise and knowledge.
Posted 23 April, 2024. Last edited 29 May, 2024.
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6 people found this review helpful
6.2 hrs on record (3.2 hrs at review time)
Fun, simple, addictive, the best combination you could imagine.. But dont get fooled by its simplicity, its quite challenging where a single mistake or a missed/bad shot or missing a reload later on into the round can get you cornered and killed easily, so keep an eye on your reloads!
Posted 1 April, 2022. Last edited 1 April, 2022.
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1 person found this review helpful
211.4 hrs on record (211.2 hrs at review time)
Absolutely lovely and simple game in which you can do pretty much anything your heart desires and decorate your farm however you want. The fact that this game still receives updates is awesome. The multiplayer works pretty well too and is pretty fun!
Posted 29 June, 2019. Last edited 29 November, 2019.
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2 people found this review helpful
350.6 hrs on record (217.6 hrs at review time)
An upgrade to killing floor, if you ever played that one even though its not mandatory. New content every few months regarding weapons, maps and bug fixes and similar. Fun to play with friends and even solo at times, the leveling system is much much better in most aspects, more perks, more options.. Its just an upgrade in 90% of the stuff from the original game..
But ♥♥♥♥♥♥♥ edars and gas crawlers man..
Posted 23 November, 2018.
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1 person found this review helpful
94.3 hrs on record (89.6 hrs at review time)
Easy and fun tower defence, if you remember the days when playing this on flash games websites, you will love it
Posted 24 December, 2015.
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Showing 1-6 of 6 entries