11
Products
reviewed
116
Products
in account

Recent reviews by The White Mamba

< 1  2 >
Showing 1-10 of 11 entries
No one has rated this review as helpful yet
5.1 hrs on record (4.9 hrs at review time)
Early Access Review
phantasy star online in 2025
Posted 28 November, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
541.4 hrs on record (115.5 hrs at review time)
pretty fun i suppose.
Posted 12 August, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
79.6 hrs on record (4.0 hrs at review time)
very good 7 red suns out of sky
Posted 28 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
29.8 hrs on record (14.2 hrs at review time)
custom units go hard
Posted 3 November, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
68.8 hrs on record (55.7 hrs at review time)
Early Access Review
sometimes, more is less (bot wise)
Posted 3 November, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
258.9 hrs on record (163.8 hrs at review time)
is so much better with mods ngl
Posted 3 November, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1
1.2 hrs on record
Half-Life:Half-Life: Alyx is definitely not Half-Life 3. It is a full-fledged game that expands the Half-Life universe. And City 17’s exploding barrel industry is still going strong.

These are answers to some big questions Valve Software raised last year when it announced the first new Half-Life game since 2007 — but exclusively for virtual reality. Many series have VR adaptations or tie-ins, but Valve promised to deliver “the next part of the Half-Life story” in a package that could help take VR mainstream.

That’s setting a very high bar, and, for now, I’m not sure Alyx clears it. The game is fighting VR’s inherent hardware limits, a pandemic-related headset shortage, and the difficulty of building a game for a new platform. While it’s about as long as the landmark Half-Life 2, with my game clocking in at 15 hours, it doesn’t feel as big or as narratively and mechanically fresh. It advances the series’s main plot, but it doesn’t come close to resolving it.

But if you keep these admittedly big reservations in mind, Alyx is a worthy addition to the Half-Life universe. It’s not just a good VR game; it’s a good video game, period.


Half-Life: Alyx is set five years before Half-Life 2, in which protagonist Gordon Freeman wakes from a mysterious 20-year stasis to find Earth colonized by an alien empire called the Combine. Alyx Vance is the daughter of Gordon’s former colleague, and she’s one of Gordon’s most capable companions. Now, in Alyx, she’s the protagonist — a member of an anti-Combine resistance that sees Gordon Freeman as nearly mythical. When her father Eli is captured, she learns about a secret Combine superweapon, which turns out to be more complicated than it seems.

‘ALYX’ IS AN EXTENSION OF ‘HALF-LIFE 2,’ NOT A NEW ‘HALF-LIFE’ CHAPTER
Alyx is set in the same urban dystopia as Half-Life 2: a washed-out and decaying Eastern European metropolis called City 17. While there’s a lot more detail, you’re facing a similar crowd of hostile alien fauna and transhuman soldiers as well as similar weapons and environments — although soldiers give those classic Half-Life barrels a wider berth. The series’s first two installments practically took place in different worlds. Alyx is more like the sequel’s add-on Episodes, extending the plot without starting a new chapter. At the same time, it feels like a very different kind of game.

That’s partly because Alyx is a more human-seeming character than Gordon, and City 17 is nearly the whole setting, not the pit stop it was in Half-Life 2. Where Valve poked fun at Gordon’s stoic ‘90s-shooter hypercompetence, Alyx has more realistic — if top-notch — fighting capabilities. Levels have the same forward momentum and minimal backtracking, but Alyx moves at a slower pace through denser and more fully formed spaces. She’s got a history with the world already, having grown up under Combine occupation, so she can bring some context and familiarity to your journey — until a massive curveball near the game’s end.

VR IS PERFECT FOR A CHARACTER WHO’S SKILLED BUT FALLIBLE
Alyx also dwells a little more on the weird dynamic of being a post-apocalyptic teenager (in this game, at least) who hangs out with a bunch of nostalgic old men. Her Resistance mission control is a pathologically cheerful inventor named Russel who rhapsodizes about old-world sandwiches and future business plans while advising her over an earpiece. He’s not as compelling an ally as... well, Alyx herself in Half-Life 2. But in a setting that players have seen already, their conversations help establish how the characters see that setting.

Half-Life: Alyx screenshot
Valve’s approach to VR is perfect for a character who’s very skilled but fallible. It’s tough to make PC or console shooters feel messy yet not artificially clumsy. Unsteady aiming or awkward skeuomorphic controls can be effective, but they seem like handicaps on a “normal” point-and-shoot experience. VR hand controllers, by contrast, mimic your physical motion in a fairly natural way — and players haven’t been trained to expect mathematical precision. It’s easier for games like Alyx to make your screw-ups feel like natural mistakes, instead of a designer stacking their deck against you.

Actual VR headsets, unfortunately, do screw up. Valve’s Index headset is the gold standard for Alyx, but The Verge’s Index ended up in pandemic lockdown along with the rest of our office. Valve promises support for almost any PC-based VR setup. So I played Alyx with the Oculus Link system, which turns a standalone Oculus Quest into a tethered headset. The initial experience was a mess. My PC easily meets Alyx’s specs, but the headset froze or the game’s frame rate massively dropped at regular intervals. After I finished the game, Valve released updates that seemed to mostly fix the problems, but my later sessions still involved stopping for reboots or resets.

WHEN THE QUEST WORKED, I NEVER FELT LIKE I WAS MISSING OUT
That’s not unprecedented for a VR experience, and some issues might be Oculus Link bugs. It’s an experimental feature, so I expect rough spots. Compared to dedicated PC headsets, though, the Quest is a troubleshooting nightmare: a device with its own operating system connected with a detachable cable and enabled with the Oculus desktop app and SteamVR. The Quest is immensely popular by VR standards, so Alyx could be a huge stress test for Link and a potentially frustrating experience for users if anything goes wrong.

I hate how badly the Quest performed because when it did work, I didn’t feel constrained using a non-Index system. The Index controllers can estimate grip strength and the precise placement of each finger on your hand. But Alyx uses broader motions like pushing, throwing, gripping, and, in one memorable section, clasping a hand over your mouth. Oculus’ controllers are more than capable, especially since their stick and button layout — used for things like locomotion — is very similar to the Index’s.

When you reload a gun, you physically mimic reloading it. A simple pistol makes you reach over your shoulder for a new magazine, slot it into the gun, and then snap the slide lock shut. If you eject a half-full magazine, you’re just discarding the bullets, so you’ll have to un-learn any reflexive reloading habits. Shotguns get cracked open and loaded with individual shells.

You have only a handful of weapons, so fighting is a constant game of counting shots, swapping between guns, and almost inevitably fumbling a few reloads with a zombie swiping at your face. The system sounds awkward on paper, but you can develop the muscle memory quickly, making it just a normal part of the game’s rhythm. (It also remains easier than loading a real gun.)

YOU WILL LOOK RIDICULOUS — EMBRACE IT
Aiming is harder than with a mouse or stick, and you can’t knock back enemies with a crowbar or Half-Life 2’s Gravity Gun. So the small, fast-moving, but easily dispatched enemies from earlier games — like flying manhacks and headcrabs — become minor but infuriating threats. Big battles become tense shootouts as you reload and scrounge for more ammunition while crouching behind cover. And yes, I mean literally crouch unless you enable a special accessibility feature. This game will make you look ridiculous. Embrace it.

Alyx isn’t aiming for gritty realism, though. You can move continuously by holding an analog stick, but the “Blink” setting — a common VR locomotion option — offers near-instant teleportation. The game feels designed for these impossibly sudden jumps into and out of danger, and even with the former option, you’ll use a blink-like system to jump across gaps. Incidentally, I got absolutely no motion sickness with the Blink option, which is (unfortunately) noteworthy for a movement-heavy VR game.

TL-DR Pog?- Max Pelosi
Posted 7 March, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
72.1 hrs on record (4.2 hrs at review time)
bro this is a game final shape is a dlc
Posted 26 December, 2020. Last edited 10 June, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
7.6 hrs on record (4.6 hrs at review time)
so good
Posted 14 March, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
0.2 hrs on record
Boring buy wow
Posted 8 February, 2020.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 11 entries