imbrock
Kelowna, British Columbia, Canada
 
 
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I enjoyed a game a lot, like more than I have enjoyed in quite a while. There are a few things this game does particularly well that I don't think too many other games have done lately. First and foremost it respects my time, outside of building your mech there is zero downtime. Once you start a mission the game just blasts dopamine the entire time. Additionally as soon as you finish the tutorial you can completely customize the colours of your mech. Every part, every colour, go wild you can save hundreds of mechs and load them up whenever you want. Like when you die to a boss for the tenth time and are kind of annoyed. Why not switch to a different kit for a bit to change things up. Swap your guns or your legs or everything a few times and blow off some steam. Its a really forgiving and versatile system thats kind of like respec on steroids. Sure I have my main build (Light, fast, lasers) but I've also got lots of other ones that I've had a lot of fun replaying missions with.

Now this is of course some time after the game has launched and a great number of people have bounced off the tutorial sub-boss and the first chapters end boss. The game has received a bit of patching but I am also going to give a bit of advice. Read the tutorial messages carefully and play through the training missions when they come up. There are quite a few systems at play in the combat, and building the mechs has more going on than you would expect at first. Once you dig into the detailed stats on the mech parts and learn what kinds of status effects there are it can help to deal with certain problems you will encounter in the game. That isn't to say you can't just play through the game however you want but it does help if you equip yourself properly. Which means both occasionally being equipped for certain situations but more specifically being equipped for your specific playstyle.

This is a very fast paced game and I did my best to play without using the hardlock aim assist feature it has built in. I was able to get up to the second last boss using a controller and to the last boss with m+k, but for the last boss I did have to enable the lock on. The mouse and keyboard support for this game is also very good. Controlling the mech with my mouse feels smooth and natural and I'm able to be fast and precise with my movements.

Performance wise AC6 runs just super well. My computer is quite specced (3090/58000x3d) out but compared to other games that have come out the last while I am able to push 4k120 frames most of the time and thats awesome. There were no stutters or hitches it just ran almost flawlessly. It did occasionally drop down to 90 when there were hundreds of explosions on the screen but it popped back up almost instantly.

Graphics wise I quite enjoyed the art style and presentation. The mechs were very detailed and moved naturally over the environments. The different levels have a pretty low key colour palate though I find it helps keep the game focused on combat. Which for what it is can be shockingly colourful depending on which weapons are in play.

Overall its one of the best games I've played ever. Its lean its fast its intense and it blasts dopamine non stop on every level. It uses dialogue to amp up the player as the incredible bad ass they become throughout the campaign. The bossfights are challenging but manageable if you consider your opponents weakness and methods of attack when approaching them. Though you can also just be really fast and learn their patterns as well. Its absolutely worth playing and its probably the best game I've played all year. Bug free, well performing, zero MTX or live service shenanigans and the gameplay is just tonnes of fun. I'm going to give it a 10/10 because I literally have zero complaints with this game.
Recent Activity
13 hrs on record
last played on 20 May
35 hrs on record
last played on 20 May
1,180 hrs on record
last played on 19 May