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Nedávné recenze uživatele NickelSandwich

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Zobrazeno 171–180 z 180 položek
1 osoba ohodnotila tuto recenzi jako užitečnou
4.2 hodin celkem (1.6 hodin v době psaní recenze)
Glorious retina-slicing HD 60FPS. Bullet patterns look good and play great, with aimed and homing bullets on top of preset patterns forcing you to think on your feet even when you know the level. Scoring is a little rudimentary, would have liked to see a grazing mechanic, but it's fine for what it is.

Very solid game! Will probably stay on my rotation for quite a while!
Odesláno 29. června 2014.
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9 osob ohodnotilo tuto recenzi jako užitečnou
14.8 hodin celkem (13.6 hodin v době psaní recenze)
Great movement mechanics are ruined by a lopsided scoring system, frustrating spawn patterns, and an achievement-list game structure that prioritizes weird, irritating novelty challenges over survival.

This is not a return to arcade design, this is the death of it.
Odesláno 29. června 2014.
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2.9 hodin celkem
Cute minimalist Zelda-style game. Three hours long if you rush, but offers a fair amount of hidden content and some very challenging puzzles. Also allows some weird sequence breaks and shortcuts to spice up repeated plays. It's wholesome and inoffensive and probably a very good game to play with a little kid. There's optional challenges and some hilarious writing here for adults too, but don't expect it to last you longer than a rainy day.

Buy it when it's on sale for like a dollar/5
Odesláno 17. června 2014. Naposledy upraveno 17. června 2014.
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2 osob ohodnotilo tuto recenzi jako užitečnou
42.1 hodin celkem (30.4 hodin v době psaní recenze)
This is basically the premier "survival game", and barring a few classic roguelikes it is also the premier randomly generated game. It owes these high honors to its extremely long development and constant updates, bugfoxes, and balance patches. It's important for a randomly generated game to have a significant amount of content in order to keep replays fresh and exciting; I'm sure it was for this reason that the developers did not stop when the game was merely "adequate". My only complaint is the occasionally inaccurate diablo-style controls that occasionally force the player to learn some strange workarounds.

In conclusion if you're not Not Starving yet why aren't you Not Starving?
Odesláno 11. května 2014.
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2 osob ohodnotilo tuto recenzi jako užitečnou
8.1 hodin celkem (7.8 hodin v době psaní recenze)
What a difference. While the previous Runner suffered from monotonously long levels and strict inputs, this game not only improves mechanically and graphically but expands enough to breathe. Multiple paths loaded with secrets are facilitated by the addition of midlevel checkpoints -- and don't worry, hardcore gamers, you can always skip the checkpoint for score if you're feeling daring. Scoring is part showmanship, part white-knuckled risk-reward... with just a pinch of playful absurdism right at the end. Like everything else in this game, it's tongue-in-cheek but surprisingly clever.
Odesláno 28. února 2014. Naposledy upraveno 28. února 2014.
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59.2 hodin celkem (51.9 hodin v době psaní recenze)
An action game with some heavy RNG elements. Risk of Rain scratches the same "I don't feel like thinking too hard" itch that made us all fall in love with The Binding of Isaac. However, while Isaac had you constantly running the risk of encountering a room that would cost you health, this game employs a novel but mostly simple difficulty scale that increases with time and a slightly more involved combat system that falls somewhere between Diablo 3 and Awesomenauts. Each character has a couple of useful combat techniques and patterns you can learn to bring them to optimal efficiency, and while they all feel pretty fun to play they're mostly all one-trick ponies and a few of them just fall flat. Items don't generally change how you play the game, and usually just passively increase your survivability, damage, or mobility in one of a myriad of ways.

Far from the level of complexity in a true roguelike, this game has you carefully gamble your time and money against the probability of finishing an item set that will make your character strong enough to take on the hardest difficulty rank. Because of the ways RNG effects this game, skill alone won't make you win or lose a specific run; it will only allow you to increase your chances of winning. With some better combat and some more ways to control the difficulty ranking, drop rates, item builds, and level progression, this game could have given the player an opportunity to really fine-tune his methods and consequently been a much longer and harder game. But let's not dwell too much on what might've been, otherwise we'll never enjoy anything. As it stands, Risk of Rain is an exciting little diversion. In spite of its simplicity, awkward difficulty progression, and occasional glitchiness, it kept me interested long enough to unlock most of the item drops and all of the characters, which is a very respectable amount of time.
Odesláno 2. února 2014. Naposledy upraveno 2. února 2014.
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1 osoba ohodnotila tuto recenzi jako užitečnou
8.2 hodin celkem (3.3 hodin v době psaní recenze)
Divekick is how people solve legal disputes in the dystopian future.

It's also a loving satire of the fighting game community. And as much as Divekick hilariously parodies fighting games, it does more with its stripped-down mechanics than some full-fledged competitive fighters do with theirs. Divekick isn't the game to abandon the classics of the genre for; rather, its simplified mechanics remind us why we loved them, and how to continue to love them. We didn't start playing fighters for 500-hit 0-death air combos and irritating comeback mechanics. We came for decisive action, heated mindgames, and a healthy dose of hype.

Divekick, along with the more traditional but equally solid Skullgirls, provides tight mechanics, clear design, and a unique and imaginative experience to be treasured by fighting game veterans and newcomers alike.
Odesláno 1. prosince 2013. Naposledy upraveno 1. prosince 2013.
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25 osob ohodnotilo tuto recenzi jako užitečnou
21 osob ohodnotilo tuto recenzi jako vtipnou
4.2 hodin celkem (1.3 hodin v době psaní recenze)
This game is a simulation of trying to leave the house when you're minutes late for an event you don't want to attend, and realizing after you locked the front door that you've left something important inside. If you like that feeling, you'll like this game.
Odesláno 12. května 2013. Naposledy upraveno 1. prosince 2013.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
7.2 hodin celkem (5.1 hodin v době psaní recenze)
This game says a few things about the Final Form devs. For one thing, it says they are part of the western indie scene. The game trips over its absurd structure in the name of accessibility, and as a result the overall difficulty progression suffers and the game’s challenge is rendered a homogenous lump. But beyond the amateurish mechanics and almost-but-not-quite aesthetics there’s a clear notion that Final Form is taking notes from the right teachers and applying what they’ve learned with a pure and honest energy. I’ve seen ♥♥♥♥ go pretty awry with indie developers I invested faith in, but for now, I’d like to present Jamestown as a sign that, in time (and with luck), we can expect a lot from these guys.
Odesláno 27. prosince 2011.
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6.3 hodin celkem
This game was basically made for 9-13 year old boys, and I don't necessarily mean that in a bad way. The basic, low-risk design of a 3D Zelda game is here combined with cartoony "blood and guts" violence and character design that probably wouldn't offend my own mother.

Hack-and-slash combat is equally simple, but does have its moments and certainly allows some personalization as the game goes on. I could call this the Western Dev's weak attempt at Bayonetta, but I could also call it Banjo-Kazooie 2010. It's all perspective.
Odesláno 3. července 2011.
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Zobrazeno 171–180 z 180 položek