7
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reviewed
0
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Recent reviews by OEIA

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
6.1 hrs on record (4.4 hrs at review time)
Early Access Review
good game. ghosts.
Posted 6 November, 2024.
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1 person found this review helpful
20.2 hrs on record (3.3 hrs at review time)
killing xenos is fun
Posted 6 September, 2024.
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1 person found this review helpful
36.6 hrs on record (17.5 hrs at review time)
Early Access Review
this would b a good game 4 u if you like being a crab, shooting crabs, or other crab-related stuff
Posted 23 June, 2024.
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1 person found this review helpful
44.6 hrs on record (23.0 hrs at review time)
Riveting gameplay with an unparalleled level of interaction. Some say that Banana is too long and hard, but I've never noticed that. I did fail the campaign a few times early on (I was on Nightmare difficulty), but luckily it allows co-op up to 16 people.
Posted 20 June, 2024.
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No one has rated this review as helpful yet
85.7 hrs on record (17.2 hrs at review time)
Great decision on reverting the PSN requirement.
Posted 17 February, 2024. Last edited 6 May, 2024.
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No one has rated this review as helpful yet
127.2 hrs on record (16.3 hrs at review time)
Karl <3
Posted 23 July, 2023.
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13 people found this review helpful
85.2 hrs on record (78.4 hrs at review time)
Early Access Review
I have quite limited time playing Snap on Steam, as I play it primarily on my phone. I'm writing this from the perspective of someone at 5k CL, has reached infinite multiple seasons now, and I'm also not F2P.

This most recent update change to the cache system has been the one of the most dramatic nose dives in a game quality that I have seen. Over the past few months, this game has become increasingly predatory and alienated their veteran fan base by removing all player agency from card acquisition and increasing our dependence on luck and in-game purchases to get the cards we would like.

I've played consistently with a large group of friends since season 2 of Snap and about half of them have quit over the past week, which will likely lead me to doing the same, depending on how lucky I am with my August caches. The gameplay of this game is great, and it is incredibly fun as a new player, but after about three months worth of playing you will join the rest of the player base who is being actively screwed over by greedy game developers.

For those who don't follow the most recent changes, regular caches have been changed to remove all gold, all random chance at a series 4 or 5, and also token acquisition has been reduced from 5,000 per month to 800. In place of this, spotlight caches become available every 120 CL - which take just over one week worth of daily quests to afford. The caches contain 4 potential rewards, each at 25% chance of obtaining; including three pre-selected spotlight cards for the week and one random series 4/5 card. The random card does *not* have duplication protection, and in the likely chance that it opens to a duplicate, it will instead turn into a random variant of any card, including series 1-2. So have fun opening a Quicksilver variant because you already owned Kitty Pryde.

Something less discussed is lack of cards dropping in series. Cards dropping from Series 4 to 3 was the way to ensure that players would receive a consistent trickle of cards every month. With the newest change, the devs have announced that they believe the current amount of Series 4 + 5 cards is "just barely enough" to what they would like in the total 4 + 5 cards for their spotlight cache approach to work well.

Pairing these dev comments with their unwillingness to lower meta cards from Series 4 to 3, and only dropping underpowered cards to Series 3, has shown that they clearly are attempting to keep higher power cards in higher Series. Meta-defining cards like Knull and Darkhawk have been out since December and are still anticipated to be in Series 4 during October, per their Spotlight calendar. However, underpowered cards like Ghost were dropped from Series 5 to 3 within three months. Coincidentally, Darkhawk was released as a $30 bundle the week after their comments.

To top off the entire thing, there is one additional way to now acquire tokens - every 10 purchases in the in game shop will reward you with 2,000 tokens. This means that every 7,000 gold you spend will be a new way to get tokens (7,000 gold = $90 USD). This change was released at the exact same time that 1) gold was entirely removed from caches and 2) tokens were removed from caches. This change is the only positive one that has come from this patch, and it exclusively benefits whales.

I truly and sincerely hope that the game developers can take a look at how passionate their player base is and how much this was a step in the wrong direction. Hopefully, they are willing to turn this decision around before it permanently affects the player base.
Posted 19 July, 2023.
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Showing 1-7 of 7 entries