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Recent reviews by crekshot

Showing 1-9 of 9 entries
5 people found this review helpful
2,874.2 hrs on record (2,776.0 hrs at review time)
Shadow bug on lower-end AMD GPUs make this game completely unplayable for me and many others.
I will change the review if and when the game is fixed.
Posted 16 August.
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3 people found this review helpful
0.0 hrs on record
This is totally not part of their strategy to start pooping out paid DLCs like they do in Hunt: Showdown today, need to make back that money from buying the license somehow...
Posted 2 March.
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6 people found this review helpful
1 person found this review funny
3.6 hrs on record
I wish I could recommend it as it was much fun way back,
but since nobody plays it anymore, this game would be better off free with dedicated server supp.
Posted 15 January.
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No one has rated this review as helpful yet
45.6 hrs on record (41.8 hrs at review time)
If you like dungeons and tons of gore, this is for you.
Posted 30 November, 2022.
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No one has rated this review as helpful yet
1.5 hrs on record
Early Access Review
fun but imho not worth the 30€ price tag.
player count after the free weekend dropping from 1700+ to 175 less than 2 days later.
ya'll do the math with those numbers...
Posted 25 May, 2021.
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No one has rated this review as helpful yet
923.4 hrs on record (11.9 hrs at review time)
Early Access Review
In a nahtschell:

Lack of mustache is unbeardable,
Also, optimization hasn't hit HLL yet, prepare for some fps drops on anything but best machines.

7/10, meh
Posted 30 January, 2021. Last edited 2 March, 2022.
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1 person found this review helpful
1 person found this review funny
160.7 hrs on record (158.3 hrs at review time)
If you like downloading and unpacking and installing 11Mb patches for 3 days...

THIS GAME IS FOR YOU.
Posted 23 December, 2020.
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7 people found this review helpful
3 people found this review funny
0.0 hrs on record
elephants
tigers
do you really need more?
Posted 3 September, 2020.
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35 people found this review helpful
5 people found this review funny
0.1 hrs on record
Early Access Review
STAY AWAY FROM ANY PRODUCT FROM DONKEY CREW, UNLESS YOU LIKE BURNING MONEY AND PULLING YOUR HAIR OUT.

YOU HAVE BEEN WARNED.


So I bought this game and played enough to see the pattern of this developer repeating once again, and so I decided to write this review, which is a giant red-flag warning to anyone considering purchase of any product from these devious people.

Before I talk about all the failures of Donkey Crew (spoiler alert- in the last decade they haven't produced a single project that got past early access, or even pre alpha stage quality), let's quickly talk about the current version of their newest attempt and game developing- Last Oasis. The launch itself was a fail in itself- the servers were down at release, and most of the buyers were unable to play the game for around 5-10 days after the launch date. The game uses a very old engine that they made for their previous (failed) project, it's poorly optimized and not on par with other modern games on visual level. They blatantly copied all the animations from their last project as well. The combat feels weightless and unrewarding, the hitboxes are a bit off, game stutters and FPS drops are regular even in the starting area which is not even very open which is just extremely sad since the problems with this game engine that plagued their previous game project for several years have not been fixed or remedied at all. Game is based on zerging-style gameplay, and any solo players will quickly drop the game or need to join another giant group instead to actually survive. The whole experience feels very alpha, and unfortunately, the developer's history makes it seem highly unlikely that the game will ever get out of EA.

The game is developed by the Donkey Crew, group of devs who made a succesful multiplayer mod for M&B Warband ( cRPG ) that had amazing potential, and eventually ran it into the "ground" (player base diminished by 50% in 6 months) by listening to complaints of the loud minority and "fixing" what was good, buffing good items, nerfing bad items, "overbalancing" everything until the rest of the community had enough.

As their mod's player base diminished, they decided to make their own game and so it began their first independent project called OKAM, which is short for Of Kings and Men. OKAM's player base never really grew because they couldn't implement half of the game mechanics they were promising.

Not being able to deliver on their promises and becoming completely broke after years of development and barely any progress made, they eventually partnered up with Warlock Wireless who "took over" the OKAM development by acquiring majority ownership, unknowingly joining a project that could never reach what it promised, riddled with bugs and unattainable expectations etc. Realizing that, they basically fired Donkey Crew from the project and they put a massive discount on OKAM for a week, just before pulling the plug on all their servers and ran for the door, with at least some of the money back that they lost by joining with Donkey Crew on OKAM development (WW company dissolved less than a year later, probably never recovering from OKAM money-draining debacle). The game was removed from Steam entirely, which means you can't even find it on steam game list; that obviously helps Donkey Crew's image immensely. As the game literally disappeared from players' libraries, the announcement caught the new game owners on Steam by surprise, and the developers covered the real reasons for terminating the project under pretense that "the game didn't attract large enough audience to sustain further development", which is of course not a reason but an effect of the real reasons- that the game was a hot pile of mess, in pre-alpha state after years of development, with more bugs than working features, and trully horrid playing experience with placeholder animations and sounds, and broken hitboxes, with very few (unenjoyable) game modes, etc- all of which contributed to very small and forever diminishing player base.

TL;DR- Donkey Crew started as developers of a successful mod, ran it into the ground.
Decided to make their own game, promised the world, delivered vapor.
Goaded another developer into joining hopeless project for money influx, so they could wash their hands of any guilt of OKAM failiure (as they were already fired as developers when game was removed from Steam)
Started a new project with cca 5y old game engine and resources (animations, textures, etc) of their previous failed game, and putting it on Steam as an Early Access game called Last Oasis
Wondering what happens next? =)



Please, stay inside and wash your hands (pun?) regularly... and avoid this people harder than COVID-19

EDIT: To all those that don't see relation between developer's previous projects and their new game- the Donkey Crew has a long history of botching projects, starting with cRPG and continuing with OKAM. Repeated actions form patterned behaviors and they don't seem to be learning from their failiures.

EDIT 2: Disabled comments since same people kept posting ad hominem style comments with no actual arguments, probably Donkey Crew employees or associated parties, quite toxic and pathetic attempts to cover the truth. At the same time, I would like to thank you for all the positive and affirming comments from the rest of you, and I apologize for deleteing your comments as well. You guys made the right choice by avoiding this joke of a game ;)
Posted 5 April, 2020. Last edited 13 April, 2020.
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Showing 1-9 of 9 entries