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8 people found this review helpful
2,587.4 hrs on record (2,075.5 hrs at review time)
Team Fortress 2 is a free first-person multiplayer shooter, with 9 distinct classes to play as, and 2 teams that compete with each other.


There are a variety of game modes to play, including, but not limited to...
Attack/Defense, where Red (one of the teams) must prevent Blu (the other team) from capturing control points, and the teams then switch around for the next round to swap the players' roles.
Control Points, a variant of Attack/Defense where Red is able to re-capture control points from Blu, where the goal for either team is to simultaneously capture an enemy control point while defending their own.
Payload, where Red must prevent Blu from pushing a bomb cart to Red's base. Like Attack/Defense, except that Payload has a single bomb cart that can be moved, whereas Attack/Defense features multiple static control points that have to be captured one by one.
Capture the Flag, where each team must try to collect a briefcase in the enemy's base, and bring it to their own base without being killed on the way back.
King of the Hill, where there's a single control point that can be captured by either team, the goal being to be in control of it for 3 cumulative minutes before the enemy team does the same.


Jokingly referred to as "a war-themed hat simulator" by some people, Team Fortress 2 is heavy on player customization by the way of clothing, especially hats, that can be bought for real-life money or traded for other in-game items, and then equipped by players. This does not affect gameplay, and is instead simply cosmetic fun to let players stand out from each other.

It's also possible to buy weapons, but many weapons can be easily acquired by playing the game for long enough to get a "random item drop" (which is typically a weapon), that can then be used until the player trades the weapon away, deletes it, or gets rid of it another way.
Some weapons can also be earned by doing certain things as each class to get achievements, as each class has 3 interesting weapons that they can get by completing enough of that class' own achievements.
While weapons can affect gameplay, weapons are "sidegrades" of each other, not direct "upgrades", so staying free-to-play doesn't put you at much of a disadvantage to those that pay, especially not as you can still get a fair share of weapons from achievements and "random item drops" by just playing the game.
Posted 2 January, 2016. Last edited 27 November, 2019.
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