5
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Recent reviews by ZePieMan

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
1 person found this review funny
6.4 hrs on record (4.3 hrs at review time)
nice
Posted 28 June, 2024.
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22 people found this review helpful
6 people found this review funny
2
2.3 hrs on record (1.2 hrs at review time)
Titan Souls is, as the "souls" part would imply, a darksouls-like game, with the change here being that the stakes are raised by you only fighting bosses rather than smaller or insignificant enemies, however you are only able to take one hit before you die, but the bosses can only take 1 hit as well. This makes for a really fun dynamic in each fight where you get your ass handed to you over and over again but slowly learn the mechanics of the boss until you get a victory which is very satisfying.

So why do I not recommend the game?

the traversal in this game makes me wanna bash my head into a wall

Don't get me wrong the game is beautiful and extremely detailed. But I feel like the dev did everything in their power to make sure when you lost a fight you lost your sanity just ever so slightly more from having to trek back. In other souls-like games this is fine because you have a health bar, You can take a few hits before you die so the battle can last a while, making you not really mind the walk(do keep in mind I also am referring to running when I speak of walking) of shame to badly since you know you'll be in for a long fight when you go back in. In a game where you can die in one hit tho... this becomes very grating, very fast, and there's a LOT of battles.

Walking around in this game feels so slow for no reason. your movement speed is slowed going up stairs(which there are a lot of) as well as you can't roll up them but you can roll down them. Your walk speed is good for enclosed areas like the boss rooms but feels like molasses in the overworld because its so large. You have to watch the extremely slow elevator animations every single time you take one, when you die you have to watch a super slow fade out transition back to your checkpoint, and have to watch your character do this super long animation whenever he kills a boss that feels really overdone when it literally does nothing to the character from a visual standpoint(so far at least, as i'm not far enough into the game to know if that changes),


TD;LR: Gameplay of the actual combat/boss fights are hella fun. But jfc this game needs a "skip" button for the repeated animations, and faster overworld traversal. Or hecc just make it so when you die in a boss fight, immediately respawn you in the room but you can walk out at any time if you want to go try a different boss. it brought down the entire experience for me feeling like everything was padded out speed wise for the sake of making the game feel bigger than it actually is when as a short and sweet package it does it's job amazingly.
Posted 26 May, 2020. Last edited 12 February, 2021.
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No one has rated this review as helpful yet
135.5 hrs on record (94.0 hrs at review time)
It's Skyrim, the Minecraft of action RPGs. Mod it to high hell to make it go from being able to be run on a speak-n-spell, to a game that can make you able to cook hotdogs on your GPU. Truly a beautiful work of art.
Posted 3 July, 2019.
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No one has rated this review as helpful yet
2.4 hrs on record (0.3 hrs at review time)
Early Access Review
"Paladins: The Game That You Can See Potential In, While You Tear Your Hair Out Because Of It"

Now first off i'd like to say that for me personally, steam made a lot of issues with this game, as for some reason I couldn't patch/install the game correctly with the steam downloaded version, and therefore had to go on the official website and download it. Not the end of the world, so that's why I won't dwell on it to much.

Pros: -Free
-Allows players to learn about payload type gameplay(free of charge)
-No P2W aspects, only cosmetics and xp/gold boosters(which doesn't have much of an impact on gameplay)
-There's not a ton of content yet so its pretty managable to get everything you want fairly quickly
-Very well optimised(I have a terrible computer and can still run this at 50 fps on medium-high graphics)
-Is Heading in a decently good direction but has some major flaws which will be discussed in the cons.

Cons: -Aimbots.

-Can't change hero in game, the one that you choose at the beginning of the match is the one you're using for that match

-No one plays the objective when you first start, can be EXTREMELY frustrating when everyone is looking for solo kills

-You have to unlock characters, which isn't that big of a deal, until you realize what 8 heroes they give you to start off:

-You start with 1 support, 1 tank(Front Line), 1 flanker(Assasin), and 5 damage heroes...Why not give 2 heroes in each role?
-I feel like this is what encourages going off to go 1v5 the enemy team, the champs you get are not spread out between the roles. And so seeing damage as your main option, you try to run of to do the most damage possible.

-As an example, the first tank you get when you start named Fernando(Who is very much like Reinhardt from Overwatch), is very hard to enjoy, being for the aformentioned reason of no one seems to play the objective and you're usually the only one able to live long enough to contest/stand on the objective because your teammates are busy dying, not because of you not doing your job as a tank, but because:

-1: the bad idea of an item being in the game that allows enemies to do more damage to sheilds, kind of defeating the purpose of having a sheild on the game.

-2: Doesn't have hard CC(but hey, you can shoot a fireball, pretty good for a tank right? :D)

-And 3 being the biggest issue of all: no one stands behind your sheild for protection.

-Some cards are ineffective, ex: Vicktor's(who is a lot like Soldier: 76 from Overwatch) card which reduces recoil on his gun, can be upgraded up to 100% recoil reduction, but when you get in game and shoot, it still is obvious that your gun is going upwards when firing)

-Balancing.

This Game, when it's not being infuriating, and when you play with competent people, is very fun though. I'm sure if you played with your friends it would be a much more enjoyable expirience. As I said near the beginning, though it has some real flaws that need to be taken care of, but otherwise, the game is heading in a good direction and with some more content, clearer indicators for new players on how to play the game, bug fixes, and balance tweaks, I can honestly see this as becoming a really good competetor vs Overwatch, even more so that this game will stay free, allowing a lot more people to play it.
Posted 23 May, 2017. Last edited 23 May, 2017.
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No one has rated this review as helpful yet
208.6 hrs on record (45.1 hrs at review time)
Early Access Review
So, i've bought this, i've loved this, and I honestly have to say i'm very impressed with how much potential, as well as how much execution this app has. very customizable, low cpu usage(depends on which wallpaper, some are actually very taxing on computers with low-medium specs.)

Pros:
-Interactive/Live Wallpapers
-Customization of certain wallpaper settings
-Has a disable in background feature that will pause the looping live wallpaper into a still base frame if you're in another app or not focused on the desktop to reduce cpu usage
-Great workshop which lets you add other's created wallpapers
-That being said, you can make your own wallpapers
-Can import video files to turn into wallpapers

Cons:
-Constantly says i'm in-app playing it, which is why the time is so high for how long i've played. It's a huge annoyance if i'm honest because i'd like people to actually know what i'm playing.
-Not able to speed up or slow down looping wallpapers

All in all, great app, worth the very low price, and definitely something to recommend to someone!
Posted 20 October, 2016. Last edited 20 October, 2016.
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Showing 1-5 of 5 entries