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Tercatat 13.1 jam
"You owe yourself to try this masterpiece, at least in the form of Redux." Is what I said on my original Metro 2033 review.

Even though this game has better graphics than the original Metro 2033 and is more polished I still prefer the old game over this one by miles. It uses the same engine and physics as Metro Last Light and that changes the gunplay and feel of the original. Last light is somewhat meant to be more of an action game than Metro 2033, so It feels off trying to play it that way. I will just give my thoughts on what I consider are issues in the game.

The biggest issue I have is that this engine has weird enemy flinching and movement when you shoot them. It is wonky as hell and mutants seem to be able to move and jump at insane speeds which reveals their scripted nature and simple AI. Something that wasn't that obvious in the original since this was prevalent only in Last Light.

My second bigges issue is the lighting. Yes it is improved but due to the focus being on graphics they went overboard with making everything "shiny". Gone is the dark shades and poorly lit up areas and now we have bright white and blue everywhere. It is not bad per se, but compared to the original it loses a lot of the magic and atmosphere. Now some areas look more detailed and are better illuminated to show those details, but that removes all immagination on the size/scale and scope of things. As such some areas seem a lot smaller and less "scary". You will not be afraid of the dark here, as it is too bright.

Other issues are related to the changes in voice acting and the models themselves. They were changed to resemble Last Light instead of being faithful to the original.

What is good is that some segments are a little larger/more open (new rooms for exploration). They added spider areas in here as well for some odd reason.

You can boil it down to this game being a Metro 2033 mod for Last Light... thats pretty much it.

I love this game and I only put my criticism in here mostly because my full review of the original is much more personal and I don't want to repeat myself here that much. So i'll just leave a part of that review here.

"You owe yourself to try this masterpiece, at least in the form of Redux."
Diposting pada 23 September 2024. Terakhir diedit pada 23 September 2024.
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Tercatat 6.4 jam
Graphics and design-wise this game is not something you should try while drunk or on drugs or weed haha.

This is a unique experience. It has great atmosphere and it feels like an art piece, especially if you stop and enjoy the environments. It becomes even more obvious this is an art piece than a simple "weird and difficult puzzle game" when you watch the ending.

There are a lot of combination of endings in this game based on the number of "missions" you completed and it even has a secret ending coupled with a huge number of secret passages trough levels.

This is a well packed game that is thoroughly thought through and designed by a lot of care. Such an experience is something I recommend to anyone that likes puzzles or abstract visuals.
Diposting pada 21 September 2024.
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Tercatat 15.8 jam
The game is quite short compared to the original but it is still Ghost Recon. So you are pretty much getting a solid tactical shooter with good level design.
But the maps are really small and due to AI being simple they shoot you trough bushes a lot. That is quite frustrating and you will experience it quite a few times throughout your playtrough.

The story is more of the same cringe "Freedumb and Democrazy" (American wet dream about Cuba) propaganda that Tom Clancy is known for. Already talked about that in Ghost Recon Review.

It is good, but just get the base game since I don't really think this one is worth it unless you are a huge fan of the originals gameplay.
Diposting pada 21 September 2024.
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Tercatat 16.1 jam
The game is quite short compared to the original but it is still Ghost Recon. So you are pretty much getting a solid tactical shooter with good level design. But for the life of me I cannot understand how they managed to create a final level (Level 8) that makes no sense in such a game.
You get a timer and have to sprint to finish the game where basically one bullet killes your soldier.
Somebody tried making an Action movie segment in this game... Just makes no sense.
The story is more of the same cringe "Freedumb and Democrazy" propaganda that Tom Clancy is known for. Already talked about that in Ghost Recon Review.

It is good, but just get the base game since I don't really think this one is worth it unless you are a huge fan of the originals gameplay.
Diposting pada 21 September 2024.
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Tercatat 2.2 jam
Good game by Emika. You can easily notice his style and story structure. It is noticeable in every single one of his games - you find out almost all of the insanity at the end of the game or in the later part, but first you have to scratch your head a bit until it makes sense,
It is very noticeable that this is his first game since it is a lot more confusing than later games that I've played thus far. It has great atmosphere and quite a few scares but the story left me feeling kind of confused and had to look at the authors explanation just to piece together all the parts correctly.
Still, was enjoyable due to it being short and not overstaying its welcome.
Diposting pada 15 September 2024.
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Tercatat 0.4 jam
Solid start and there is a lot to do here. But needs some quality of life improvements like an option for more tips or help when you don't know what to do. And a menu or explanation about race restarts and quits.
Diposting pada 1 September 2024.
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Tercatat 1.5 jam
Another good horror game by Emika_Games. This short horror is a little more ambiguous and a little confusing at times but still a good game.
Diposting pada 2 Agustus 2024.
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Tercatat 5.3 jam
This game is good and relatively short. I dont know why people are complaining about the difficulty and grind because it is fairly easy to complete.
Some of the achievements are glitched or need a replay of the game to complete so if you worry about that check out a guide before playing.
The music is solid with 18 tracks. There are a few cars but their stats are all the same once upgraded (not counting the bonus car at the end of the game). So you can pretty much finish the game with just an upgraded starter car.
The AI doesn't really aim for you per se but it is extremely random. The cops mechanic is annoying and relatively simple to avoid unless a specific turn and narrow road with traffic is there to ruin your race, so just restart - there is no penalty for that. The boss race is really easy to complete once you figure out how the AI works.

The greatest downside is the AI that wants to pass you and i don't mean racing drivers as they will not try to hit you. It is the traffic cars that are insanely stupid and ram you from behind no matter if they could avoid you. Also it is counterintuitive to an arcade game when it comes to sharp turns. You will have to break fast unlike the AI or you WILL smash into a sign or something. So the AI has a good chance to pass you after or during those turns. Still the game is good.
Diposting pada 13 Juli 2024. Terakhir diedit pada 13 Juli 2024.
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Tercatat 1.4 jam
A pretty good horror game. I can't believe it has been this long since It released and I played it together with my friend at his place. A really interesting story and full of good scares. And to top it off it is less than 2 hours long. So it is kind of like watching an interactive horror film.
Diposting pada 8 Juli 2024.
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Tercatat 58.7 jam
As a great man said: "Работайте, братья!"
This is a hidden gem among strategy games. I knew I was going to like the game but didn't know that it would turn out to be in my favorites list. The team behind this game also made "Warfare" which is similar to this game and also available on Steam dirt cheap (you only need to patch it for it to work properly). This game is a natural evolution of "Warfare" - that is why it is called "Syrian Warfare". Where the 1st was a fictional game based in Saudi Arabia and you play as the americans, this game is based on true events (it is insane how accurate it represents things, the game doesn't pull its punches and I love it for that) in Syria during the current conflict and you play as Syrians with the assistance of Russians. Also ARTYOM GRISHANOV has his music in the game. I will explain details below.

So firstly - The gameplay. The game is a mix of RTS and RTT (Men of War, Company of Heroes, etc.) and is very difficult even on normal. Playing it on Ironman without saving mid mission has a description that reads "Experience a whole plethora of emotions". The game focuses on unit veterancy so make sure units survive for the next mission. You have a fixed number of units you can bring to a mission, some can be earned mid game (AI controlled units join your command), you can purchase units with points earned by completing objectives, killing more enemies while trying to not lose any of your units (they stack with previous missions). These units are in reserve and can be called up as reinforcements WHEN the game gives you a window. So you can't just call reinforcements whenever you want. That complements the narrative and feels a lot more realistic. Each unit type has its own gear and ammo so be careful with what you pick. Armored units are amazing when used well and near useless if not. This game has a great feature which is probably the highlight of the game - STORMTROOPERS. This game excells in urban combat and going from building to building is such a unique experience compared to other RTS games. Fuel, ammo and parts are essential, so take care of your supply trucks. Also there is no real health bar, it just displays how "full" the squad is.

Mission structure is really good and provides a lot of variety compared to the overwhelming majority of RTS games. This game has no multiplayer so the team making this was focused on bringing the best singleplayer experience they could and thus the campaign isn't a glorified tutorial but a real challenge with nice variety. 6 missions for the base game, but the story doesn't end there. The 1st expansion gives you 5 missions and expands upon the 1st story with a little tangent. And the 2nd expansion gives you 3 missions (2 are in 1 scenario) that are extremely difficult. Seems like the base game is the "easiest" of the bunch and the further you go the more difficult it is.

The sound is very good, especially the voice lines of units. Authentic in their languages and have some funny dialogue. The voice acting for the main cast is serviceable but all over the place. You have americans, brits and some fake arabs talking english. So unless you see who is talking (there is a name and/or picture next to the one speaking luckily) you will probably mix them up. That is probably the worst part of the game - which shows how good the rest of it is.

The music is PERFECT. I have to comment on the tracks made by Artyom Grishanov. I think his videos on Youtube inspired this group of developers to make this game or at the minimum inspired a couple of missions. His tracks are heard when the largest battles take place with big finales. Be sure to check the videos on youtube - they are the same name as the songs ofc. Hopefully they will put his songs about Ukr war when the next game comes out. That would be amazing. Some of his songs still bring me to tears.

And finally the graphics - they are really good for their time and considering the size of the team that made this it is as good as it can be. Seeing AT missiles fly at their targets and destroying them is always satisfying. Units have their designations like in real life and it will take a while to remember most of them. The aircraft are also highly detailed even though you can't inspect them since they fly trough the map. All vehicles are really nicely detailed, especially the T55 Improved with sandbags.

Now I want to talk about story and history. This game doesn't pull its punches, as I've already stated and I love it for that.
This is a game that doesn't try to be "subtle" like Call of Duty. CoD is blatant propaganda aiming to push a narrative into young people (always has been btw) and people never seem to mind it which shows the lack of knowledge and critical thought in people (mostly people just being dumb/oblivious as is normal). But CoD always lacked the guts to show reality (except maybe WaW a little bit even though it is not a history lesson it is still solid but it still portrays horrors of war on Easter front where there is no Allied soldier to be found, so subtily it creates an image that attrocities are associated with those parties involved and not the Allies) and utilizes "fictional" wars but they play on stereotypes and spread the whole western view like it is normal. Then when a game like Syrian Warfare releases everyone with a western point of view starts pointing out that it is propaganda solely on the basis that it is made by Russian developers and is portraying the world in a different view.
The main reason why this is good and quite accurate when it comes to the overall story is because it portrays the REAL SYRIAN fighters that fought and still fight for their country. As a country demonized by the west it is difficult to explain to those people anything because it boils down to US and west wanted Syria gone, Tyrkey was in on it and Israel along with Jordan. The US financed all the propaganda about chemical warfare, used divide and conquer tactics, trained and armed ISIS and Daesh and proceded to capture the resource fields of Syria (hence the US bases and Turkish bases near the wheat fields and oil fields), just check the map how Syria is divided and who controls it.
Nevertheless Syrians fought and Russians (if you played the expansions) assisted Syria but followed internationals rules of engagement. Years after Assad is thankfully back in the Arabian league and Syria is now just barely starting to stand on its feet. Russians with Spetsnaz, the Airforce and Navy destroyed logistics of the extremists thankfully and managed to save a lot of Syrians. But in the end Syrians did most of the heavy lifting. Russians help meant a lot and is the sole reason the tide is shifting on the Global scheme thankfully.

There is a lot of true stories here. Saving the pilot after the Turkish government did what they always do (backstab) and a Spetsnaz operative calling airstrike on himself because he was surrounded are quite good missions to experience. In the end the game gives a somber yet optimistic view of the future. I also love the way they show how the White Helmets and the Journalists are utilized by propaganda. I personally know Canadian journalists that have information about even worse monstrosities done by extremists that served interests of the west by utilizing journalists and white helmets and any charity organization.

Умираю, но не сдаюсь!
Diposting pada 28 April 2024.
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