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Recent reviews by Ynsin

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Showing 1-10 of 130 entries
No one has rated this review as helpful yet
3.4 hrs on record
Obviously the game's had some love and attention put into it, but it's just not fun. The AI breaks every 5 minutes and for some reason, the medium difficulty scenario makes my entire PC stutter and freeze.

I have an RTX 4060Ti.

Just don't. I know what you're thinking, but there's better out there.
Posted 3 April.
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No one has rated this review as helpful yet
20.3 hrs on record (15.7 hrs at review time)
It's as if Project Zomboid were a medieval shop tycoon. I know that this is a bold comparison to make, but there's not really any other way I can describe it.
Posted 31 March.
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No one has rated this review as helpful yet
2.5 hrs on record
First off, this is abandoned. The devs are completely gone and they're not coming back. There are bugs, and the damage numbers applied to fights are completely wrong 1/3rd of the time, which frequently causes death without explaining why. If there were the hope of this being patched, I'd endorse it, but there isn't.

I'm pretty sure I only own this game because it came in a Humble Bundle. Don't actually spend money on this game.

I don't think anyone would remember the Arkandian Crusade flash games back on Kongregate, but Dungeon Rushers plays as if someone tried to replicate that, but ♥♥♥♥♥♥ it up real bad.

Whatever isn't the dungeon fights, is entirely based on RNG. It's not hard for a developer to think for a mechanic that replaces RNG for longer than 15 seconds, and this developer could not be bothered.

All of the achievements are literally just "do X a few times". Just plain lazy.

It'd be fun if the actual estimated damage numbers were accurate, but they aren't. Kinda sucks, since dungeon crawling fights are the only game mechanic. The whole game is just mediocrity.

I'm bored.

I'm gonna go ahead and use SAM to unlock the achievements, since that's the only reason I'd ever come back to this game.

EDIT: There's a section of the Steam Workshop for maps that're played by Youtubers. I am a Youtuber and I ain't playing that ♥♥♥♥ 😆
Posted 29 March. Last edited 29 March.
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No one has rated this review as helpful yet
2.5 hrs on record
Why TF is this in my Steam library? It's awful!
Posted 24 March.
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No one has rated this review as helpful yet
8.2 hrs on record
I've changed my mind. Not about the game being fun or not, the game's still really fun, but the anti-cheat is actually revolting. I've had 3 BSOD crashes in my playtime, every 2-3 hours, and it's specifically the ACE anti-cheat. It randomly spikes my CPU and RAM to 100% until the entire computer BSOD.

This is annoying for 2 reasons.

1. My entire computer is crashing.
2. The anti-cheat doesn't work. Cheaters are present, and not even subtle about it.

I know some of you are thinking "then stop cheating", because that seems to be most of the sentiment on Reddit. The issue is, an anti-cheat is supposed to ban you from online play, not DDOS your computer, damaging hardware and corrupting files, then let you start back up so I can get right back to "cheating" a few minutes after the crash.

I also just checked the Anti Cheat Expert's website, and it's not supposed to DDOS my computer at all, even if I cheated. It just doesn't make any sense as to why that's some people's first thought. C'mon, angry Redditors. You can't be THAT dumb. Read a book or something.

I'll change this review back to positive if the devs can get the game to function without destroying my hardware to achieve the same experience as mutliplayer exclusive Battlefield 4, but I don't have high hopes, given that people have been reporting this specific issue on Reddit since release.

OLD REVIEW:
Unlike everyone else, I think the game's fun.

It's probably obvious to anyone over the age of 20, but you have to learn how to play the game. Yes, you have to actually know the controls of the game and be able to handle dying lots. It's a Battlefield game. You're supposed to be expendable. The whole point of these Battlefield games is to just be less expendable than the rest, which not everyone can be.

Half of the world are worse than average.

If you're upset that you're getting one-tapped as soon as you spawn, don't spawn there. The little dots on the spawn map indicate teammates and enemies. If there's no teammates at that spawn, it's probably not safe. If it's covered in red dots, it's probably not safe. So many people are leaving reviews as if they're the main character, when you're just a little piece in a swarm battler.

Other than that, just play it for yourself. It's free and the game doesn't paywall you at any point.

The only real downside I've found (aside from some really sad tryhards with YT in their usernames) is the horrendous anti-cheat. It hogs memory and sometimes I get a BSOD restart (which is pretty extreme) because the anti-cheat needed more than 30Gb of my 32Gb of RAM to make sure I didn't have Cheat Engine open.

You can't open Cheat Engine if there's no more RAM to allocate, so I guess it does what it's supposed to.
Posted 18 March. Last edited 20 March.
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No one has rated this review as helpful yet
5.1 hrs on record
All the negative reviews are saying that the game just stops halfway through, with no real writing or story of substance after you've sunk considerable hours into the game.

I didn't get that far.

The game looks great, controls great and obviously has some love put into it, but the gameplay loop is just fetch quests. There's literally nothing else to do.
Posted 16 March. Last edited 18 March.
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No one has rated this review as helpful yet
1.0 hrs on record
I loathe the boss fights.
Posted 12 March.
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35 people found this review helpful
1 person found this review funny
6.9 hrs on record
This game has steadily gotten worse since I bought it. It used to be that the AI was fairly stupid and there were a few bugs here and there, but at least when you started a mission, you could load into and play that mission.

I come back to find that Denuvo Anti-cheat is required to play a private game. Not co-op, not a solo lobby, but a single player campaign session. Since I don't have Denuvo installed, I now start a new private game, I get a popup saying "fetching server info" for a server I didn't create, and then it doesn't load the level and just takes me back to the mission selection menu. Yes, I'm using a fresh install. Yes, I've verified my files. No, I'm not using mods.

It is by definition, literally unplayable.

These developers are smoking some terrible crack if they seriously think I'm going to go out of my way to install Denuvo DRM on THEIR GAME, so I can play it ALONE. At least Ubisoft force Denuvo down your throat when you install the game.

On top of this, the menu interface (which is the only part of the game I can access thanks to Denuvo) is the most hostile, confusing and irredeemably ♥♥♥♥ UI experience I've ever used. Menus are confusing and there are unlabelled screens that you need to navigate to get to a game.

It's pretty clear to me, given that the devs are posting updates about a competitive scene, that they don't care about the single player mode at all. Why I need anticheat software to play alone is a question I'll take to my grave.

I don't think I'll ever come back to Zero Hour again.
Posted 8 March.
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3 people found this review helpful
1.6 hrs on record
If you really liked Darksiders 2 or the original PS2 era God of War, you'll really like this game. Sadly, I don't.

I liked Darksiders 2 when it first came out, but compared to now, the Darksiders 2 mechanics are tedious and dull. Too much platforming, forced aerial combat and spongy enemies. God of War had a fairly nice arcade hack'n'slash system compared to other PS2 games on the market, but even God of War changed for the better. I just played Ragnarok. Very good game.

If outdated and boring were what the devs were going for when they made Atlas Fallen, they nailed it.

To it's credit; the game looks gorgeous, animations are crisp and the voice acting is stellar. Unfortunately, that's about where I'd stop the praise.

Enemies you would assume to be special encounters or minibosses in the open world, aren't. They respawn as a different enemy type after you reload the game or go far enough away and come back.

The story and cutscenes feel like they were written by a teenager who just finished Darksiders 2 for the first time. Atlas tries it's best to impose a sense of destiny on the player, but since the player's character's backstory is literally as simple as "I found a glove" with no further character development, I have no reason to root for my own character's success. After an hour, I started skipping every cutscene and dialogue line that I could.

The skill and equipment systems also just aren't enough to captivate, which seems to be the big thing that people are talking about. Nobody's really talking about the combat, because it's not memorable to play. The game tries it's best to throw some spanners in the works to shake the combat up, but since it's just not fun at the roots, the additional combat flavours are just "enemies respawn until you kill the big one" or "there's a magic seal on these enemies, I don't know what it does but you'll have to attack them more".

The combat is also complete nonsense. The game has something called a "Momentum system", which is just a bar at the bottom of the screen that fills up as you land hits. Yes, if you hack'n'slash an enemy, the game lets you hack'n'slash an enemy. As it fills up, you deal more damage but take more damage (why?). There's no other reward than consuming this bar to use skills that deal the same damage or less as hacking'n'slashing. It drains over time, so it's worth ignoring.

Atlas also has a HUGE focus on parrying, even though (to my memory) it was not explained ONCE in the tutorial and I couldn't find anything about it in the game menus either. There's not even a keybind dedicated to parrying so I don't know how the ♥♥♥♥ that works. It's not connected to the dodge feature, because the dodge doesn't actually work 9/10ths of the time and you just end up taking that damage anyway, but after cancelling your hack'n'slash combo.

Furthermore, there's a damage type that the game forces down your throat called "Shattering". It's an ice type attack that freezes enemies so you can land some free hits. How this works functionally is beyond me, since enemies are made of sand. I don't know how you would freeze sand. Freezing something requires moisture, which is generally not present in a desert, where the game fully and exclusively takes place. You'd think the devs would know there's not a lot of moisture in a desert (as is the definition of a desert), and would've done something with fire melting sand or lightning creating weakpoints in the sand instead, but no. They went with the damage type that relies on the presence of moisture.

What really ended up killing the game for me, was that every single fight I got into, the only thing I remember thinking was "I can't wait for this to be over". When the fights ended, I thought "thank God that's over". Every time.

Now that I'm realising that this is Atlas Fallen's core gameplay loop and it won't change, I'm not going to finish the game. I might come back to it on Steam Deck, but I'm sure as hell not going to finish it on my desktop.
Posted 5 March. Last edited 5 March.
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No one has rated this review as helpful yet
124.8 hrs on record (124.8 hrs at review time)
Pretty good, for a game that can be legally identified as a teenager.
Posted 3 March.
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Showing 1-10 of 130 entries