Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Being something relatively new in the multiplayer scene (THAT ACTUALLY HAD A MASSIVE PLAYER-BASE), I managed to talk few of my friends into playing it.
I'm not going to lie, we've spent hundreds of hours on it.
That was until the official release of 1.0
Keep in mind that we're talking about previously most played game in the world at some point, a game which brought it's developers millions (if not 10 digit numbers), and as any sane person, you'd expect that it will be poured into further development and fixes, right?
LOL wrong. We're talking about Bluehole here.
You really have to be next level special in order to stumble upon a gold mine, and then proceed to blow it up and cave it in.
████╗░░██║██║██╔════╝░██╔════╝░██╔════╝██╔══██╗
██╔██╗░██║██║██║░░███╗██║░░███╗█████╗░░██████╔╝
██║╚██╗██║██║██║░░░██║██║░░░██║██╔══╝░░██╔══██╗
██║░╚████║██║╚██████╔╝╚██████╔╝███████╗██║░░██║
╚═╝░░╚═══╝╚═╝░╚═════╝░░╚═════╝░╚══════╝╚═╝░░╚═╝