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Recent reviews by Seven Nights

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No one has rated this review as helpful yet
94.9 hrs on record (90.5 hrs at review time)
ENG Evaluation
Hope producers can cherish this game, I think your plan is a ♥♥♥♥♥♥-stupid man, why do you say?

First, the game focuses on confrontation, the human being as a slightly weak party, no resistance, relying on the map and some props to escape, and you planning group to weaken the map element, equal to weaken the confrontational nature, human found, basically equal to do die,

Second, you do not care about the novice players, players will not modify and cheating, modify the data for the players, do not you change the skills of the system, so that most skills need to survive the level of support? So that he obtained the infinite blood point, become useless, there is no modification of the data players or greatly reduced

Third, you planning and marketing should be ♥♥♥♥♥♥♥-egg man, do not know to learn about other confrontation games, do not weaken the map elements, you can add a halo system, for example, a human storm in the farmer's vision of more than 1 More than a minute, you will get an incremental BUFF, over time, get 5-10% mobile speed bonus, which requires human players in the continuous use of the map to escape can not fail, also increased the game's sense of urgency,

Fourth, this is the proposal, the other up, I think you developers fck-stupid-idiot-fool-man, is toooooooooooooo-many! . Increase the badge system, for example, rescue / treatment of more than 1,000 human players will receive a gold medal in the badge within a certain range, providing treatment bonus, and growth attributes,

Finally, I wish you a smooth development, the other can be dismissed that silly plan it?

Your recent updates made me feel this game immediately pills! .

希望制作者可以珍惜一下这个游戏,♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥-stupid man,为什么这样说?

第一,游戏重点在于对抗,人类作为稍弱势的一方,无反抗能力,依托地图和部分道具逃生,而你们策划组削弱地图元素,等于削弱对抗性质,人类被发现,基本等于do die,

第二,你们完全不在意新手玩家,不会针对修改和作弊玩家,对于修改数据的玩家,你们难道不会改动一下技能系统,让大部分技能需要求生等级支持? 这样他获得的无限血点,变得毫无用处,也就不存在修改数据的玩家或者大大的减少

第三,♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥-egg man,难道就不知道学习一下别的对抗类游戏,不削弱地图元素,可以添加光环系统,比如,一个人类暴漏在农场主视野内超过1分钟以上,就会获得一个递增式BUFF,随着时间增加,获得5-10%移动速度加成,这样要求人类玩家在连续利用地图逃跑时不能失误,同样也增加了游戏的紧迫感,

第四,这一点是建议,另外补上,我觉得你们开发者的fck-stupid-idiot-fool-man,is toooooooooooo-many!! 增加徽章系统,比如,拯救/治疗 超过1000个人类的玩家会获得一个金牌徽章,在徽章一定范围内,提供治疗加成,并且具有成长属性,

最后祝你们开发顺利,另外能把那个傻逼策划开除吗?

你们最近的更新,让我感觉这游戏马上药丸!!
Posted 5 October, 2016.
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1 person found this review helpful
1 person found this review funny
31.9 hrs on record (31.9 hrs at review time)
大概是在12年底通关无主之地2的吧 那时候还在上学

刚开始玩就觉得很有意思啊 漫画风格游戏本来就讨喜 对于环境下意识的就会当做动画环境来看待

而且游戏丰富的设定 庞大的武器系统 多种多样的支线剧情 各种小任务 完全会让你沉浸在里面好吗

如果给出综合分数 满分10分我会给出8.5分

而且和基友一起玩更加有意思一个人玩要少很多乐趣 而且某些地方还无法自救

还有一个就是 开箱子系统能做的更好一点就好了 希望下一代能改改开箱子系统 武器刷刷刷简直是在后期一切游戏的克星

总之如果你是一个FPS爱好者 不论你之前是怎么看待这种美式漫画风格游戏的 都请考虑购买他试玩一下

当然了 如果你觉得我说的话是正确的引导你入坑了 请不要忘记了本司机

佛曰:皤想奢密集皤世俱瑟諳苦皤闍怯遠罰瑟侄故沙皤知哆密怖滅利呐神盡耨缽瑟沙滅缽老咒得梵諸缽恐侄藝藝沙罰神怛
Posted 10 February, 2016.
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2 people found this review helpful
3 people found this review funny
5.5 hrs on record
Early Access Review
我最开始以为这是跟求生差不多的类型 但是后来么想到还是有很不同的区别的

1 站桩输出 依赖地形
2 怪物ai比较低 boss基本遵循一个原则
3 你的移动速度是低于怪物的 所以不要尝试去风筝你的对手,需要依赖队友的加血和互相利用护甲
4 尸潮往往是四面八方的出现 武器的射程似乎有点问题的感觉 ,
5 目前玩法感觉比较单一 怪物种类 数量凑合 中后期会变成不断刷箱子的的刷刷刷?
6 买了好多游戏。每个游戏玩几个小时挑自己最合适的玩 就这么多啦
Posted 6 February, 2016.
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Showing 1-3 of 3 entries