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Reseñas recientes de RatKing

Mostrando 1-5 de 5 aportaciones
Nadie ha calificado esta reseña como útil todavía
134.0 h registradas (10.9 h cuando escribió la reseña)
So like most shooters currently out this one falls short. And falls short hard. While the unreal engine is great, this game seems like its from almost 10 years ago. Character customization is super limited, Story is flat and voice acting...well I feel like that was a very distant after thought. It is a looter shooter that's for sure, easy to upgrade and progress if you can stay connected to the server long enough (More of this later). Overall the only thing this game brings new is the class system (sort of) but free resets is nice.

Now Performance and Connection issues. This game is unfinished to put it simply, not to the extent we have seen others at like "Anthem" but still again another game pushed out too early. Co-Op currently for most, Unplayable. Dx11 while an option not a thing. Staying connected to the server while playing solo and losing all your current mission progress? Yep that's a thing. A lot of missions and "boss" type monsters are buggy and can break mid mission.

Overall I would give this game a 5/10. Now that can change if they fix a majority of the early game bugs, connection issues and co-op. Also wanting to see how much actual end game they are going to add. Also for being a strictly pve game, you would think they would add more depth to the pve side but this feels very bare bones. Disappointed to say the least
Publicada el 2 de abril de 2021. Última edición: 7 de abril de 2021.
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Nadie ha calificado esta reseña como útil todavía
120.0 h registradas (119.9 h cuando escribió la reseña)
Great game and all the recent poor reviews because of Fatalis are absurd. Its most just GS, LS, and stick bomb users complaining. This is baby Fatalis imho and isnt that hard when you know how to play your weapon. HH user here and doing just fine on new dragon. Game is gorgeous and running great.

All you can say to the negative reviewers about how "hard" content is: "Get Gud kido"
Publicada el 2 de octubre de 2020.
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Nadie ha calificado esta reseña como útil todavía
661.0 h registradas (267.6 h cuando escribió la reseña)
Great game when other games are slow to update content
Publicada el 7 de mayo de 2019.
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A 10 personas les pareció útil esta reseña
448.5 h registradas (426.1 h cuando escribió la reseña)
Reseña de acceso anticipado
Long time DD1 player. Easily clocked over 1.5k Hours. Even had a Carry shop. Now that was a stratigic tower defense game.

Now DD2 not so much. The game is F2P now and it shows. A once fun and enjoyable series is now very blandtastic, bug support is non exsistent especially for in game mico transactions. Everytime they patch the game they seem to break more things than they fix.

If this game was suppose to be the new upgraded shiny version of DD1 they failed and failed horriably. This is a soft shell of what it could and should have been. The gameplay is stale and very limited in terms of what and how you can use. The meta is overly boring and require no skill at all to get to the the "hardest" difficulty of NM4. Which if you played DD1 is the equivilent to insane+ even if that.

So much wrong with this "sequel" thats its not even a sequel... I wish they would have just went with their even worse first idea and made this game a moba so that I didnt even waste my time waiting for them to come around.
Publicada el 11 de febrero de 2016.
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A 1 persona le pareció útil esta reseña
17.6 h registradas (14.8 h cuando escribió la reseña)
Just started the game, Have had it for almost a year finally get around to playing it. Since I am new I get kicked from games non stop or if I do play in a game someone in the game has a cheater tag or the lobby itself is hacked.

Then was thinking of buying a dlc or 2 and game has like 30 dlc's wtf?! Also joined a lobby got all achievements unlocked thanks... smh.

Also they announced P2W Microtransactions the other day. Yea will not be playing this game again.
Game is riddle with hackers, and awful hitboxes on AI
Publicada el 16 de octubre de 2015.
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Mostrando 1-5 de 5 aportaciones