6
Products
reviewed
432
Products
in account

Recent reviews by Wyte Knight

Showing 1-6 of 6 entries
10 people found this review helpful
38.8 hrs on record (3.5 hrs at review time)
Bien bourrin et défouloir en Solo/Coop PvE, très tactique (on meurt très vite et on bouge un peu lentement) en multi.
De quoi assouvir ses envies d'être un Marine héroïque dans la campagne, et de quoi ressentir la froideur et la brutalité des combats de 40k en multi. Propre.
Posted 9 September, 2024.
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0.0 hrs on record
Absolument la meilleure manette jamais développée.
Son seul défaut est qu'il n'est plus commercialisé, on attend toujours le SC2. :(
Posted 21 December, 2023.
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69.3 hrs on record (7.2 hrs at review time)
Concrètement, le Call of Duty ultime.
Posted 17 December, 2023.
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2.7 hrs on record (1.5 hrs at review time)
Excellent jeu, un vrai AA à l'ancienne, super polish et largement rentable. Du fun et de la rejouabilité. Du splitscreen sur PC. Gestion manette complète. Must have sans hésiter.
Posted 18 February, 2022.
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34.2 hrs on record (25.0 hrs at review time)
Après avoir testé PA pendant l'early access, j'étais moyennement emballé par TITANS. Effectivement, PA ramait beaucoup, j'avais que 4 go de ram à l'époque mais c'était quand même bof, et j'crashais énormément.
Après avoir up un peu ma config, actuellement :
i3 3.20ghz dual core
GTX 960 2go
16 go de ram

Titans est fluide, 60 fps en early game, 55 en midgame, 40 a 30 en late game sur du 6 joueurs qui spamment. Aucun crash in game, faut juste penser à redémarrer le jeu après chaque game car la gestion du cache n'est pas performante, je suppose.
Le jeu est donc beaucoup plus stable qu'avant, même si le fait est de payer une extension pour ce que le jeu de base aurait du être, cette extension est reussie en tant que Stand Alone, sans avoir acheté PA avant, elle est très stable, le jeu est intuitif et cool, marrant surtout à plusieurs, équilibré. J'suis pas très d'accord sur la politique de faire PA, puis vendre PA:T un peu plus cher alors que c'est la même chose avec 5 unités en plus, mais cet avis se porte uniquement sur PA:T qui est très performant malgrès ma configuration moyenne.
Donc je recommande PA:T beaucoup plus que PA, même si je ne l'ai pas retesté depuis.
Posted 9 January, 2016.
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667.5 hrs on record (626.0 hrs at review time)
Beware what you're looking for in this game.
This game is tedious, slow, punishing. But it also has deep, epic moments, that will last you a lifetime. It's rewarding in its own way, akin to a Soulslike game, after vanquishing a huge difficulty you almost thought you were never gonna overcome.

Also, this is one of the games that released in Early Access during the "cashgrab" era. Maybe you remember this era, where tons of promishing games released, promised lots of features, and the devs disappeared with the money before the game was even playable.
And Space Engineers is one of the only games were its devs actually followed the game and released fixes, content, and improvements over time.
Joining 7 Days To Die, Avorion, Kerbal Space Program, on the majestic heaven of "Games with excellent ideas but really bad realisation that finally became one of the best games ever".

That being said, as I said, beware. The game still has issues, mainly with its core physics engine. Vanilla, in singleplayer or with a powerful server, it's absolutely perfect, functionality-wise, but lack a lot of content.
Modded, it has TONS of content, but some are outdated, some aren't but cause almost game-breaking bugs and disagrements, and frustration.
Out of the box, everything seems to work. But during high server-load, or after lots of hours of playtime, if you didn't setup the auto-wipe well enough, your game will start to suffer. Simulation speed (the speed at which the time pass) will starts to lower, and as soon as your server's CPU achieve 100%, things will break.
Piston, hinges, rotors. They will break. And mostly destroy everything around them in the meantime.

Yes, you can engineer clever systems to limit the risks. You can also calculate precisely how much moving parts you want in your grids, and finally obtain a wonderful ship or station with lots of automated things that doesn't bug, "clang!", or explode for nothing. You'll be happy at this moment, after something like 40 hours tinkering block by block your project to finally obtain something that is working. Until an NPC ship destroy it and you have to rebuild it again.

Overall, it's a fantastic game. You will spend more than 15 hours on it, for sure. And you will have fun for more than 15 hours, I promise. Which makes it one of those games where every hour of fun was less costy than 1$. Way less expensive, in Space Engineers.
Also one of the only spatial game that is actually playable. Looking at you, Elite Dangerous, and your sibling, Star Citizen. X4 and Space Engineers are totally laughing about how non existent their concurrents are.

Which obviously makes it one of the best games to grab on Steam. Have fun, don't frustrate yourself, and be very careful when using mods. Specially if you are a server owner.
If you're planning to play in singleplayer, make sure you have lots of imagination. If you're the kind of player who really need real objectives to play a game, Space Engineers sadly doesn't give you any incentive to progress, so you'll need to relay on your imagination to obtain the motivation to keep pushing until you decide you finished the game.
Posted 9 November, 2015. Last edited 18 January.
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Showing 1-6 of 6 entries