Comments
雷霆特大番薯⚡ 15 Dec, 2024 @ 12:36pm 
i love you
:steamthumbsup:
WP 🥔 6 Sep, 2024 @ 5:15am 
@alborzka
No I havent yet it's basically all on a masssive list of feedback across my mods that I'll be getting to down the line, but I have some other big YT projects happening at the moment unrelated to Stellaris which have meant I'm stalled for now. Sorry about that but I will be back to it!
alborzka 6 Sep, 2024 @ 3:31am 
Hey WP, did you end up trying one of these ideas? I think the 2nd one would be the quickest fix but I don’t know how to make a script to do that 😅
alborzka 12 Aug, 2024 @ 6:36pm 
So I tried again with New Worlds, but this time trying one of the default planets (Tropical) as the homeworld, and the next "Tropical" planets I found in the game DID have mining/farming districts. So I think the problem only occurs when you choose one of the new sub-classes as your homeworld.

I haven't coded Stellaris before but looking at the scripts I'm thinking is there any way we can change the default district_set in eg wp_nw_planet_classes_wet.txt for one of the planet sub-classes and see what happens? Maybe make a unique district_set that has eg 3 mining and 3 farming districts, apply it to a specific sub-class, and see if the new sub-class planets have those districts when we choose that sub-class as our homeworld?

Or, more promisingly, maybe we can add a script in wp_nw_scripted_effects.txt to ensure any additional planets with the same sub-class as the homeworld have the default number of mining/farming districts? I think really the solution would be in this file.
WP 🥔 12 Aug, 2024 @ 5:34pm 
@alborzka
Interesting! Thanks for the looking and if you have any code advice please I'd love to hear it!
alborzka 11 Aug, 2024 @ 10:41am 
Hey so I unsubbed and subbed back to New Worlds but it didn't resolve the issue (I only started this mod a few days ago so I didn't think that'd be the issue tbh), but anyway the origin I used was Fear Of The Dark. Just tried the typical "Prosperous Unification" origin with a "Random" starting solar system, still the same issue. What I did confirm is that it only occurs on the specific sub-class you start with -- if your home planet is "Ocean - Flotsam", the next "Ocean - Flotsam" you see won't have any mining or farming districts, but e.g. an "Ocean - Sanguine" WILL have mining and farming districts.
WP 🥔 20 Nov, 2023 @ 8:10am 
@Stormy
Weird, relentless indstrialist civic has a different terraforming mechanic? I'll look into that.

But by the way, if your empire owns a colony with some kind of blocker, then you now have the chance to research the techs to clear those blockers. So just keep researching and they will show up, nothing should be "killed" at all.
Stormy Fairweather 19 Nov, 2023 @ 9:34pm 
Hey. not sure why i couldnt comment on the workshop, and no idea how to send someone a message on here, but i found an issue with your planetary features mod i wanted to let you know about. if you use relentless industrialist civic to terraform planets into tomb worlds, their blockers/tiles dont change and you lose the option to research how to clear those blockers. hope this is something fixable since it just killed my game XD
Aaronthelemon 21 Mar, 2023 @ 11:48am 
Legendary potato