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No I havent yet it's basically all on a masssive list of feedback across my mods that I'll be getting to down the line, but I have some other big YT projects happening at the moment unrelated to Stellaris which have meant I'm stalled for now. Sorry about that but I will be back to it!
I haven't coded Stellaris before but looking at the scripts I'm thinking is there any way we can change the default district_set in eg wp_nw_planet_classes_wet.txt for one of the planet sub-classes and see what happens? Maybe make a unique district_set that has eg 3 mining and 3 farming districts, apply it to a specific sub-class, and see if the new sub-class planets have those districts when we choose that sub-class as our homeworld?
Or, more promisingly, maybe we can add a script in wp_nw_scripted_effects.txt to ensure any additional planets with the same sub-class as the homeworld have the default number of mining/farming districts? I think really the solution would be in this file.
Interesting! Thanks for the looking and if you have any code advice please I'd love to hear it!
Weird, relentless indstrialist civic has a different terraforming mechanic? I'll look into that.
But by the way, if your empire owns a colony with some kind of blocker, then you now have the chance to research the techs to clear those blockers. So just keep researching and they will show up, nothing should be "killed" at all.