77
Products
reviewed
729
Products
in account

Recent reviews by Wimpyfox

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Showing 1-10 of 77 entries
1 person found this review helpful
0.5 hrs on record (0.3 hrs at review time)
10 Dollar flash game in 2025.

Gameplay has very little to offer outside of it being "Omg member punchout!", well here's punch-out, again, but worse.

I honestly can't tell if its intentionally giving off early 2000s flash design due to its over the top animation style paired with its generally terrible UI and audio and "retro" pandering. Stock menus, generic music and notably low quality samples for SFX, forced sovl or just stupidity im not sure.
Posted 2 June.
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5 people found this review helpful
1 person found this review funny
0.6 hrs on record
Painfully boring. Charming world but the gameplay is anything but. The first impressions are interesting until you step outside and realise that you've basically experienced the entire game already and the mundanity of it all really starts to set in by the 3rd chapter, by that point I just dropped it and watched somebody else play it, its about the same experience to just see the cute little cutscenes in a compilation instead of trudging through the boring as sin gameplay segments in between. Imagine Katamari but with nothing fun to actually do.
Posted 2 June.
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No one has rated this review as helpful yet
1.6 hrs on record (1.6 hrs at review time)
A Sweet but Shallow Stay at Kabuto Park, cute artstyle and soundtrack with a fun gameplay loop. A rare instance of an indie Idle Clicker (arguably idle clicker adjacent) game with an actually engaging simple gameplay loop. The game is a little too easy but I suppose it is le cozy wholesome game, perhaps a hard mode requiring actual bigger bugs could've helped or a more in depth system similar to EV's/IV's. Either way it was a short but fun little run through just lacking much replay value or brain engagement.
Posted 2 June.
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1 person found this review helpful
0.1 hrs on record
Red Dead 2 aint got ♥♥♥♥ on this game
Posted 24 April.
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No one has rated this review as helpful yet
1 person found this review funny
0.8 hrs on record
Reading the title and seeing the trailer is basically the peak of the experience of the game.

Get it?
Posted 12 April.
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No one has rated this review as helpful yet
0.2 hrs on record
I really like these arcade throwback indie games so I was incredibly dissapointed when this game turned out to be super duper mid. The gameplay loop is insanely short and not that engaging. Sure as ♥♥♥♥ not worth £6.99.
Posted 13 March.
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3 people found this review helpful
1.1 hrs on record (0.5 hrs at review time)
I can see the vision, but it is not pulled off that great. The tools are very limited and have a small amount of ways to be used to create buildings, this is even true for the brick pieces, its hard to make them look even half decent unless you connect them in very specific ways. This is even more true for the roofs and- you know what, its true for basically everything.

The progression is also lackluster in my opinion, as its very arbitrary, I get the idea that you're just kinda meant to play for a billion hours to see everything naturally but I feel like starting with a much smaller pool of more creatively freeing tools that then expands all the time into a much larger pool wouldve been better and also incentivise you to keep playing. And yes I understand this is one of those "Erm the incentive to play is your own amusement" but the game does TRY to include this sense of discovery to the game with its character system it just kinda falls flat for me as I don't really want to continue going after ive made a few buildings as the tools provided lead to you kinda just making relatively similiar things of ranging sizes over and over.
Posted 27 November, 2024.
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261 people found this review helpful
4 people found this review funny
5
0.0 hrs on record
I can understand having the music as seperate DLC because of licensing, BUT, TWO packs? £11.99 EACH. And not even included in the already £100+ Ultimate edition??? This is a joke.
Posted 11 October, 2024.
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No one has rated this review as helpful yet
0.4 hrs on record
Low hanging fruit trash. Idle clicker game that is le anti capitalism. Holy crap such an incredibly original concept, and this game does literally NOTHING with said concept, like, literally nothing. It looks like ♥♥♥♥♥♥♥, the gameplay is garbage (Even for idle game standards) and the message of the game has zero nuance or anything worth saying at all. Save yourself the 2 minutes it takes playing this game and skip it.
Posted 7 September, 2024.
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3 people found this review helpful
1.0 hrs on record
Neat concept, an arcade game compilation with a hub and narrative. The execution, however… bad. The style is more reminiscent of TV guide games (too deep cut?) or perhaps just flash retro throwback games. The game falls for all of the “Retro” hallmarks u've come to expect; shameless clones worse than the originals? Gotcha, generic music that's bad bc "it's just like the 80s!" in spades. And of course an avalanche of mixels, oh god not mixels! The presentation is sloppy. Iff they had perhaps aimed to more closely mimic 70s - 80s era arcade games uniquely simple art styles (Like the 1s in fnaf) they could have easily pulled off this slapdash design and gotten away with it honestly, but the uninspired "retro" "pixel art" really just gives off a uniquely cheap vibe. This also reaches the onscreen controls (which constantly broke by the way). u force me to play the games on this tube with a big border, and yet these bezels are blank, that's the spot to put ur controls and characterisation of these games but instead, they're blank. And back to those tubes, look I adore a good CRT emulation but this isn't CRT, this is playing a game on a roll of toilet paper as somebody spins it. This is especially annoying on the Laserbike game as I'm trying to hold my lunch as this thing flies up this tube.

Drama Lama, which is just space invaders, then morphs into Smash TV. This was the first game I played and it reveals the issue with the design philosophy of this game, that being that they clearly didn't really think these games were good to begin with as the high score u are set to beat is ridiculously low, having the twist occur or beating the ghost's score is not a triumphant win or beating of a challenge, its sitting and trying the game for .2 seconds until the twist happens and its instantly over. The games themselves are not made to be inherently fun to play, more as a quick gimmick until u're whisked off to the next, which just leads to a continual cycle of intrigue, grasping the controls, gimmick immediately happens, mild amusement from the switch up, game ends, next. There is no room to actually enjoy the game as it's all but a vehicle to move u from beat to beat, leaving no actual meat to this at all. Its basically just fluff, surprise!, fluff, surprise! Despite the plot and game design focusing on high scores, u aren't given an opportunity to get a high score on ur first try, u're just booted before the game even starts due to the plot. The thing that drives this home is how untested the arcade mode is, as every game is unplayable, they all soft lock and don't play music on entering them (at least for me). I’m also not certain why they decided to make Start the defacto “back” button, especially when some of the games literally say “Start” on their title screen, it also led me to accidentally backing out when I just meant to pause which was frustrating.

Jumping Witch, this one being Rainbow Island then transitioning to Breakout. Its probably the best gameplay out of the bunch, I liked how it actually made u spawn the rainbow uh I mean magic spell whilst u jump to gain extra height (at least I think they did that on purpose). I also find it funny how u are given a ridiculous amount of health since they knew the damage and enemy placement of the breakout portion is kind of screwy, but hey I'd rather that funny compensation for bad design than just it being annoying.

Sheepy run, wow they actually made a worse version of Pac-Man than the Atari version or even the Channel-F version, bravo. Its Pacman but u can't turn around, the maps are designed seemingly at random and the enemies move seemingly at random. I will give u this though, the twist of it turning 3D and u having to run away from Pac-Man, is pretty neat! And the transition was also very slick. After that it all falls apart however as I mentioned, the AI of the enemies is brain-dead so getting them to actually kill Pac-Man for u is annoying, and the constant wakawakawaka bootleg noise they have will start driving u crazy. Also for me, it bugged out and Pac-Man would not die so I had to reset the game and do it again, to which he instantly died (?).

Robot Time, which is Burger Time, at least the title is super direct this time. Once again the map is seemingly just designed at random and the twist is it turns into Donkey Kong , the award for original game parody choice goes to... I will say the graphics on this one aren't bad, the way the main character is animated is decent, but again the use of mixels will not go unforgiven.

LaserBike, it's Speed Race . The controls in this one are seriously annoying as it constantly wants to flick back to where u were due to it using an analogue stick. At first, I thought they wanted me to use the stick like a lever to have the bike simply be left or right, since they for some reason made it only 2 lanes to switch between. But then when the gimmick happens and the map expands, u just gotta deal with the ♥♥♥♥♥♥ controls. For some reason, this game goes on for way longer than the others, not necessarily a bad thing but it is weird compared to the others how long it takes.

Plushville, a Virtua Squad /Night of the Living Dead/shooter-style game. And wow this one actually looks decent! (Mixels withstanding) It genuinely does look more like an arcade-style game, one from the 90s era more than the 80s but look I'll take it at this point. And the gameplay being simple is good too, although very repetetive since basically nothing interesting or unique happens as the game is made to be played for about 2 seconds before the gimmick takes over. It switches to an FPS (kinda) in the real-life portion of the game, super cool idea! But unfortunately the room u fight in clearly wasn't designed for this as its just basically 3 corridors and all u do is spam shoot. I actually died to this a few times, I think perhaps a bit of aim assist wouldve helped on controller as u basically just either hold back and walk through the corridor or stand there and shoot, having to focus less on aiming would at least allow the dodging gameplay to take the forefront.


Inbetween the games we’re in the hub. The arcade machines again are uninspired and generic, but the actual atmosphere is decent, the sound design is iffy, often obnoxiously playing in one ear. The menu u have is pointless, u have a quest system for the 2 things u do and a map for this tiny room u're in. The shop is also unneeded as u always have tickets to buy whatever, so why not just unlock the cosmetics and such by doing specific things? Perhaps they could actually serve as an incentive to play these highscore chasing games?

The dialogue is basic, stiff with many grammar errors. In “real life” he speaks letter by letter and in a retro font. Yet in the actual arcade games he talks in a normal font with no “gamelike” speech patterns. Its in reverse or something. Also there's a really pointless “relationship” bar where u have dialogue choices that I kept accidentally making as when u press the button to place all the text on the screen instead of it being read letter by letter it will quickly choose the first dialogue choice, but conveniently for me the first option almost always seemingly yielded a positive response. Having really arbitrary dialogue options in a game with next to no plot and a character that has as much depth as a kiddie pool is one thing, but why then also tie a player shown meter to this, it just makes me feel like ive done the “wrong option” or that I need to choose what I say specifically for a certain outcome rather than what I actually just want to say. Again, unnecessary and undercooked.

I never saw the end as the game softlocked me. Tbh Its flaws stem from the core of its design philosophy rather than the immense amount of bugs and lack of polish (Which doesn't help) so I can't see myself coming back to complete it even if patches are made.

Just buy Hop Top instead.
Posted 1 September, 2024. Last edited 1 September, 2024.
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Showing 1-10 of 77 entries