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A 15 personas les pareció útil esta reseña
0.1 h registradas (0.1 h cuando escribió la reseña)
2.5 GB for a Web browser for an app that is laggy/crashy is unacceptable and the AI isn't even that good anymore…

I used to be subscribed and after multiple double charges/price raises I cancelled and have tested since ( with leftover premium currency to test the new AI models )

- The AI's capabilities have regressed. Instead of promised improvements, I've encountered nonsensical outputs, forced horny narratives, and an alarming disregard for user feedback. The new UI exacerbates these issues by hindering navigation and diminishing community interaction. Merging worlds into scenarios feels like a forced gimmick, sacrificing depth for fleeting novelty. The monetization scheme is equally concerning. Unilateral price hikes, double charges, and lack of transparency regarding premium features erode trust. While the initial $4 subscription offered unfettered access, subsequent increases to $17, coupled with triple charges and unresponsive customer support, left me feeling exploited

Despite these flaws, AI Dungeon possesses a spark of enjoyment. Once you overcome the frustration of editing nonsensical outputs and battling the AI's persistent horniness, you can occasionally glimpse its potential. However, the paid version fails to justify the price tag. It merely extends the AI's attention span and offers marginally better comprehension, not a significant removal of existing roadblocks.

If you do happen to waste your time with this app be wary:

- You will spend ~60% of your time editing the AI's errors out to get any cohesion out of its output
- The AI will try ANYTHING AND EVERYTHING to force horny content into just about any situation
- Your feedback on the app will be ignored and if you join the discord to view the feedback/submit feedback for yourself you put yourself at risk of being banned
- There is a significant learning curve to the AI and even after learning how to use it, the AI will randomly discard all of the info anyway and output garbage

But in its fairness this app is actually enjoyable and you can get some enjoyment out of it once you get around the frustration


Don’t download this app on Steam, if you really want a dedicated app version of this
( if you’re on Chrome/Opera GX ) go to (...) > Save and Share > Create Shortcut… > Save the shortcut and check “Open as a Window” and Chrome/GX will create a web app that will run better than this and not unnecessarily take up almost 3GB of your hard drive, you’re welcome in advance
Publicada el 4 de diciembre de 2023. Última edición: 4 de diciembre de 2023.
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A 2 personas les pareció útil esta reseña
3.9 h registradas (2.9 h cuando escribió la reseña)
Game doesn't run anymore, can't get it to work no matter how hard I try. I played in the beta and it was sad. The AI bots in MP are pretty fun but the fact that it doesn't even work anymore is a statement in itself.

You expect a laggy mess with an insider beta, not a finished product. Or whatever you call this mess, I uninstalled for a reason
Publicada el 18 de octubre de 2023.
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A 5 personas les pareció útil esta reseña
345.9 h registradas (278.6 h cuando escribió la reseña)
Reseña de acceso anticipado
Imagine destroying your own community lmao
Publicada el 25 de julio de 2022.
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A 39 personas les pareció útil esta reseña
7 personas encontraron divertida esta reseña
0.8 h registradas
Reseña de acceso anticipado
What a mislead...
software not only does not work, but force-installs drivers that cause SteamVR to completely break. Not only that, if you uninstall/remove the drivers, it force-reinstalls them. The idea is good, but the execution is absolutely abhorrent. What also annoys me is that just by having the program installed and force-uninstalling the drivers to use SteamVR normally, the program autoruns in the background and installs them anyway then asks you to restart SteamVR. What freaked me out is that the only way to uninstall the program was to give admin privileges to my antivirus and tell it to force-uninstall the program.

So many red flags...
Publicada el 22 de julio de 2021.
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A 3 personas les pareció útil esta reseña
10.7 h registradas (7.3 h cuando escribió la reseña)
"Oui"
Publicada el 9 de marzo de 2021.
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Nadie ha calificado esta reseña como útil todavía
123.5 h registradas (84.2 h cuando escribió la reseña)
Very fun as far as gameplay but a bit aggressive on microtransactions. The skill curve in this game is real, I feel like the game should have better content for advanced techniques for newer players readily available. I used to play this game with a group of my friends and they were pretty good (or so I thought) until I started playing with a friend who plays this game competitively and taught me a thing or two, to which I then learned the extreme skill curve that exists. I will say that as far as matchmaking goes this game does it right, whenever I queue with other players I rarely feel that I am out of my league and usually have fun, save for a few balance issues.

I'd give this game a solid 7/10
Publicada el 5 de noviembre de 2019.
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A 1 persona le pareció útil esta reseña
745.1 h registradas (369.1 h cuando escribió la reseña)
Easiest 10/10 of any game I've ever played, to sum up this game is as follows "Do whatever you want" from the mods to the game modes, communities, I love this game. My only gripe is that whenever I want to play through the half life campaign with mods is the loading screen/immersion breaks, but that's minor. The true limit to this game is what you can do with it.

TL;DR - Buy this game, you won't regret it...
Publicada el 5 de noviembre de 2019.
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A 1 persona le pareció útil esta reseña
1 persona encontró divertida esta reseña
40.4 h registradas (0.1 h cuando escribió la reseña)
There is little/no improvement on the original. I don't know if it's just me but Special Edition has audio issues everywhere, caused me to replace my headphones at one point only to find that it's the game and not the headphones as when I launched original the problem didn't exist. Honestly there is no reason other than certain mod compatibility to even bother with Special Edition

Edit-Further: I don't even know how or why they resold this game, the "Special Edition" at least as far as I had experienced was a much buggier version of the same game with worse audio quality, none of these existed in the original game... I have countless hours in Skyrim across both console and PC, this is an absolute waste of your money, get the original if you still can. I don't know how they managed to butcher my favorite game from a perfect 10/10 to a 2/10 in such a manner... I'm disappointed...
Publicada el 5 de noviembre de 2019. Última edición: 5 de noviembre de 2019.
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A 4 personas les pareció útil esta reseña
1,407.9 h registradas (366.8 h cuando escribió la reseña)
To all who see this, I must ask that you at least skim through

I would say I'm sorry but I'm not. As hard as I try to like this game, the inherent flaws with this game take this game from what was the easiest 10/10 in my books to a 2/10 and it truly pains me to say this.


As someone who's been playing since 2014, I've stuck with the downward spiral and I think it's time that I walked away from all of the nostalgia-baiting and teasing. My only original gripes at the time of release was hoping for an interesting story, what I got were like 6 strikes and new map. The Beyond Light campaign was a total joke and I felt nothing...

I'm Going to break my thoughts on this game into sections as I feel different about particular parts as there is no one "Destiny Experience" in my opinion at this point...

PvE:
This to me was both a highlight as much as it was a good distraction from the downs of the game. This is one of the reasons that it's hard to get bored with this game and an ( in my opinion ) essential part of the experience. I have little/no complaints about the PvE in this game but:
  • Why does light level even exist?
  • Why remove the contents from year 1 of Destiny 2 entirely? Destiny 2 was not free-to-play on launch and such content was paid for, why not just do something similar to the MCC PC where you can chose to uninstall a campaign or area if you don't want it but keep the essential parts in the base game such as gear?
  • Why does difficulty-gating almost exclusively rely on the light level system? Meaning that what was supposed to be "difficult" is now a walk in the ( now hive infested ) park.

PvP:
This one hurts the most for me, as I remember the MANY TWEAKS both from D1 and D2 respectively. But the main problem with "what is wrong with the meta " at this point less of a problem not saying that it is not a problem with the the actual meta of the game but instead the community's focus or lack thereof to what makes the game itself fun to play. It's been an annoying cycle that started in the late 2017's and persists to this day. I want this game to thrive so I'm going to lay this out very simply.

On PvP - "The Cycle"
I genuinely feel that the state of the gunplay for Destiny is in a state of total disarray and the only true solution is a total overhaul as currently the 'shifts in meta' are on repeated loop that I call "The Cycle" and has been in a loop that has refined and repeated itself since its introduction circa Vault of Glass in D1.

'The Cycle' for Destiny's weapon sandbox is as follows

In Destiny 1
  1. Take D1's Weapon Meta solid shooter meta
  2. Insert something broken
  3. Someone finds it/uses/abuses it
  4. A considerable amount of broken controllers later a patch releases
  5. Community is happy, everything seems fine for a while
  6. Something else breaks/is introduced
  7. Return to step 3
This was okay, it's okay to make mistakes/oversights. But it happened and D1 moved on and became fine-tuned over time despite its dark periods. If you need examples
  • Vex Mythoclast
  • Thorn
  • Pocket Infinity
  • Shot Package
  • The Last Word
  • Suros Regime
  • Matador 64
  • Red Death
  • And many more...
But with time these got better acquainted to feel more competitive and less OP ( except Shot Package lol )

But with Destiny 2's launch, I felt a bit of a breather. Despite there being new abilities, it felt really good at the time to stop constantly dying to ability spam tryhards.
In Destiny 2
  1. Take D2's Weapon Meta solid shooter meta
  2. Everything is fine
  3. Curse of Osiris drops, the ttk is slow but generally consistent.
  4. Warmind drops, the slow burn of a power grind begins.
  5. With Warmind came a few broken things.
  6. A few patches and tweaks later, something else breaks.
  7. Most complaints are either minor or bugs but
  8. Cycle continues until Forsaken.

  9. Everything changes and now everyone is experimenting.
  10. Apparently special weapons were just thrown in as specials and not tweaked.
  11. Someone finds something broken/abuses it until it reaches critical mass
  12. That something looking at you OEM is generally ignored or is an oversight and breaks the entire game balance
  13. Game balance continues to be broken and community becomes short-sighted on single item and blames the entire perceived 'meta' on a single item/class/weapon etc
  14. Turns out that game still has broken parts everywhere and community has its focus on abusing/complaining about one particular thing that they do not like.
  15. Game goes into PR mode and tries to appease fans, manages breaking game even more
  16. Return to step 11

As much as I genuinely love this game, it pains me to see the community in such a state. In my opinion "Sunsetting" was
not a fix as I fear the cycle may only continue down a rabbit hole and eventually people will eventually get tired and leave as I have.
I don't want to be that person BUT, compare Destiny's current state to ANY OTHER SHOOTER and its flaws only become more apparent. I'm not saying that every other shooter is superior and I often feel when expressing this that I need to clarify so I will do so in advance. Destiny is in a state of a short-sighted community and what appears to be a feedback team of yesmen, for the sake of the game this needs to change.


PvEvP:
I can't say too much about gambit as I genuinely find the game mode to consistently tons of fun. Gambit prime had a bit of an identity crisis with its roles and a bit of a balance issue with usefulness of said roles but is an easy 10/10 in my books even with its flaws.

What went right
As much as I hate to say it, I do love and fall for a bit of the nostalgia-bait in this game. I love the new take on the abilities and the maps/playspaces to explore around at your own will. The formula for this game is almost sandbox levels of total freedom but limited enough so that it immerses you in what I would say is well worth your time and investment.

But
What went wrong...
I understand that funding a game is difficult. I have no problem with paying for expansions or buying silver for cosmetics ( especially event-related items ) as is an industry standard at this point...
but...
The expansions and Season-Passes in this game are disgusting and ( in my opinion ) are borderline theft. As I have spent:
  • $100 for the base digital deluxe edition
  • $80 for Forsaken Digital Deluxe Edition
  • $70 for Beyond Light Delux Edition
  • And only the bank knows how much in silver
$250 in total to see the base game assets just disappear is insulting when there are other (simpler) solutions. This should not be acceptable.

On another note, I genuinely do not understand the implementation of Light/Power level in Destiny as a whole. Why punish those that do not have the time to invest into the game by restricting their access to activities. In my opinion it would be a better idea to just make unlocking the activities harder to unlock and add levels of difficulty as it was in D1 year 1. Iron banner is fun and all but the whole concept of light level simply confuses me as it gates out the more casual gamers or those who simply do not have the time. I don't need to grind for hours/days/weeks to go and play Cortana on Halo 3 on legendary, I Just need to play through the campaign ( and on the console I need to play up to that point on Legendary difficulty )
Publicada el 4 de octubre de 2019. Última edición: 13 de noviembre de 2020.
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A 1 persona le pareció útil esta reseña
365.8 h registradas (295.7 h cuando escribió la reseña)
good
Publicada el 30 de junio de 2019.
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Mostrando 1-10 de 11 aportaciones