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Recent reviews by Teddy Mother-fucking Roosevelt

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3.2 hrs on record
The campaign of this game can be summarized as such:

"Where's Fred? Have you seen him? Have you seen him? Have YOU seen him?? Oh, hi Fred! Bye Fred!" The end.

I tend to like to story-driven games the best, but I hear your dissent. It doesn't need a compelling story to be an enjoyable game. I agree, and while the gameplay concept had potential, the hyper-short campaign and the clear lack of any rigorous beta testing really made it fall short of that potential. The game gives you access to a handful of free-range parkour tools and leaves you to navigate the level designs. Tools like a power suit with a super-jump ability (and I really mean a SUPER jump), shock-absorbing boots, and a super-sprint ability, later to be modified with a tractor-beam-like grappling hook that has a limited number of uses before it runs out, and a rocket propulsion system for your boots. You're then left to find the correct combination of moves to advance across arrays of floating rocks and platforms. There's very little handholding in this game, and I like that. However, if you're going to give the players the tools to reach virtually any place in the level, you're going to need to expect them to reach almost every place in the level.

Just 10 minutes into the game, I got myself stuck between 2 rocks, and only narrowly managed to glitch myself out. On some of the larger floating rocks in the third level, I didn't see the obvious path and started jumping and grappling around and easily got myself to the peak of the rock, where the designer clearly foresaw no one going. From there the mesh didn't align with the textures and I could see through the whole map. But even the main path wasn't without it's own problems. The windmills in particular in the third level don't play nicely with the grappling tool, even though you're supposed to use them to advance. Sometimes the grappling tool would cling to the windmill, and sometimes it just wouldn't. Twenty failed attempts later and I decided to pull up a walkthrough, and when even the walkthrough's advice is to just glitch your way through the windmills, you know you did something wrong when you built the level. Seriously. It said that.


As you can see on my review, it only took me 3 hours to complete the campaign, in spite of the numerous fails and entrapments I fell into. I by no means played a perfect run. There were several points in the game where I got held up for 20 minutes trying to find the right path. A more astute player could probably finish the campaign on his first try in less than 2 hours. Speedruns of this game would likely put Super Mario 64 to shame.

Overall, I thought the gameplay mechanic was a much needed fresh take on a parkour adventure game, but one that sloppily built and wasn't fleshed out, backed by a lackluster campaign with flat characters and cringy voice acting. Normally I'd say to buy the game on sale because, I don't know how the developers can justify charging $13 for the lack of work they put into this game, but I got it for free on a weekend deal, and I still wouldn't recommend it even if they have a repeat event. I'm not saying I want my 3 hours back, but my life would've been no less complete if I had never installed this game.
Posted 26 January, 2019.
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