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Recent reviews by Von Lupinstein

Showing 1-5 of 5 entries
17 people found this review helpful
2 people found this review funny
15.6 hrs on record (10.1 hrs at review time)
I can't honestly recommend this game. It is fun at first while you have a small area to cover and take the various calls/etc, being able to cover everything most of the time except when something like a natural disaster happens then you're real buggered for a bit which makes sense.

However when you get to the latter stages where you're covering the whole city the fun is completely gone. You are just utterly overwhelmed by everything, all I hear is 'beep beep beep' every second of the time to announce more incidents occurring and its just headache inducing. You hire dispatchers to help you cover the city but that is not really the problem as you can pause the game if needed.

Issue is you never have enough of anything. Things progress too quickly to save up properly as you repeatedly get promoted over and over again and each new section of a city you are given comes woefully equipped. It turns the game into a stressful mess and saps away all the fun very fast.

I can see myself playing this for the first 2 or 3 sections of the game but when it gets to the latter parts I will undoubtedly stop and start it again somewhere else. It doesn't feel like anyone tested this fully for the back parts of the campaign, I'd expect it to be a mess during a natural disaster when a tornado comes through/etc, but even just days where nothing special is happening I at best can cover 90% of the incidents.
Posted 21 February, 2021.
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A developer has responded on 22 Feb, 2021 @ 12:48am (view response)
4 people found this review helpful
20.6 hrs on record
Recently tried to return to this game, but find it far too frustrating due to the design of it.

It feels way too punishing for me personally, with things like being told you've run out of food basically being a precursor to 'you've already lost that entire house' of villagers. Which then spirals to not having enough workforce to gather the resources you require for various buildings, which leads to other issues like lack of clothing/tools/etc.

Doesn't help that the villagers are extremely slow to do anything and trying to get them to do what you want is very tedious to manage.
Posted 9 January, 2021.
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1 person found this review helpful
12.8 hrs on record (5.8 hrs at review time)
I'm really in the middle with this game so far. The premise is promising, the gameplay is unique to me and quite a lot of fun. I so far haven't experienced any real bugs like some others are saying. My main gripe really is with the game modes.

Some of them are a blast and just let you experience the tactical nature of the game, but others feel cheap or remove all tactics and force you down a singular route. I can understand the numerous game modes to try and keep it fresh and offer variety. But when there are modes where you have to either destroy a single ship or steal data from a ship and escape they aren't so much unique as simply dull. The defender basically just tries to run away as much as they can for the duration while the attacker ignores all other ships and just rushes the target.

There is little room for tactical or strategic thinking, there is only one clear path to success given the highly limited time to accomplish the goal. And it is this mode plus Planetary Assault where you have randomly appearing points you have to get a ship to in an arbitrary time limit or else you don't bomb some target in time that you really feel the lack of speed with the Imperials and Orks.

It sounds so far like I'm whaling on the game, but thats simply because I'm frustrated. It is a game that has such potential, amazing visuals, unique and interesting gameplay that is held up by ill thought out game modes that sap the fun.

I really hope they make changes to game modes, tweaking the boring ones to allow for multiple strategies or at least making them more optional in the campaign/skirmish to which modes you take on. Overall I'd recommend this game if you can be patient, learn it and are able to get through some potentially irrating modes for the more fun moments. For me I can't see myself getting too invested in it as it currently is due to the frustration factor, but it certainly will be a game I'll play from time to time to experience its unique and fun gameplay (When the random mode I get will allow me to)
Posted 26 April, 2016.
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No one has rated this review as helpful yet
227.4 hrs on record (226.7 hrs at review time)
This game is so simple, yet so addicting. Its a game I keep finding myself going back to every few months. Go through waves of 'Zeds', killing them all as a team (Or dying if everyone tries to be rambo on their own), fight a big boss at the end.

The graphics aren't great, there is only one game mode (Though different wave lengths/difficulties), yet its just so addicting. Its likely down to how satisfying it is to kill the Zeds, body parts coming off, brains splattered. There is also a wide variety of ways in which to take them down, shotguns, rifles, flamethrowers, theres plenty here!

One of my favourite games and its the one I've put more hours into than any other! Its repetitive sure, but its the sort of game you keep going back to months, years after you bought it rather than the type of game you play for a few hours and then never touch again.
Posted 22 December, 2014.
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No one has rated this review as helpful yet
10.0 hrs on record (7.6 hrs at review time)
I'm not usually a fan of 'roguelike' games because of whole lose whatever progress you made when you die and having to start from scratch. Or how some of them can be too luck dependant and almost feel like the game is playing you rather than the other way round.

Dungeon of the Endless feels much different to me. For one, even if you fail you usually have unlocked new characters and each one is unique and has different strengths and weaknesses, this helps keep the game fresh and offers variety. Also while there is obviously the randomness of the floor structure and what was within, I never felt like I was being controlled, I was able to adjust to the situation and make a success of it if I strategised.

Also, that curve that other roguelikes can have of hard at start, easier later on, is switched around. At the start its pretty easy, but builds and builds in difficulty. For example at the start I open every single door to get what I can out of the game, but by the end of the game I'm scrambling to find the exit as fast as possible and dash off.

There is a lot of strategy involved in this game, while at the same time keeping it simple enough not to feel overwhelming. Its pretty simple premise of taking a crystal from a starting place to the exit, but you can only move the crystal once you find that exit. But beyond that its left to you, such as do you specialize in Food to get your heroes as strong as possible at the expense of your turrets? Do you leave 3 people operating machines in order to boost production and risk your sole adventurer getting swamped? Its all left up to you and the beauty of the game is there is no one 'right' way. There are many different routes to success.

The game is by no means easy. You can make it as challenging as you desire. There are different ship types which can drastically change the difficulty. You start off with one that has no bonuses/debuffs, to others where you don't heal after a fight, another where you start with 4 heroes but can't replace them, to an endless level mode where you just see how long you can survive.

I highly recommend this game if you're someone who is after a different kind of roguelike.
Posted 22 December, 2014.
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Showing 1-5 of 5 entries