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98 of 123 (80%) achievements earned:
Personal Achievements
 

Level 2

Achieved level 2.
Unlocked 17 Jul, 2013 @ 8:48am

Level 3

Achieved Level 3.
Unlocked 18 Jul, 2013 @ 2:07pm

Farming

Have humans complete a Granary Project.
Unlocked 16 Jul, 2013 @ 9:12am

Commerce

Have humans complete a Trader Project.
Unlocked 16 Jul, 2013 @ 12:08pm

Metal Casting

Have humans complete a Metal Casting Project.
Unlocked 16 Jul, 2013 @ 12:03pm

Writing

Have humans complete a School Project.
Unlocked 16 Jul, 2013 @ 11:37am

Paganism

Have humans complete a Shrine Project.
Unlocked 16 Jul, 2013 @ 9:21am

Traditional Medicine

Have humans complete a Druid Project.
Unlocked 17 Jul, 2013 @ 8:21am

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
Unlocked 16 Jul, 2013 @ 2:31pm

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
Unlocked 16 Jul, 2013 @ 12:35pm

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
Unlocked 16 Jul, 2013 @ 12:35pm

Genesis Era

Finish an Era with 250 Prosperity.
Unlocked 16 Jul, 2013 @ 12:35pm

Calendar

Have humans complete a Plantation Project.
Unlocked 17 Jul, 2013 @ 8:33am

Theology

Have humans complete a Temple Project.
Unlocked 17 Jul, 2013 @ 9:56am

Construction

Have humans complete a Workshop Project.
Unlocked 28 Jul, 2013 @ 3:12pm

Alchemy

Have humans complete an Alchemist Project.
Unlocked 17 Jul, 2013 @ 10:40am

Education

Have humans complete a University Project.
Unlocked 18 Jul, 2013 @ 1:59pm

Trade Route

Have humans complete a Market Project.
Unlocked 17 Jul, 2013 @ 9:58am

Chosen People

Finish an Era with only one Village which has 175 Prosperity.
Unlocked 16 Jul, 2013 @ 2:31pm

Classical Era

Finish an Era with 450 Prosperity.
Unlocked 16 Jul, 2013 @ 12:35pm

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Unlocked 22 Jul, 2013 @ 11:23am

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Unlocked 17 Jul, 2013 @ 10:41am

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Unlocked 17 Jul, 2013 @ 8:48am

Vitality

Finish an Era with a village which has at least 50 of each Resource.
Unlocked 16 Jul, 2013 @ 2:31pm

Feudalism

Have humans complete a Mill Project.
Unlocked 18 Jul, 2013 @ 9:07am

Currency

Have humans complete a Customs House Project.
Unlocked 20 Jul, 2013 @ 2:53am

Questionable Ethics

Have humans complete a Mad Scientist Project.
Unlocked 5 Aug, 2013 @ 2:20pm

Theocracy

Have humans complete a Sacrifice Altar Project.
Unlocked 16 Jul, 2013 @ 2:23pm

Fascism

Have humans complete a Barracks Project.
Unlocked 12 Aug, 2013 @ 9:05am

Geology

Have humans complete a Geologist Project.
Unlocked 17 Jul, 2013 @ 9:36am

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Unlocked 20 Jul, 2013 @ 5:09am

Civilized

Finish an Era with a Village which has 250 Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Unlocked 17 Jul, 2013 @ 10:41am

Specialization

Finish an Era with a completed upgraded Project.
Unlocked 16 Jul, 2013 @ 2:31pm

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
Unlocked 17 Jul, 2013 @ 10:41am

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

The First Era

Finish the first Era.
Unlocked 16 Jul, 2013 @ 7:49am

A New Beginning

Finish the second Era.
Unlocked 16 Jul, 2013 @ 9:22am

A New Threat

Finish the third Era.
Unlocked 16 Jul, 2013 @ 11:50am

Developing Era

Finish an Era with 800 Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

Vibrant Era

Finish an Era with 1000 Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

Booming Era

Finish an Era with 1200 Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

Fantastic Era

Finish an Era with 1600 Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

Golden Era

Finish an Era with 2000 Prosperity.
Unlocked 18 Jul, 2013 @ 2:07pm

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
Unlocked 18 Jul, 2013 @ 2:07pm

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
Unlocked 17 Jul, 2013 @ 10:41am

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
Unlocked 22 Jul, 2013 @ 2:36pm

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
Unlocked 18 Jul, 2013 @ 2:07pm

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
Unlocked 20 Jul, 2013 @ 5:09am

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Unlocked 22 Jul, 2013 @ 11:23am

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Unlocked 26 Jul, 2013 @ 4:50pm

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Unlocked 27 Jul, 2013 @ 2:37am

Great Development

Finish an Era with a Completed Great Project.
Unlocked 18 Jul, 2013 @ 2:07pm

World Economy

Finish an Era with at least 3 Completed Great Projects.
Unlocked 29 Jul, 2013 @ 2:39am

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.
Unlocked 22 Jul, 2013 @ 2:36pm

Abundant World

Finish an Era with at least 1000 Food being used by Villages.
Unlocked 22 Jul, 2013 @ 2:36pm

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
Unlocked 29 Jul, 2013 @ 2:39am

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
Unlocked 20 Jul, 2013 @ 5:09am

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Unlocked 20 Jul, 2013 @ 5:09am

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Unlocked 27 Jul, 2013 @ 2:37am

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Unlocked 18 Jul, 2013 @ 2:07pm

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Unlocked 20 Jul, 2013 @ 5:09am

Capital

Finish an Era with a Village which has 650 Village Prosperity.
Unlocked 20 Jul, 2013 @ 5:09am

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Unlocked 22 Jul, 2013 @ 2:36pm

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Unlocked 5 Aug, 2013 @ 4:11pm

Great Era

Finish an Era with 3500 Prosperity.
Unlocked 29 Jul, 2013 @ 2:39am

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Unlocked 22 Jul, 2013 @ 2:36pm

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Unlocked 2 Aug, 2013 @ 7:24pm

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Unlocked 29 Jul, 2013 @ 2:39am

Overgrowth

Finish an Era with 2000 Food in Use from Villages.
Unlocked 18 Aug, 2013 @ 5:37pm

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.
Unlocked 20 Jul, 2013 @ 5:09am

Treasury

Finish an Era with a Village with 1000 Wealth in Use.
Unlocked 2 Aug, 2013 @ 7:24pm

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.
Unlocked 18 Aug, 2013 @ 5:37pm

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Unlocked 20 Jul, 2013 @ 5:09am

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.
Unlocked 20 Jul, 2013 @ 5:09am

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.
Unlocked 2 Aug, 2013 @ 7:24pm

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Unlocked 2 Aug, 2013 @ 7:24pm

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Unlocked 29 Jul, 2013 @ 2:39am

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
Unlocked 20 Jul, 2013 @ 5:09am

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Unlocked 18 Aug, 2013 @ 5:37pm

Sailing

Complete a Fishing Docks Project.
Unlocked 21 Jul, 2013 @ 3:46am

Shipwrighting

Have humans complete a Harbor Project.
Unlocked 21 Jul, 2013 @ 4:06am

Navigation

Have humans complete a Lighthouse Project.
Unlocked 22 Jul, 2013 @ 1:34pm

Entertainment

Have humans complete a Circus Project.
Unlocked 18 Jul, 2013 @ 2:01pm

Modern Medicine

Have humans complete an Apothecary Project.
Unlocked 20 Jul, 2013 @ 3:57am

Alloys

Have humans complete a Blast Furnace Project.
Unlocked 22 Jul, 2013 @ 1:36pm

Astronomy

Have humans complete an Observatory Project.
Unlocked 18 Jul, 2013 @ 1:32pm

Scientific Method

Have humans complete a Laboratory Project.
Unlocked 20 Jul, 2013 @ 4:49am

Colonization

Have humans complete a Hamlet Project.
Unlocked 22 Jul, 2013 @ 12:30pm

Long Live the King!

Have humans complete a Castle Project.
Unlocked 2 Aug, 2013 @ 6:36pm

Venture Capital

Have humans complete a Bank Project.
Unlocked 20 Jul, 2013 @ 3:49am

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Unlocked 12 Aug, 2013 @ 9:24am

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.
Unlocked 21 Jul, 2013 @ 3:43am

Après-Ski

Have humans complete a Tavern Project.
Unlocked 21 Jul, 2013 @ 4:06am

Fantastic View

Have humans complete a Nature Park Project.
Unlocked 22 Jul, 2013 @ 12:42pm

Famous Victor

Have humans complete a Historic Point Project.
Unlocked 28 Jul, 2013 @ 4:01pm

For the Gods

Have humans complete a Monument Project.
Unlocked 29 Jul, 2013 @ 2:34am



Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Lords of the Sea

Have humans complete an Island Town Project.

Pinnacle of Culture

Have humans complete an Opera Project.

Universal Healthcare

Have humans complete a Hospital Project.

Machinery

Have humans complete a Factory Project.

Market Revolution

Have humans complete a Multinational Project.

Genesis Titan

Complete all orginal developments and projects.

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.