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Recent reviews by Tython

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9 people found this review helpful
3,608.3 hrs on record (3,061.1 hrs at review time)
Early Access Review
After a couple months of playing on steam and mobile i feel pretty qualified to comment on the mechanics of this game. To start, this is probably the prettiest idle game on the market. There are very fun mechanics, killing mobs farming some resources some of the end game skills are fun engaging and make you want to come back for more. Progression feels meaningful and can be done in a efficient way early in the game where you feel like the progress you are making is substantial and allowing you to access more content.

The problems start once you get into the mid game. The games QOL is severely lacking in most aspects. Crafting does not have a way to bulk craft items in a reasonable amount of time, crafting millions of items for green stack can take upwards of 10 mins of holding a button. Storage of cosmetic items is non existent and the storage for all items is treated as a resource that is blocked via cash shop purchases. Many mechanics including PO box and other necessary bonuses for progression are locked behind hours of meaningless clicking to use silver pens without the existence of key binds. New skills in w4 and beyond require you to not play the game to progress. The bonuses from those skills, specifically lab (chips and gems) are not only time gated by shop rotation which many show up once or twice a year but also limit the purchase of these bonuses (chips) to 1 a rotation therefore making it impossible to fully equip all 10 characters with a full set of any chips let alone the ones that drastically effect the rest of the game. This is only solved by a rng gem shop purchase which is about 4.00$ for every attempt (not to mention this purchase does not state the chances of getting the chip you want which i assume is about 1/22). W6 also has a similar feature with pristine charms. The mechanic is described as basically extremely strong account wide bonuses that are obtainable via sneaking. This however does not show the drop chance which is 1/1000 items supposedly. I after completing mastery 1 in sneaking and all item drop achievements over several months(receive over 5000 items in sneaking) have not seen a single pristine gem. These game changing items are not reasonable to be obtained via the game and are purchasable in the gem shop for 10$ each and there are 16 of them. These are just two examples of game mechanics being intentionally designed poorly to encourage the player to spend money. Finally the claim that this game can be completed completely FTP is a bit stretched. The FTP farming of gems in this game does not respect your time at all. With a max cap of 300 bosses per day to drop gems and that being 0-1 a kill, it takes a minimum of 2-3 hours of constant attention to complete this task at end game.

I don't really want to talk about the developer but in short i would not trust what he says and promises he makes are not worth considering. I haven't seen evidence of him changing things in the game due to community feedback and you shouldn't expect him to listen to you or anyone else playing the game.

In summary the game is fun and addictive. At some point however you will reach a wall that only purchasing bonuses from the cash shop will be able to solve and it doesn't feel good.
Posted 13 January.
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