Turtar
Ireland
 
 
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1,251
Hours played
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97 Hours played
Absolutely recommend this game. It's a nice change from the regular 4x format. 9/10

Things Old World does right

Old world does sprawling cities very well. Building up the cities in old world really feels engaging and it feels like you are actually expanding them. In civ it always felt to me like districts were too separate from the city. The feeling in old world is totally different.

The orders mechanic The orders system is just genius in my opinion. You can only move troops/ build improvements if you have enough orders. You can spend multiple orders on a single unit to move them multiple times per turn, or spend orders on many different things throughout your nation. This makes the game much more flexible than CIV in my opinion.

The character system
Characters in old world marry, give birth, die etc. As your children grow older you can tutor them and really transform them into the person you want to rule your kingdom. Different characters have different traits and opinions of people, they can really change how you play your nation.

The production system
In old world there isn't just one singular production value. There are 3, one for producing civilian units, one for producing military and one for producing specific buildings. I really love this mechanic tbh. Along with the families mechanic this works very well.

Tribes Unlike in civ which has city states, old world has tribes. Tribes don't just consist of one location on the map, they have multiple camps/outposts throughout the map. You can marry into the tribes, have peace/truce with them, get them to attack other players, go to war with them. It all works very well.

Things Old World doesn't get quite right

City Sites In old world you can't just build cities anywhere you want, you need to build them on specific city sites located throughout the map. Now, I understand why this was done the way it has. It's better for balance etc. I get all that but I still think I would prefer if I could settle anywhere. Having an option to disable the city sites would be great, although I don't know if that would be possible.


One suggestion I have
The addition of map tacks would be very helpful. I'd like to place a tack on the tile I want to place a wonder/granary/farm etc. Especially with all the adjacency bonuses in this game, tacks would be very helpful.
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last played on 10 Jan
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