Bruvv
AcezOnTop
Hampshire, United Kingdom (Great Britain)
I hunt achievements, play games and review them.
Discord: bruvv2939
Xbox: Redskull2171
Siege account: LazarLazar_ (old one banned for cheating, I dont cheat anymore I swear :steamhappy:)
I hunt achievements, play games and review them.
Discord: bruvv2939
Xbox: Redskull2171
Siege account: LazarLazar_ (old one banned for cheating, I dont cheat anymore I swear :steamhappy:)
Review Showcase
4,551 Hours played
I have over 4000 hours in this game, not to mention all the time I spent playing this on the xbox 360 as a kid, me and my brother grew up with spelunky. So I think I should do the favor of sharing this masterpiece to other people.

Spelunky isn't just a game, it's a masterclass in game design disguised as a brutal, hilarious, and infinitely replayable platformer. Calling it "hard" is an understatement, it's punishing. But every single death feels like your fault, and every death teaches you something.

The genius lies in the perfect blend of:

Tight Responsive Controls: Moving, jumping, whipping, and bombing feels incredibly precise. When you die (and you will!), it's because you mistimed a jump or misjudged an enemy, never the game.

Procedural Levels: No two runs are ever the same. The caves rearrange themselves every time and everything always feels intertwined, one wrong step and a rube goldberg machine has been set off, forcing you to adapt on the fly. You can't memorise layouts, you learn rules and patterns.

Perfect Risk/Reward: Should you spend bombs on that tempting crate hidden behind blocks? Should you piss off a generation of shopkeepers for his shotgun? Every decision has weight and consequence, making even small victories feel monumental.

Meaningful Progression: You don't unlock easier modes or better stats. You unlock knowledge. Learning enemy patterns, how to counter traps, item uses, and replaying the game is the progression. The feeling when you finally master a tough section or reach a new area for the first time is unbeatable.

Yes, you'll rage more times than you can count. But five seconds later, you'll be hitting Start Adventure again because the core loop is just that addictive and rewarding. The "just one more run" pull is incredibly strong.

Spelunky demands patience, observation, quick thinking, and a willingness to laugh at your own spectacular failures. It respects your intelligence and rewards mastery like few other games. It's challenging, yes, but it's also immensely fair, endlessly creative, and absolutely brilliant.

TLDR: An absolute must-play masterpiece. One of the greatest platformers and roguelikes ever made. The £10 I spent years ago has delivered more genuine fun, challenge, and memorable moments than most £50 AAA titles. Highly, HIGHLY Recommended. 10/10
Favorite Game
3,681
Hours played
34
Achievements
Recent Activity
42 hrs on record
last played on 14 Jan
567 hrs on record
last played on 11 Jan
1,791 hrs on record
last played on 9 Jan
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