85
Products
reviewed
261
Products
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Recent reviews by TrumpObama

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Showing 1-10 of 85 entries
1 person found this review helpful
0.5 hrs on record
"A Slow and Uninspiring Roguelike Card Game."

As a big fan of roguelike deck-builders, I was excited to try Deck of Souls, but unfortunately, this was one of the rare instances where I couldn’t push past the 30-minute mark. Right from the start, the game felt painfully slow, and despite its unique mechanics, it just didn’t click for me.

The core concept of Deck of Souls is interesting on paper—you counter opponents by placing cards under their actions, which is a unique spin on deck-building mechanics. However, in practice, it simply doesn’t work well. Battles feel slow and tedious, draining the excitement out of each encounter.

Instead of the quick decision-making and dynamic playstyle you’d expect from a solid roguelike deck-builder, Deck of Souls moves at a snail’s pace. Every battle feels like a drag, making it hard to stay engaged. Even if later mechanics improve the experience, the first impression was so sluggish that I had no motivation to continue.

Visually, Deck of Souls is quite appealing. The art style is well-crafted, with a dark, atmospheric aesthetic that fits the theme. The music is also great, adding a moody and immersive tone to the game. Unfortunately, good visuals and sound design can’t save a game that isn’t fun to play.

If you enjoy slower, more methodical card games, you might find Deck of Souls worth a shot. However, as someone who loves engaging, strategic deck-builders, this game missed the mark. The sluggish pacing and unexciting battles left me bored rather than intrigued, and I couldn’t justify spending more time on it. For players seeking a fast-paced, dynamic roguelike card game, this isn’t it. But if slow and methodical gameplay appeals to you, then maybe Deck of Souls is worth considering.
Posted 28 February.
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1 person found this review helpful
4.5 hrs on record
"A Fun game with a Rough Presentation."

At its heart, Mage and Monsters is all about strategic army-building and watching chaotic battles unfold. Players recruit and position units while their army automatically fights off waves of enemies. The game truly shines in its strategic flexibility, allowing for a variety of playstyles.

The number of characters on screen at any given time is impressive, making fights feel dynamic and intense. Every run presents new choices, and adapting your army composition is key to overcoming challenges. Whether you prefer an aggressive brute-force approach, a defensive turtle strategy, or a ranged build, there’s plenty of room to experiment. Personally, I loved focusing on a range/defense build, which gave a great sense of control over the battlefield.

What makes the game stand out is how adaptable each run is to different playstyles. Whether you prefer ranged attacks, defensive setups, or aggressive strategies, the game allows you to tailor your army accordingly. Personally, I loved focusing on a range/defense build, and it felt incredibly rewarding to see my army thrive.

There’s no sugarcoating it—the presentation is not great. The UI is very basic, and the visuals lack a strong art direction, which can make the game feel a little uninspiring at times. However, the music is surprisingly good and helps enhance the atmosphere.

Despite its lackluster presentation, Mage and Monsters is a solid autobattler that offers engaging and flexible gameplay. It might not be a game you sink dozens of hours into, but for a few solid sessions, it delivers plenty of strategic fun. If you can overlook the basic visuals, you’ll find a well-designed game that’s definitely worth a try!
Posted 28 February. Last edited 28 February.
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2 people found this review helpful
4.6 hrs on record
"A Simple Yet Addictive Autobattler with Tons of Charm."

CROPS! is one of those games that takes a simple concept and executes it in a way that’s both engaging and highly enjoyable. It’s an autobattler at its core, but what makes it stand out is the strategic layer of choosing crops after each battle, which keeps every run fresh and exciting.

The core mechanic of CROPS! revolves around selecting crops after battles, determining how your run will play out. This means every choice matters, as your strategy will ultimately decide whether you succeed or fail. The game offers a surprising amount of depth in its mechanics, making each session feel different and rewarding.

I had an absolute blast experimenting with different crop combinations, and each run felt unique, adding to the replayability. While the content is good for the price, I do wish there was a bit more level variety to keep things even fresher in the long run.

One of the standout aspects of CROPS! is its delightful art style. The visuals are cute and charming, which makes playing the game a relaxing experience. The music is equally fitting, adding to the game's lighthearted atmosphere. It’s one of those games that’s just pleasant to look at and listen to, which enhances the overall experience.

CROPS! does feature multiplayer, but it’s implemented in a way that may not appeal to everyone. Instead of live opponents, it uses ghost players (pre-recorded runs of other players), which is an interesting concept but might not be as engaging as a fully interactive multiplayer mode. It works well enough, but it’s not the most exciting implementation.

Overall, CROPS! is a fantastic little game that’s definitely worth the price. The engaging strategy, cute visuals, and enjoyable soundtrack make it a fun experience, even if the level variety is a bit lacking and the multiplayer could be more interesting. If you enjoy autobattlers and strategic decision-making, this game is absolutely worth picking up!
Posted 28 February. Last edited 28 February.
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1 person found this review helpful
3.8 hrs on record
"A Fun, Chaotic Roguelike Marred by Awful Music."

Lucky Hunter is a unique blend of an autobattler and card game that immediately caught my attention due to its distinctive mechanics. Despite being a relatively simple game, it offers engaging and chaotic battles that make each run exciting. The mix of different mechanics keeps things fresh, and for the low price, it's hard to argue against the value it provides.

One of the strongest aspects of Lucky Hunter is how fast-paced and engaging the gameplay can be. Combining different pieces together leads to unexpected synergies, creating moments of sheer chaos that feel satisfying to pull off. Runs are of the perfect length, never dragging on too long, making it ideal for short bursts of play.

Another pleasant surprise is the amount of content available. I was genuinely impressed by the variety of unlockable items and upgrades, which adds a lot of replayability. Even though it’s a budget game, it doesn’t feel lacking in content, and that’s a major plus.

The art style is charming but uninspiring. It’s functional, with a cute aesthetic that works well enough, but it never really stands out. It feels like the developers played it a little too safe in terms of visuals.

Now, let’s talk about the biggest issue—the music is absolutely atrocious. It’s so bad that, for the first time in my life, I had to mute the game and play my own music just to make it bearable. I ended up playing Final Fantasy soundtracks on YouTube, which made the game far more enjoyable. The developers really should have gone with a simple fantasy-style soundtrack, which would have been infinitely better than the grating mess they included.

Lucky Hunter is a solid, fun, and unique game that’s totally worth the price. The gameplay is fast, engaging, and packed with content, making it a worthwhile purchase for fans of roguelikes and autobattlers. However, the music is so unbearable that it actively detracts from the experience. If the developers ever update the soundtrack, this game could easily be a hidden gem—until then, play it on mute.
Posted 28 February.
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No one has rated this review as helpful yet
105.1 hrs on record (15.2 hrs at review time)
"A Bold Evolution That Will Stand the Test of Time."

Civilization 7 marks the most drastic shift in the series yet, and while it takes time to adjust to its sweeping gameplay changes, the result is nothing short of monumental. At its core, the game successfully reinvents itself, offering a fresh and engaging take on the beloved strategy formula.


The Age System, one of the most controversial changes, is actually a stroke of brilliance. Unlike previous Civ games that could punish players for transitioning between eras, Civilization 7 uses this system to encourage strategic reassessment, preventing stagnation and ensuring each playthrough remains dynamic.

Combat has been revamped as well, making war more satisfying and strategic than ever before. The launch content is impressive, featuring religion, natural disasters, and other mechanics that are often missing from previous Civilization titles on day one.

Visually, the game returns to a more realistic art style, ditching the cartoonish aesthetic of Civilization 6, making for a more immersive and grounded experience. Meanwhile, the soundtrack and audio design remain top-tier, delivering the level of quality the series is known for.

Like most Civilization games at launch, Civilization 7 isn’t perfect. Bugs, AI oddities, and some missing content are present, but these are expected issues that will likely be refined over time. The UI, while functional, could use improvement, though this is something that can easily be patched and modded by the community.

Despite its flaws, Civilization 7 is shaping up to be the most ambitious and definitive entry in the series. The Age System keeps the game fresh, the strategic depth is better than ever, and the amount of launch content exceeds expectations. While there are areas that need improvement, this is still an absolute must-play for fans of the franchise and strategy enthusiasts alike.

As the game continues to evolve with expansions and updates, I have no doubt that Civilization 7 will become one of the most beloved entries in the franchise. I fully expect to sink hundreds of hours into it, and I can’t wait to see how the game grows over time.
Posted 7 February. Last edited 7 February.
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2 people found this review helpful
20.8 hrs on record (13.6 hrs at review time)
"A Rough Exterior Hiding a Fantastic Card Game."

At first glance, Blood Card 2: Dark Mist may not catch your eye. The marketing for the game is practically nonexistent, and the UI leaves a lot to be desired. However, beneath its unpolished presentation lies an incredibly solid and engaging card game that more than makes up for its shortcomings.

For fans of deck-building roguelikes, Blood Card 2 offers a fantastic experience. The game features multiple characters, each bringing unique mechanics and strategies that make every run feel fresh and exciting. The variety ensures that no two playthroughs are the same, enhancing replayability and keeping the gameplay loop engaging.

The core mechanics are well thought out, offering a perfect blend of strategy and challenge. Experimenting with different decks and synergies is an absolute blast, and it’s clear that a lot of care went into crafting the game’s card-based combat.

While the gameplay shines, the presentation holds Blood Card 2 back from reaching its full potential. The UI is functional but far from intuitive, and the overall visual style lacks polish. The music, like the UI, is serviceable but not particularly memorable.

Despite its lackluster presentation, Blood Card 2: Dark Mist is a hidden gem that deserves attention from card game enthusiasts. The deep, strategic gameplay outweighs any visual shortcomings, making it an easy recommendation for fans of the genre. If a third installment improves the UI and overall polish, it could be an absolute must-play. Even as it stands, this is a game I thoroughly enjoyed and would happily recommend to anyone who loves a well-designed deck-building experience.

Posted 3 February.
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1 person found this review helpful
3.3 hrs on record
"Charming Presentation, But a Repetitive Experience."

Backpack Hero has a lot going for it at first glance. Its charming pixel art, lovable story, and fitting soundtrack create an inviting atmosphere that immediately draws players in. However, while the aesthetics and premise are appealing, the gameplay loop fails to maintain long-term engagement, making it difficult to stay invested.

The game’s visual style is undeniably charming, with well-crafted pixel art that brings the world to life. The characters and story add a layer of personality that makes Backpack Hero feel unique compared to other roguelikes. The music complements the experience well, enhancing the whimsical and adventurous tone of the game.

Unfortunately, the gameplay doesn’t match the appeal of its presentation. The dungeon-crawling quickly becomes repetitive, with little variety to keep things interesting. Progressing through the same environments over and over again without meaningful changes or exciting new challenges makes the experience feel monotonous.

The roguelike mechanics, which should add unpredictability and excitement, instead feel uninspired. There’s a lack of depth in the way runs play out, making each attempt feel too similar to the last. Without a compelling gameplay loop, the game struggles to hold attention beyond the initial hours.

While Backpack Hero succeeds in creating a charming world with great visuals and a fun premise, the gameplay itself falls flat. The repetitive dungeon-crawling and lack of engaging roguelike mechanics make it difficult to stay invested for long. For those who enjoy inventory management mechanics and a cozy aesthetic, Backpack Hero might still offer some enjoyment. However, for players looking for a deep and rewarding roguelike experience, it may not have enough substance to keep them hooked.

Posted 29 January.
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1 person found this review helpful
4.8 hrs on record
"A Quirky Concept Bogged Down by Repetition."

Meme Mayhem initially impresses with its innovative auto-battler mechanics and clever parody of social media culture. Its cast of quirky characters and humorous dialogue offer a fresh and entertaining take on the genre, making the first few hours of gameplay genuinely enjoyable. However, the game struggles to maintain this momentum, ultimately falling short in delivering a satisfying long-term experience.

The premise of Meme Mayhem is undeniably creative. Its focus on satirizing social media through its characters and interactions is both clever and engaging. The humor and parodies are well-executed, providing plenty of chuckles as you dive into the game.

Unfortunately, the novelty wears off quickly. The gameplay becomes monotonous as runs start to feel repetitive and unvaried. The RNG (random number generator) system, a key component of the auto-battler genre, feels particularly unbalanced here. Instead of adding excitement or unpredictability, it often leads to frustration, making it difficult to progress or feel a sense of accomplishment.

The mechanics, while innovative in concept, can feel clunky in execution. This cumbersome design detracts from the overall experience and makes the game less enjoyable over time.

Visually, the game’s colorful aesthetic is appealing at first glance but lacks depth or polish to stand out. The graphics feel basic and fail to leave a lasting impression. Similarly, the music, while serviceable, does little to enhance the experience or add to the game’s personality.

Meme Mayhem is a game with a lot of potential that ultimately doesn’t deliver on its initial promise. While it’s fun for a few hours, thanks to its unique concept and humorous approach, the lack of variety, frustrating RNG, and underwhelming presentation make it hard to recommend for long-term play. For players looking for a quick laugh or a short burst of entertainment, Meme Mayhem might be worth a try. However, those seeking a more polished and engaging experience in the auto-battler genre may find themselves disappointed.

Posted 21 January.
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3 people found this review helpful
14.4 hrs on record
"Unique Mechanics and Memorable Characters."

Cobalt Core carves out its own niche in the roguelike genre with a fresh approach to gameplay and mechanics. It’s a game that emphasizes strategic ship movement and the precise use of cards, creating tense and rewarding encounters that set it apart from the crowd.

The core gameplay shines with its focus on positioning and timing. Each move feels meaningful, and the balance between ship maneuvering and card usage adds a layer of strategy that keeps every run engaging. The length of each run is just right, avoiding the fatigue of overly long sessions while still offering a satisfying sense of progression.

One of the standout features is the lighthearted and charming cast of characters. Their short, meaningful conversations drive the story forward without bogging down the pace—a perfect fit for a roguelike game. The narrative elements provide just enough depth to make you care about the world and its inhabitants while keeping the focus on gameplay.

Visually, Cobalt Core is a treat. The 2D pixel art style is beautifully crafted, with vibrant colors and detailed designs that enhance the overall experience. The audio complements the visuals well, with a solid soundtrack and sound effects that add to the atmosphere without overwhelming the player.

While the game’s design is top-tier, its one notable flaw is the requirement to repeat runs to unlock additional content. This repetition can feel a bit tedious at times, especially for players who prefer more variety in their progression. However, the engaging mechanics and overall quality of the game help mitigate this issue.

Cobalt Core is a standout entry in the roguelike card game genre, offering a unique blend of strategy, charm, and polish. Its innovative mechanics, memorable characters, and beautiful presentation make it a must-play for fans of the genre. Despite some minor repetition, the game’s overall design and execution are top-notch, delivering an experience that’s as enjoyable as it is rewarding.
Posted 21 January.
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1 person found this review helpful
2.4 hrs on record
"A Familiar Frontier with Little New to Offer."

"Kingdom Rush Frontiers" left me feeling disappointed and underwhelmed. Having spent countless hours playing the original on mobile, I was genuinely excited to dive into this sequel, expecting a fresh and innovative take on the series. Unfortunately, what I found was a game that feels more like an expansion pack than a true evolution of the franchise.

While the core gameplay is as solid as ever, the changes and enhancements are minimal. The mechanics, maps, and overall design don’t stray far from the original formula, which makes the game feel overly familiar. It’s not that the gameplay is bad—far from it. The tower defense mechanics are polished, strategic, and engaging, but they’re essentially the same as what we’ve seen before. For players like me who were hoping for something bold and groundbreaking, Kingdom Rush Frontiers simply doesn’t deliver.

Visually, the game retains the charm and vibrancy of the original. The colorful graphics are appealing, and the art style is as delightful as ever. The enemy designs and environments are well-crafted, and the animations bring the battlefield to life. However, even with these visual strengths, the lack of innovation in gameplay makes the experience feel stale.

The sense of tension and excitement that defines a great tower defense game is still present, and the game offers a decent challenge for fans of the genre. For those who adored the original and just want more of the same, this game will likely hit the mark. It’s a competent and enjoyable tower defense experience that doesn’t break what wasn’t broken.

However, for players looking for a sequel that pushes the boundaries or introduces significant new mechanics, Kingdom Rush Frontiers falls short. The game doesn’t take risks or attempt to redefine the series, and as a result, it feels like a missed opportunity to build on the strong foundation of its predecessor.

Posted 15 January.
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Showing 1-10 of 85 entries