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Recent reviews by Trix*

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2.2 hrs on record
I have typically preferred the Infinity Ward versions of COD and Ghosts is no exception. After only recording 8/9 hours on Black Ops 2 I have fallen in love with Ghosts and COD multiplayer again. However it is not without its criticisms - mainly the poor optimisation; the games runs heavy and suffers FPS issues causing me for the first time to drop down to 720 resolution. Not even Crysis 3 made me do that!

However this is my sole criticism and if I focus on gameplay I would go as far as to say this is the best COD (certainly for multiplayer) since MW2. The class building system has been substantially revamped and to a COD veteran, like myself, it was actually a bit confusing to start with but once I understood it I appreciated the greater flexibility on offer. Class building is much less limited and you can really build a class to your strengths whether that be a speed running hip firing class or a full on stealthy slow class.

The maps are a bit inconsistent. Some maps are a bit large and overly complicated with the action being focussed in only a small section of the map but some maps are fantastically layered providing interesting horizontal and vertical sight lines. Not to mention destroyable scenery (e.g. on Octane blowing holes you can aim through on the roof of one building) and interactive objects. All in all the ratio of good maps to bad maps is weighted towards more good maps - another plus!

Extinction too is a nice addition. Its something fresh (sort of BO Zombie style) for the COD franchise and is actually really done well. Makes for a fun break from standard multiplayer.

Overall if you can deal with playing at lower settings and care more about gameplay then Ghosts:Multiplayer is definitely the best COD for a long time and is worth the time and money.
Posted 15 January, 2014.
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