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Nadie ha calificado este análisis como útil todavía
4.1 h registradas (2.1 h cuando escribió la reseña)
Why are people so miffed about the release schedule? It is clearly stated on the store page that this has always been the case. I'm also not sure what is wrong with episodic story telling, either. Every show you know has done this and Dispatch is not much different in that regard.
Publicada el 25 de octubre. Última edición: 26 de octubre.
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164.9 h registradas (28.9 h cuando escribió la reseña)
Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin! Bakushin!
Publicada el 8 de julio.
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Reseña de Acceso anticipado
Well, we tried. Great vibe, great systems. However, I cannot recommend the game in the state it is in. So rarely do I play a tycoon and just drop it altogether because of unpolish, but I will be doing that here. First and foremost, there is zero replayability in this game. The tutorial is not in your face, but is very present your playthroughs. This means that it will stick around for... well, I have 5 hours in the game and I'd say during hour 3 it started to cool down. Important note is that in this tutorial, everything is scripted. No, you cannot skip the tutorial, either

So any time you feel like starting over for a clean slate, tough luck because the gameplay loop will unfold the exact same way until you are about two years in or longer. Fun. You start with predetermined staff that you have no control over, and events will play out the same way each time. This includes events tied to these predetermined characters.

Moreover, the UI is not great. On the surface it looks presentable, but the problems arise with the features attached to it. It is quite inconvenient to execute simple tasks, like firing people. For instance, there is a button in the top right that gives you an overview of your staff. One might think that this overview would let you, y'know interact with them or something. Nope. Instead you have to find their assigned building and go from there.

There is also a plethora of bugs that exist. I am willing to overlook those, but the aforementioned problems I cannot. A tycoon with minimal replayability does not have a whole lot to offer.
Publicada el 10 de abril. Última edición: 11 de abril.
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1.1 h registradas
Reseña de Acceso anticipado
Bots really make it difficult to get into. Hard to gauge improvement when all the games I have played are filled to the brim of "let's run it down" AI.
Publicada el 8 de enero.
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55.4 h registradas (6.3 h cuando escribió la reseña)
This game needs a lot of work. It is vastly unoptimised. As I write this review I have been trapped in a loading screen stuck at 99%. This is not an isolated problem because this seems to happen to all of my friends I play with as well.
Publicada el 18 de diciembre de 2024.
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2.6 h registradas (2.1 h cuando escribió la reseña)
It is clear this game was pushed forward to capitalize on the new Gladiator movie. Either way, I really hate to thumbs this down because this is one of the better gladiator games out there, but it is WORSE than the original. For a remaster, there is a lot of features missing. The biggest one was being able to buy gladiators remotely, as opposed to going to the market. The reason this is crucial is because the load times in this game is loooong. Like, GTA V online loading. I have spent a fourth of my playtime (being generous) in menus, waiting for the game to load. Often, it will also crash if I start clicking around my PC while I wait. I hope this will be improved before their next DLC launch, until then I have to not recommend this.
Publicada el 1 de diciembre de 2024.
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1.0 h registradas
Please give me Dynasty Warriors: Origins Empires. Please Koei.
Publicada el 24 de noviembre de 2024.
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69.0 h registradas (67.7 h cuando escribió la reseña)
This review is focused on the original mode. I've played this game for a sizeable amount of time. Ignore the hours, I played this on Microsoft Store, before it decided that I didn't own the game for whatever reason. So State of Decay is a mixed bag for me. I have never seen a game that I can confidently say that it is on the cusp of being the greatest game I have played. It is not reinventing the wheel, it simply does what it does very well.

Almost. It seems that in every category, it falls short of being where it supposed to be. For every good thing that is released, there is always something that holds it back. Bugs are an easy one. I think it is safe to say that the average player will encounter a jarring amount of bugs. Clipping through or onto objects, car soaring into the air or hitting invisible walls, weird co-op issues...

Speaking of co-op, don't. Don't bother with this. Co-op is worthless. Whoever hosts the game gets to do everything. Yes, you do get rewards for helping the host, as minuscule as those rewards are... but you'd be better off not doing so. Stamina and fatigue accrue on YOUR characters, meaning that once everything is said and done, those rewards you are reaping will be on a very crippled community. It's not like you can contribute much to the host's world, either. Or... even INTERACT with it. Can't use their facilities. Can't run off on your own. You can, but zombies will not spawn if you go too far away... oops, you've been tethered back to the host. If you do it right, you can cheese plague hearts this way.

Nightmare and below are not that difficult, in my opinion. This is a bit more subjective, but the only difficulty I had playing nightmare was trying not to caress an object with my car, as it would blow up on contact. Lethal was a great addition to the game! However, I don't feel rewarded for playing it, either. There is no achievement for completing it, and Undead Labs actually removed the stat tracker from survivors that you have, so I feel even less incentive to beat it more than once. I do wish they add this back as it makes my survivors feel purposeful. If you don't mind having no sense of progression (other than the boons), then ignore this segment. There is also artificial difficulty that does not account for balance. There are missions on lethal where TWO JUGGERNAUGHTS can spawn, and you are supposed to defend an enclave from them. How? Unless you are overly prepared... which you can't be, given the random encounter, you will not be saving that enclave. They will perish. Every time this mission activates, I just leave because it is literally futile to continue.

AI is probably the worst offender on this list. The other things are an inconvenience at best, but the AI is just garbage. Pro tip, crouch to make your enlisted survivor follow you. Otherwise, they WILL attempt to slaughter that horde you are running from. Juggernaught? No problem! ...Until said survivor obviously dies trying to fend it off. The AI does not change between difficulty, either. In lower difficulties, hostile enclaves are a joke to fight against. On lethal, they will snipe headshot you from miles away, leading to your character dying on the spot. Okay, so realism. Except, I cannot do the same thing to hostile enclaves. Unless I am packing a powerful weapon, those guys are getting back up because lethal difficulty, I guess? Feels very cheap.

This review has been leaning critical, but I am choosing to recommend the game. There is no game on the market that emulates the feeling of zombies as well as this game, and is the closest thing we will get to the Walking Dead. I am praying that State of Decay 3 will rectify these issues, or at the very least, co-op.
Publicada el 3 de septiembre de 2024.
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6.0 h registradas
It's a bit buggy and there is some balancing stuff that probably needs tweaking, but it is the best Esport simulator on the market right now, and it is not even close.
Publicada el 24 de mayo de 2024.
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Nadie ha calificado este análisis como útil todavía
33.3 h registradas (6.3 h cuando escribió la reseña)
There are still a few minor bugs that need to be fixed as well as balancing, but it is the best E-Sports simulator on the market right now and it is not even close.
Publicada el 24 de mayo de 2024.
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Mostrando 1-10 de 55 aportaciones