17
Products
reviewed
340
Products
in account

Recent reviews by TR1234

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
50.9 hrs on record (27.0 hrs at review time)
Good game. Been playing for over a decade and the steam version is bringing together so many quality of life features.
Posted 19 August, 2024.
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3 people found this review helpful
1,331.7 hrs on record (1,144.1 hrs at review time)
Good game. I see conveyor belts in my dreams.
Posted 25 May, 2024.
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No one has rated this review as helpful yet
222.7 hrs on record (26.7 hrs at review time)
Pretty good.
Scratches a nice itch I've had for a while, that cooperative FPS itch. Combining everyone's efforts into a galactic war also feels pretty good.
Posted 24 February, 2024.
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3 people found this review helpful
0.1 hrs on record
Not simulatey enough. Trains on the track will flip around to complete their trip. I'll try to explain.

If you build a single line with no loop and the train goes from it's starting station to the end of the line, the whole train will do a 180 and then go back the way it came.

I was suspicious when a hint told me that trains couldn't collide. So it's a train resource management games were the trains will flip them selves around to complete a trip and never collide with each other :(
Posted 13 January, 2024.
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2 people found this review helpful
1 person found this review funny
2.7 hrs on record
I really should have learned my lesson by now; I've played games like this before and they've never been fun.

They never show their full hand in trailers so I'll forget each time one of these games is released and get my hopes up that it'll be a good RPG. I'll jump in with high hopes, make my character, and plunge into the story. Very quickly I'll realize that I've been had, this isn't what I thought it would be and everything is terrible. This time though instead of slogging through 20 hours or so and feeling cheated, I returned it.

I think it's the walking, the characters, and the story.

On the Walking
Why in the name of god am I doing all this actual walking? Nodal travel systems are far better. Instead of exploring every nook and cranny manually, have a node for that location instead and spend resources there exploring it and rolling dice. Slay the Spire is an excellent example of a nodal travel system done right. Applying a similar system (one where you can revisit node) to Baldur's Gate would have made the travel more bearable.

On the Characters
I hate them all except for the cleric. They feel like Mary Sues... terrible self inserts. I want to remove and replace them with a band of faceless mooks or mercenaries or band of red shirts. Randomly generated characters with a bit of customization to interact with would be far better. The cleric is probably a Mary Sue too, but she's closer to my Mary Sue so It's less obvious to me. It's also highly unlikely that they got one character right out of all of them.

On Walking and the Characters
When I got to the druid camp and saw that it was filled with people to interact with and places to explore I was repulsed. Why would I want to walk around and talk to any of these people? Why would I want to talk to them at all? The first one I did talk to said they were closing up the place in 2 days. They clearly are isolationists so why should I care about them or interact with them? They're not weak or downtrodden, they appear to have a highly defensible position, and they're organized. Why would I bother helping them? They're all set. They can have their hole in the ground to themselves and I'll just go. And I did. I left behind all those plot lines, quests, and characters. Just kept on walking

A nodal system or a simple interaction menu would have been awesome here. All the characters and events that are out in the open and easy to get to can just be clicked on to interact with them. Interactions and dice rolls open up new interactions, quests, and plot. Instead I have to haul my ass all over this cave to talk to everyone? No thank you. I'll just leave.

On the Story
I only got about two hours in; I got the sense that my character was special somehow, but I didn't do anything to become special. It just happened as part of the plot. ♥♥♥♥ that ♥♥♥♥. I don't want to start special. I don't want to start as the golden child, or the prophesied one, or the anointed bearer of the mithril fart or the host of the special illithid parasite. I want to become special through my actions. I want to carve my place in a harsh world filled with madness. I want to play my character. I've only ever wanted to play my character.

One day I'll get to play my character and have my character's story, but not today and not with Baldur's Gate 3.
Posted 13 August, 2023.
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No one has rated this review as helpful yet
6.2 hrs on record (6.0 hrs at review time)
Game just doesn't have legs on it.
Posted 24 July, 2022.
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No one has rated this review as helpful yet
1,806.6 hrs on record (927.6 hrs at review time)
Just noticed I have 900+ hours in this game. It's good, it's really good.
Posted 26 August, 2021.
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1 person found this review helpful
22.3 hrs on record (22.1 hrs at review time)
This is possibly the best Zachtronic game. All puzzle, very little plot. Thoroughly enjoyed.
Posted 6 April, 2021. Last edited 2 May, 2021.
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1 person found this review helpful
0.2 hrs on record
Early Access Review
When I jumped into Learning Factory and saw the story boards that make up it's plot I was immediately reminded of another game, While True: Learn(). Sure enough, when I went to check the developer page I saw that it's made by the same people. SO, my caveat on this review is that I did not like WT:L() and I'm holding it against this game.

I'm a sucker of pixel graphics and I loved Factorio, the game this is biting, but I can not get into Learning Factory. It feels clunky, slow, and clumsy. The game play is locked behind a tutorial as is the gimmick of the game, machine learning. Since I can't abide the hand-holding and the clunkiness, and I'm sorry for not being specific here on what clunky is, I can't really recommend this game and I'll be refunding it.
Posted 19 March, 2021.
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A developer has responded on 27 Dec, 2021 @ 9:06am (view response)
1 person found this review helpful
21.0 hrs on record
Gave this about 20 hours of playtime. I do not recommend it based on how much I disliked the story.

Things I liked: The setting, my character, and running around with a sword.

Things I didn't like: The story, this Johnny Mnemonic looking dude, glitches, and shallowness of the world.

The shallowness and the glitches will eventually be fixed, these folks are not Bethesda, but they'll never be able to fix the terrible plot and awful characters. Having played the Witcher series, I was well aware of CDPR's poor performance in regards to story, however I had hoped that since I was making my own character I could at least play a well made RPG as my own person. Then along came this Johnny Mnemonic look like.

-----------------Spoilers to follow------------------

You character is co-opted by Johnny. They are told that they will become Johnny due to the McGuffin being a parasitic personality construct. I can tolerate a McGuffin that talks, but a McGuffin that slowly turns my character into another one of CDPR's terrible Gary Stus? No, no thank you. I play RPGs to play my character, not CDPR's. I don't want to play as a rock star super terrorist who is really good at whatever he happens to be doing and is loved by everyone and is also secretly troubled. That's a garbage character. He is a Gary Stu, someone's terrible insert character. I want to play as my terrible insert character, not someone else's. Co-opting a story about my character with their own terrible self insert is unfixable, it broke the game for me.

After Johnny Mnemonic is foisted off onto the PC, totally unnecessarily I might add, the McGuffin could instead be killing the PC without any sort of personality attached to it, I lost almost all interest in the plot. At that point I had already played more than the refund grace period for Steam so I stuck with it hoping that it would be okay. It wasn't. Johnny Mnemonic sticks around and talks and talks and talks. Absolute garbage.

The other point is that advancing the plot advances the personality take over, so why would I ever advance the plot? I could just do side gigs all day, in fact that's been these last couple days of play. This was my problem with the Witcher. Playing the game made things in the world worse, engaging with little side quests made things in that world worse. The moral choice was to not engage. It's the same problem with CyberPunk 2077, the more you engage with the main plot, the worse things will get. The only winning move is to not play.

I'm going to sit out on this game until a mod comes along that removes Johnny Silverhands from the story. I don't anticipate that this mod will happen so I don't think I'll play this ever again. I remain hopeful though as I probably won't be getting my money back.
Posted 12 December, 2020.
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Showing 1-10 of 17 entries