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A fresh newcomer dev team giving us a familiar yet solid take on the rouge-lite genre, Gunfire Reborn takes aim with solid art direction with fast paced challenging gameplay. It holds its own with the now thriving market of many like it but how far ahead is this now fully released early access title?

-/TOMBS, SPEARS, UFOS O MY!\-

The team who put this game together offered players with a clear take on an already established gameplay style. You begin each run with barebones weapons, skills and scrolls. Each aspect is nothing fully new to any seasoned vet in the field but the pure untapped mish mash of options lets your furry character ascend to godhood in so many odd and wacky ways. Why for me Gunfire holds itself so high in my head were the nice touches given to everything. The art has this low poly yet surprisingly detailed clean feel. Enemies for their respective zones have varying looks, attacks and a slew of oddly charming designs. Yes Gunfire added UFO’s in here too and it all feels like it belongs.

The zones themselves which you will be getting very acquainted with over many runs each have a nice contrast with one another. The beginning being a standard tomb with plain walls, basic torches and some fire traps along the way. The desert really helps the player get some fresh air with more open arenas to fight in. My favorite zone being the third, having the rainy fish village crawling with octo gunners, catfish soldiers and a giant frog warship. Gunfire Reborn is a treat to look at with just how well the art keeps the light hearted tone alive and well.

-/The Animal Pubcrawl\-

Gunfire Reborn has you picking from a wonderfully distinct cast of would be heroes. The main gimmick lies not within their animalistic features but skills only they can have. Bunny samurai with magical swords she can summon at will, fast swiping bird leaping into battle or a dog who brings on double the pain with twice the firepower. I found myself entrenched deep within the belly of gameplay options given when I find myself drinking a goblet to enhance a skill or modify another part of the kit to really find interesting and sometimes oddball ways of dealing out damage. Ao Bai, the resident dual wielding dog of death, can go with a fun full auto build. Maybe that won't suit you, if you get lucky explosive rockets filling the screen with that satisfying ding will suit better.

Not only does the game allow you to pick and upgrade the character mid run but an outer, less deep shell of the talent system too. After each run successful or not you may be collecting little bits of magic called soul essence. With this after each run you can spend it on basic things such as skill cooldowns, ammo supplies or more heavy gameplay changes such as etching weapons or scrapping old items for a bit of extra cash. I do wish the game offered more in the talent tree as grinding it out feels almost tiring and kind of empty with the progression.

Talents are not the only thing you are unlocking though, what kind of game would be titled “Gunfire” without its title stars?

-/Gunplay Reiterated\-

Gunfire Reborn has some of the most insane, wild and downright fun weapons I have ever used in a modern game in some time. To the basic fast firing minigun to a literal dragon wrapped on your wrist ready to spew fire at a moment's notice. You can even get a nice touch of melle oriented toys to swing around if you wish to. I only found a few weapons not to my own liking but with how many there are everyone should java a must pick with just the sheer variety on site. But just having a weapon is the beginning for you and whoever tags along, inscriptions are yet another side to this coin.

They can make you blast our faster amounts of bullets, slimb numbers with crits or just decide you get to fire two shots at once on most weapons, double firing rocket launchers. It is easy to see the clear comparisons to the larger than life Gearbox owned franchise with the guns yet Gunfire doesn’t try too hard in just duplicating the winning formula. Every gun still plays as it should without a huge reliance on bloated stats needing to drop with increasingly rare crits or magazines. You can just pick up a weapon and have it function as it would be with a nice dash of magical properties that help it do more of what it does.

-/A friend in need\-

Gunfire Reborn has a lot to offer in the Coop space that has been lacking in recent years. Quick fast paced gameplay for up to 4 players. Average times of 45 minute games and a very forgiving selection of difficulties as well. You are not even required to play with 4 people to get the most of Gunfire, the game just gets even more crazy with each player added. The downside of a game such as this is how punishing death can be still. Dying in coop can mean you could be waiting with nothing to do for some time. Reviving players is only possible with the randomly spawning shop keeper or after a boss is killed. Meaning those who got unlucky can be left unenthused to continue or bored watching slightly janky third person models run around.

If you are unable to find friends you can also try out your hand at matchmade games. There is a barebones experience with this, text chat along with voice chat helps with communication. The biggest problem takes place on the menu with how some game mode and difficulty have wait times up to 10 minutes or beyond. But if you are used to longer queue times this should not be an issue.

-/Final points\-

Gunfire Reborn has so much potential in becoming the next big fast paced coop shooter people are looking for. Following some of the stronger gameplay trends in the modern age and refining them to suit its vision. Strong art direction helps establish this vision more, giving off enough delight for the eyes and ears. With some minor gameplay hiccups involving odd third person animations, off putting death penalties and a progression system left a bit too bare. I still can’t find an excuse not to pick up a quick run and smile along as I toss a grenade at my enemies so that my handheld mortar can finish the job. I will see myself playing this game for some time hoping for even more to come with such a promising development team.
Publicada el 29 de noviembre de 2021.
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852.8 h registradas (41.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
F U N
Publicada el 30 de junio de 2019.
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63.3 h registradas (61.2 h cuando escribió la reseña)
RIP AND TEAR!!!!
Publicada el 29 de junio de 2017.
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A 2 personas les pareció útil esta reseña
22.3 h registradas (1.7 h cuando escribió la reseña)
For this game was all me and my brother played back when I didn’t even know what a computer was, but now here I am reliving my childhood with millions of other people and I can say that the transition from original XBOX to PC was a good one and for me the game still holds true to be one of the defining moments in the franchise gaming wise it has some of the best vehicle combat around and the gunplay is still extremely smooth, play as your favourite hero and even take part in epic space battles that rival Crimson Skies level of dog fights and if that doesn’t seal the deal then nostalgia will and for me its ten dollars that I am very proud to spend on for a game that truly deservs it even with the age it is still one of the greats in my game library.
Publicada el 28 de febrero de 2013.
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185.1 h registradas (176.0 h cuando escribió la reseña)
RTS and FPS with AVP like gameplay but better, now trust me it is the best game i have played from 2012 just get it like go to the store and buy it i want everyone to play this game
Publicada el 16 de enero de 2013.
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1 persona ha encontrado divertida esta reseña
321.4 h registradas (178.0 h cuando escribió la reseña)
At first you start off looking around and saying "Man this game seems lke every other RPG" only after noticing that you have just noticed that you have been playing for over 10 hours and still have much to do

-Warning-
IF YOU HAVE A LIFE AND YOU ENJOY IT DO NOT BUY THIS GAME IT WILL MAKE YOU WANT TO KEEP PLAYING FOR HOURS AND YOU MAY NEVER SEE THE OUTSIDE WORLD AGIAN YOU MUST MAKE THE CHOICE
Publicada el 16 de julio de 2012.
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Mostrando 1-6 de 6 aportaciones