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Senaste recensioner av Thndr

Visar 1–9 av 9 poster
Ingen har angett att denna recension är hjälpsam ännu
12.0 timmar totalt (10.0 timmar när recensionen skrevs)
Early Access-recension
It's a great first person Dungeon Crawler.

I highly recommend playing this game out to also get used to the Steam Controller in first person games as it provides a slower pace but still requires skill and action when in combat.
Upplagd 26 november 2016.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
0.0 timmar totalt
This controller is amazing. Like many games that receive updates, this controller is designed to have more enhanced capabilities added far outside the initial launch. This means that you don't have to buy a Steam Controller V2 in a year to get more features...barring any major breakthroughs or alternative designed controllers.

Loved it since I received the first batch in Oct'15, but the only issue is lack of desktop support for configs and stuck with big picture to config.
Upplagd 12 januari 2016.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
217.6 timmar totalt (74.0 timmar när recensionen skrevs)
Early Access-recension
Good game, if you liked the original this is worth playing for the old Early Access fee, let alone Free (which it just updated to)

All the DLC currently is cosmetic stuff, so you gotta play to get good equipment.

What's the worst that could happen? (beside crippling addiciton)
Upplagd 14 oktober 2015.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
136.9 timmar totalt (73.8 timmar när recensionen skrevs)
Fun voxel game for what it does. Simple gameplay but still entertaining.

Promises more content and user generated content as well.
Upplagd 20 juli 2015.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
6 personer tyckte att denna recension var hjälpsam
0.3 timmar totalt
Played the android version a bunch from early on. Great and simple roguelike.
Upplagd 30 maj 2015.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
48.9 timmar totalt (25.6 timmar när recensionen skrevs)
Early Access-recension
DAT is a very promising game in Early Access that has a lot of potential and is fun to play, combining the addictive competitive/completionistic drive of a timed course run with the auto-generation based off from your music. While the concept of using music is similar to AudioSurf, the mechanics provide a different core gameplay experience that is enjoyable in a different way closer towards trackmania and other course speed runs.

I am hoping for more themes/environment and track styles myself but time will tell.
Upplagd 22 maj 2015. Senast ändrad 24 maj 2015.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
32 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
1.3 timmar totalt (0.5 timmar när recensionen skrevs)
Early Access-recension
A good MOBA that separates itself from DotA much like League does but in it's own focus to improve the player experience.
A system that instead of leveling a profile lets you craft special effects for the items you buy in game, Unique heroes as well as a promised focus on more PvE things/scenerios make this MOBA bring something different to the table. It was designed from early on with the issues that most MOBA games have, notably the player experience ingame as well as from the community as a whole.

They seem to have hit within a balance of skilled gameplay and encouraging mechanics in dealing with mistakes in game, as well as other players hostility.
There is out of combat regen which kicks in after being out of combat for a while, and increases the regen if you're under a tower. This makes it not only that you can switch lanes and be at higher health when arriving at the other but makes it more forgiving when barely escaping death. Because the reward of escaping is your life, you can't do much if you're not healed and going back to base denies you XP. That along with the passive Bonus +XP Pool that every player gets it allows teams to make comebacks and thus reduces hostility by friendly players. (That is not to say players hands are held. If you keep making mistakes and get killed you will be further behind and thus more likely to lose, especially if you're outclassed).

Speaking of the chat the Emotive command for MIA (/mia [top/mid/bot]) makes it so you can spend an entire game not typing anything into the chat, and ignoring all but the important stuff. It's impossible to talk to the enemy team until the end of the game. With a Commend screen showing up at the time of game over with an obvious but smaller red icon for report, the game encourages you to rate your team. This along with the fact that the scoreboard is after you exit the game screen means most people hit the buttons then leave to see how well everyone handled themselves and that screen also doesn't have a chatbox.

With how they've handled the item system, couries, and other minor touches to make the type of game more inviting, I can't wait to see how they expand the unique aspects of the game.
Upplagd 9 april 2015.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
9 personer tyckte att denna recension var rolig
0.0 timmar totalt
Wanted to find sailors
None to be found
Upplagd 20 januari 2015.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
50.7 timmar totalt (50.6 timmar när recensionen skrevs)
This game making software has easy learning curve, but a difficult mastery curve. This makes it great for beginners, hobbyists, and professional game developers. This free version has some limitations, but can be used to make functioning games or mechanic prototyping.
Upplagd 27 juni 2013.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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