15
Produkty
zrecenzowane
364
Produkty
na koncie

Ostatnie recenzje napisane przez użytkownika Rekkk

< 1  >
Wyświetlanie 11-15 z 15 pozycji
Według 11 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
1,868.4 godz. łącznie (792.6 godz. w momencie publikacji recenzji)
I really want to like this game. I really do, but it's just not good, especially compared to other BR options, it's just not worth the money. The game had so much potential, but the devs screwed it up. I gave this game so many chances, and then they add a $10 battle pass thing. It's stupid. I already paid 30 dollars for your poorly optimized buggy game, and then instead of fixing it, you add something that should be free and charge $10 for it. The net code is absolute garbage, on my screen I can shoot a guy in the face 10 times, and server-side he won't take damage. The countless bugs can be annoying or game-breaking, making you lose to something that isn't your fault. The game can be fun, but most of the time it isn't. I really wanted this to be a good game, I was a huge fan for a long while, but it's just not good. Spend your money elsewhere.
Opublikowana: 15 października 2018. Ostatnio edytowane: 24 grudnia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 11 osób ta recenzja jest przydatna
518.7 godz. łącznie (93.3 godz. w momencie publikacji recenzji)
This is an excellent finish to the rebooted Tomb Raider trilogy, that will give fans of the first two a satisfying conclusion. And for anyone who felt there wasn't enough old-school actual tomb raiding this has much more in the way of that, with a lot of challenge tombs that are meatier in content this time around. All of them have great design, nicely judged puzzles, and are longer to finish than the relatively bite-sized ones found in the previous games.

The developers haven't really changed things too much just doubled down on that aspect, and then given Lara some enhancements in combat. Doing stealth attacks is required on the harder difficulty levels, as Lara is fairly vulnerable and enemies can be quite punishing. The option is there to go all guns blazing (bar one sequence where stealth is enforced) but ammo is relatively limited, and you can be quickly cut down if you're careless.

They've finally found a really good balance between the Tomb Raider of old, and what it is now. Platforming, puzzling, slick combat, and several impressive setpieces round off IMO what it should be in this day and age. Throughout the game, all of these elements are evenly spread out, and each has been given a high level of polish.

On the gameplay front, this is great and has plenty of content. It took me 40 hours, and I still had several tombs unfound at the end. I don't understand why some reviews are saying it's too short - they must have played it on one of the easier difficulty levels, where there's a lot more handholding by the game.

You can remove all of the guidance, and automated actions such as having a longer time to grab ledges, etc, and increase the challenge in combat. This, in turn, gives more incentive to find the optional quests and get their XP rewards/bonus items to give Lara an advantage. And so, y'know you get your money's worth. If someone sticks it on easy and then whinges that there's no challenge, well, I don't have any sympathy. That's not on the developers - that's on them for being a bit rubbish.

If there is one element that I wouldn't be too enthusiastic about, then it's the story - or, rather, the storytelling. The plot is...okay, the level of writing is...iffy. The dialogue isn't badly written (it's average, and gets the job done), and I'm not one to go into all that "white savior" load of testicles that some SJW reviews have had a go at the game for, but having people in Peru speaking perfect English and using modern terms doesn't work for me.

It makes it more accessible, yet I would rather have authenticity (have Lara speak their language and translate the dialogue) than this simplistic, jarring alternative. Considering that some of the people Lara encounters live in a hidden city, and have never met modern civilization, it's weird when they use words like "wow", and weirder still that some of the dialogue isn't in English and gets translated into subtitles. Is there a hidden tribe of people where some speak perfect English, or what?

Other than that this was a great game, and gets a big thumbs up!
Opublikowana: 16 września 2018. Ostatnio edytowane: 24 grudnia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 9 osób ta recenzja jest przydatna
5,007.6 godz. łącznie (938.7 godz. w momencie publikacji recenzji)
A tactical shooter centered around either attacking or defending a structure may not sound unique or new, but Rainbow Six: Siege really takes that idea and expands on it in amazing ways.

RS:S is a continuation of Tom Clancy's Rainbow Six saga and the story is much of the same you'd expect in a game like this, but it does the job: an international terror group is attempting to cause as much destruction as possible for reasons unknown and you're part of an elite counter-terror team tasked with stopping them. You can get your bearings with the tutorials and after that, several single-player missions expand on the game's features. Both the tutorials and single-player missions are invaluable to learning the game and the various maps that you'll encounter in multiplayer. You can jump into multiplayer at any time, but it's not advised to do that right off the bat.

The loadout available to you in multiplayer is based on the Operator you choose to play as - unique characters unlocked with Renown, a form of game currency that you earn by completing the tutorials, single-player missions, or multiplayer matches and specific objectives and actions between the three of them. There is a microtransaction alternative to Renown points but worry not: you earn more than enough Renown points through regular gameplay. Each Operator also has a special piece of equipment unique to them and there's enough variety to make them all useful in their own ways. You can also play as the generic Recruit character with access to default equipment.

As mentioned before, RS:S is centered around defending or attacking a structure to disarm bombs, rescue hostages, or simply kill the opposing team. However, what makes RS:S special is the means and methods the game provides to you to carry out these objectives. Nearly everything in the game's environment can be destroyed or damaged in some way, creating endless tactical scenarios: you can destroy the ceiling to swoop in on an enemy team, trade fire between destructible walls, breach doorways and destroy barricades obstructing your path, deploy ground-based drones to suss out enemy positions - the possibilities are endless. On the flip side, the defending team can set up a plethora of traps, barricades, and other obstructions to impede the other side, all the while having access to various surveillance methods to keep a close eye on the going-ons of their base. The unique Operator characters on either team make use of EMP grenades, sticky gas bombs, deployable manned turrets, heartbeat detectors, and much more. But remember, slow and methodical is not how you want to play this game - reminiscent of real-life breaching tactics, you're expected to be fast and decisive!

The environment is the true star of RS:S. It can mean either life or death depending on how a team decides to use it and can be shaped to each individual players' whims, and that is what makes RS:S special.

Absolutely recommended.
Opublikowana: 30 grudnia 2017. Ostatnio edytowane: 24 grudnia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 7 osób ta recenzja jest przydatna
Według 4 osób ta recenzja jest zabawna
455.2 godz. łącznie (78.5 godz. w momencie publikacji recenzji)
Those early reviews made me very skeptical, but I can assure you , this game is worth the price of admission. The story itself is ok, definitely better than the most recent ACs. However, the character Bayek is extremely well developed, and you will care more about him than the actual overall story. What's most incredible about the game is the open world itself, filled with details to the brim, creating one of the largest and beautiful open worlds I've ever seen. I'm spamming F12 left and right. The sidequests, although not Witcher 3 level, are clearly higher effort, and each have their own little stories and unique gameplay elements.

Most people complain about the combat, but I feel like not only is it really good, its also very challenging and different, depending on the type of weapon you're using. The parkour is extremely smooth too, utilizing everything they've learned from previous ACs and piling it all into one game. The naval combat from Black Flag returns as well. There's just so much stuff to do, and this time, it's not a repetitive grind filling the map. I feel like Ubisoft has really outdone themselves here. 9/10
Opublikowana: 30 grudnia 2017. Ostatnio edytowane: 15 grudnia 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 9 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
3,382.7 godz. łącznie (1,201.0 godz. w momencie publikacji recenzji)
Recenzja CS:GO
I don't think Valve consists of any intelligent being anymore, they were terrible even before, but this update is just a proof that they are actually worse than EA, because EA can make good games from time to time. Valve cant even make an anticheat system that works.

F2p with VAC not even being any threat to them means there's gonna be a lot of hacks, gonna be unplayable in no more than two weeks, there's nothing holding you back from making a new account on steam and spinbotting, so go on. Any cheater cant be as dumb and useless as valve has proven to be.

Another thing. Nice. Prime status and some ♥♥♥♥♥♥ skins worth 0.50eur max as rewards. Coolio.

Valve, if you want to save at least a tiny bit of your honour, let people who played the game prior to f2p update get a refund worth all the money the game has costed.

Or make that♥♥♥♥♥♥BR f2p available thing, along with casual, and competitives leave to people who will buy the game (or the prime status).

I doubt you'll do anything, I doubt you even care, but shows how good of a company you are.

To be worse than EA is quite an achievement, congratulations, have a good day.
Opublikowana: 22 listopada 2017. Ostatnio edytowane: 22 grudnia 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
< 1  >
Wyświetlanie 11-15 z 15 pozycji