15
Products
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360
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Recent reviews by Rekkk

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
1.9 hrs on record (1.0 hrs at review time)
Game connection is pure ♥♥♥♥♥♥♥. Actual waste of time and energy and also oxygen.
Posted 11 June.
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8 people found this review helpful
1 person found this review funny
348.4 hrs on record (148.0 hrs at review time)
Assassin's Creed Syndicate is the last of the OG AC games and probably the weakest one in the series as I had to think about whether to recommend this game or not.

The game feels like a downgrade from Unity. They took out everything great about Unity, the immersive environment, character customization, the murder mysteries, engaging side stories (there are some in Syndicate but they aren't as good), and a somewhat engaging story arc for the heroes of the game.

You don't feel as immersed in the Victorian setting. Both the protagonists and the antagonists feel very bland, and leave you with an overwhelming "meh." The "charm" of the Frye twins wears off fast since the main story feels diluted.

The WW1 side mission line isn't very engaging from my experience, but it was a good addition to the game!

The depiction of gang warfare and the bad guys as "a rival gang" is comical. It's like they were voiced by the same people behind LoTR's orcs and goblins. Some classic lines include:
- "You killed my friends, now I will kill you!"
- "I'll spill your guts!"
- and general grunting.

Now for the DLCs:

Jack The Ripper DLC however was quite enjoyable, it presents a more serious tone, there's a slight sense of mystery about Jack's Identity, the Fear Takedowns are excellent, and being able to play as Jack the Ripper was slightly unsettling cuz I don't want to control a serial killer but it presented some good moments of the narrative. Jacob and Evie are also a lot older and wiser and not clowns anymore which was great. The Sherlock Holmes Series-styled investigation sequences were also well made.

The Last Maharaja DLC is just terrible with the dumbest AI and some of the most terrible mission designs in the game.

The Dreadful Crimes is the 3rd and final DLC for the game and IS NOT included in the season pass. This DLC goes further into the Sherlock-type Investigations and TBH they are really interesting, it's nice overall but the fact that it isn't in the season pass is still quite bad.

The only way I can recommend this game is either you are a hardcore fan of this franchise like me or you want to have a virtual tour of London during the Victorian era.
Posted 1 August, 2022. Last edited 12 August, 2022.
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18 people found this review helpful
1,006.1 hrs on record (77.2 hrs at review time)
Assassin's Creed Unity, the game that changed the Assassin's Creed franchise forever!

Step into the boots of Arno Dorian, an Assassin in Paris whose childhood best friend and later lover is the daughter of the Grand Master of the Parisian Templars in Assassin's Creed's take on Romeo and Juliet. As the French Revolution tears the city apart, engage in the most intense chapter of the Assassin-Templar war yet, with both factions fighting to steer the revolution in their own desired directions.

This game was supposed to be a love letter to everything that makes the Assassin's Creed franchise great. It has the deepest customization options of any Assassin's Creed game. Customize Arno's gear and weaponry to perfectly fit your playstyle. Are you the one to charge in with a heavy ax and bury it in the nearest enemy's skull? Are you the one to swiftly and gracefully assassinate multiple enemies at once in a cloud of smoke? Or are you somewhere in between? Unity allows you to create a perfect build with your favorite color and gear pieces to set yourself apart from the other hooded rogues that populate Paris.

Assassin's Creed's assassination missions are brought to new heights with a system called "black box" assassinations. These are sprinkled throughout the single-player campaign and all allow for multiple different ways to assassinate your target, meaning they never play out the same way. There are opportunities to steal keys to a building for easy access, distract a gala with a firework show, block chimneys to create a smoke screen, and other opportunities to help make each time you play the mission differently. If the right conditions are met, you can perform a unique kill that comes with a cutscene which makes the kill all the more satisfying.

What sets this game apart from the others is it includes multiplayer co-op. With up to three friends you can take on special co-op missions that involve Arno in key events of the French Revolution. These are the most fun for me, as playing with others enhances the experience. Even so long after the game was released you can still find people playing this, don't be picky about which mission you'll be playing and you can still find matches.

The combat system takes getting used to, especially if you've played the games that came before it where you simply blocked an attack and then counter-killed the enemy that just attacked you. Those don't exist in Unity unless you are at a significantly higher level than your adversaries. The parkour system is easy to learn but hard to master, so keep practicing with it and you'll be doing some of the best parkour that the franchise has to offer.

Some things that still kind of irk me about this game is that they've removed some features from previous games that I think would have enhanced this game, such as whistling, being able to move bodies, being able to use enemies as a human shield when you're about to be shot, and being able to hire groups like prostitutes and mercenaries to help achieve your goals.

I'll admit it took a while for me to like this game, and its disastrous launch set Assassin's Creed as a franchise on the path it is currently on that ultimately culminated with what we now see in Assassin's Creed Origins, Odyssey, and Valhalla. All the game mechanics are a bit difficult to get the hang of at first but once you do, you'll be seeing some of the best of Assassin's Creed. Almost all of the bugs in the game have been fixed since launch, and it is a much more refined experience. I would even dare to say that in its current state, this is one of the best Assassin's Creed games ever made.
Posted 28 June, 2022.
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26 people found this review helpful
53.7 hrs on record (19.8 hrs at review time)
David Cage's Detroit: Become Human is an excellent, but outdated game. Cage created this game intending to provide the player with multiple attempts to experience different emotions. Although many may assume that the game is meant to be projecting a political message, this game is meant to serve as a warning for what our future could potentially become.

Detroit's story offers memorable as well as relatable characters and scenes, which feature excellent acting from pretty well-known actors. Although I do not believe that androids are living beings, I always find myself rooting for each of the android characters. You will be able to play with three characters, which provide the player with different pacing, but ultimately converge with one another.

However, the gameplay may either be an acquired taste or hated by some players. There really is not much play control here, and most actions are carried out with the use of quick-time events, moving your mouse as well as pressing a series of keys. It does get boring, especially on a second run. It is a bit disappointing as there were some notable sections where the player could have been given the ability to control their character movements more. The game is pretty cinematic, but it does feel lacking in gameplay and does seem a bit outdated with its extensive uses of QTEs.
Posted 14 August, 2020. Last edited 24 December, 2021.
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26 people found this review helpful
3 people found this review funny
117.5 hrs on record (56.5 hrs at review time)
Hellblade: Senua’s Sacrifice isn’t Ninja Theory’s biggest game, but it might be one of its best. The game takes you on a journey into a savage Viking heartland with Senua, a Celtic warrior struggling with trauma & psychosis. It focuses on psychological character study, following the quest to enter hell and reclaim a loved one’s soul. It’s driven by fantastic acting, both from the voice actors and by Senua's character model. Hellblade is brave for tackling psychosis so directly and braver still for pouring so much of its efforts into its narrative. It’s unlike anything else you have played, and for that reason, it deserves a slice of your time.

The game triumphs equally as an action/hack & slash, mythical quest, and psychological character study, bringing together some amazing visuals, great performances, beautiful sound, and ingenious design. It’s short-lived but perfectly paced with a blend of action and puzzles that grow in richness and complexity as the game goes on.
Posted 3 July, 2019. Last edited 24 December, 2021.
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21 people found this review helpful
6 people found this review funny
97.8 hrs on record (22.9 hrs at review time)
Yet another ambitious Call of Duty title, where Sledgehammer learns from the miserable fate of Infinite Warfare and so-called brings Call of Duty "back to its roots", returning to the good-old-fashioned World War II with boots-on-the-ground gameplay mechanics.
To be fair, COD: WWII, like last year's Infinite Warfare, is a well-developed piece that addresses a lot of the challenges that a Call of Duty title faces, and brings a lot of fun gameplay experiences to the table. There are, however, still a lot of problems that Sledgehammer has unfortunately and fatefully fallen into.

The traditional campaign returns with a focus on a singular storyline revolving around a unit of U.S. Soldiers. It is definitely worths a playthrough and is emotionally impactful both on the protagonist's personal story and his unit and brothers as a whole. It also features some nail-biting missions with espionage, stealth mechanics that bring people the old "Ghillie Up" vibes. The only thing that I might consider a drawback is that the new supply mechanic where you acquire certain items from teammates, including health packs, feels quite unnatural and may disengage you from the flow of heated battle. I would personally describe it as an unsuccessful attempt to change up the core elements of a Call of Duty Campaign. Other than that, the Campaign mode is very enjoyable to play.

The boots-on-the-ground combat, of course, is a key promotional aspect of the Multiplayer gameplay, something that a Call of Duty title always needs. The WWII MP is a good recovery from the extremely chaotic Infinite Warfare game, where a balance-paced battle returns thanks to the WWII background. Overall the weapon balancing is acceptable and weapon variety has not been hugely affected despite the WWII setting, unlike the latest predecessor Call of Duty: World at War. The competitive flow of the game feels quite natural and not forced by unnecessary elements like specialists, game-changing killstreaks, etc. And the new addition of the War Mode brings a brand new experience of Multiplayer gameplay to the game, with very objective-oriented mechanics implemented. It feels like a fine combination of the Campaign Mode and the Multiplayer Mode and is great fun to play. Overall, I didn't play a lot of Multiplayer in this game, but it feels rewarding and satisfying to grind the game, and is a great way if you would like to kill some time.

Now onto my specialized aspect, as always, the Zombies Mode which is now implemented in all Call of Duty titles developed by the three studios. So it is reasonable to do some comparison. The Nazi Zombies Mode is a fascinating piece. It starts up with a huge emphasis on the horror aspect of a Zombies game, creating an excellent atmosphere of absolute horror and mystery in the first installment The Final Reich. The wave-based gameplay is very naturally implemented with a well-constructed objective flow, giving players the awareness of progress that has not been hugely addressed in Treyarch and Infinity Ward Zombies games, which is very unique and engaging to play with. The Easter Egg or Main Quest is very well-designed to work with the story, despite a few gameplay-wise drawbacks. The progression system that ensures replayability is also a surprise with how well different classes options tend to function and affect the gameplay, that, is also despite a few problems that later is addressed. For hardcore players, the game also provides character-unlocking challenges that, in different degrees, may challenge a few slayers. To conclude, the Nazi Zombies game mode starts up really strong and has many unique features that other developers can definitely take note of and use to refine their respective games.

Overall, the WWII game of 2017 is a good rebounce from the underperformed Infinite Warfare. Seasonal events, community challenges, developer updates keep the yearly circle very well alive and exciting to be part of. Although Sledgehammer as a studio has yet to find its roots as a standalone title developer, WWII is definitely a step in the makings and is a worthy buy if you would have the time to invest, or even just to occasionally try out the spicy Zombies maps.

I would give a rating of 8/10 for this game.
Posted 6 January, 2019. Last edited 24 December, 2021.
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43 people found this review helpful
5 people found this review funny
271.4 hrs on record (75.8 hrs at review time)
This is a visually stunning story-driven adventure that takes everything that was good about the 2013 game and enhances it. Graphically realistic with a smooth PC-port that has a couple of glitches, but great performance overall. The amount of detail in the background and setting is impressive and immersive whilst seamless integration between cutscenes and action really pulls you into the environment. In short, it looks flippin' awesome.

The controls are smoother than before, with even more climbing, jumping, and in my case, excessive falling. Combat is reactive, and the bow a viable weapon choice - so much better than previously, with added stealth and distractions like a ton of different types of arrows and explosives. The upgrade and crafting system is relatively simple but gives a feeling of growing power as you progress and makes it worth hunting down those extra resources. Puzzles are complicated enough to make me feel smart, whilst not so challenging as to leave me frustrated, and there are an absolute ton of collectibles for the trophy hunters. It starts incredibly linear, but branches out more after the first 60 minutes of gameplay, giving you the option to take on side quests, hunt for collectibles, tackle optional challenges and puzzle tombs, or progress through the main story. Of course, a game like this is always going to be fairly linear overall, but there are enough optional things to make it feel like you have an element of choice and discovery. Oh, and remember those QTE events that were everywhere and annoying as hell? Yeah, they're gone!

The story is decent. It's not breaking any boundaries - but I wouldn't expect it to. It's the origin story of the most famous bad♥♥♥♥♥adventuring lady in the gaming world, who seems destined to save the world and grab some loot along the way. It's what you would expect, a mixed match of legend and history and it works really well. Some of the dialogue and voice actings are top-notch, and some of it leaves a lot to be desired, but even when I'm groaning at the lines or yelling at Lara to stop being so dumb it's still a super fun action-adventure to play, and that's the important bit.

Overall it's a well-crafted balance between story, exploration, brains, and action. For me, it's been a thoroughly enjoyable journey, but hell, if for some reason you hate Lara, you can enjoy the visceral entertainment of even more death scenes, over and over. Enjoy!
Posted 1 January, 2019. Last edited 24 December, 2021.
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30 people found this review helpful
2 people found this review funny
288.8 hrs on record (79.6 hrs at review time)
Wildlands has its issues but I think the good outweighs the bad. Graphically it’s one of the best-looking games on the market at the moment, almost photorealistic at times. The draw distance is amazing, flying in a helicopter and seeing trees, roads, and towns kilometers away is great and it makes the game world feel massive in scope which it already is but it’s nice to actually be able to see how big it is physically without things popping in from the distance. The game has the Ubisoft formula where the map is cluttered with all kinds of things to extend the length of the game and it’s to a massive extent in this game because the map is so huge. There is an abundance of side missions, upgrades, and collectibles in each area/region of the map-making this a really long game. A lot of the game is collecting weapons and weapon mods, skill points, and doing side missions which make the game feel like its on autopilot mode at times but because I played in the coop it lessened that feel quite a bit because we often found our own way to keep the game fun. I think this is a really good coop game because there is a lot of ways to cooperate and play the game together like the way you approach missions together or the way you navigate around the world together. The game also has that unpredictability and randomness feeling that open-world games often do which leads to a lot of fun, weird and unscripted moments.

I think the gameplay is pretty good overall, the shooting feels great, headshotting feels great, especially with a sniper, and syncing shots together with your coop mates is awesome. The game feels really satisfying when you complete a mission in stealth but it’s also fun to just go loud at times and I love the amount of equipment and customization that’s available. The vehicles feel and handle pretty good, the animations are good but the transitions between first and third person and changing between the two when aiming can take a while to get used to, and even when you are used to it it’s not exactly a smooth tradition because you have to aim down the sights first before you can change perspective and then once you do you have to check if you have to change the shoulder position of your character, doing this while in a gunfight can feel pretty clunky.

I like how challenging the game is overall and how relentless the enemy ai is but there are times where the bulls*it meter goes up like an enemy having perfect accuracy from a hundred meters away while dual-wielding uzi’s. We started saying ‘I got lasered at times when we got downed because sometimes the enemy feels like it's shooting lasers at you that can’t miss, it can get pretty annoying. Overall if you’re looking for a coop game to play with the boys this is one worth playing through and one that you can spend a lot of hours in.
7/10
Posted 1 January, 2019. Last edited 24 December, 2021.
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14 people found this review helpful
3 people found this review funny
1,100.2 hrs on record (44.3 hrs at review time)
Continuing the story from WAW, BO1, and BO2. The time is set in the future, 2065. All the sci-fi stuff is fantastic in both appearance and functionality. Generally, the main menu is fabulous. You may admire your own character in the menu backgrounds. And you can locally play with friends on split-screen! (Support both vertical or horizontal split) This is very cool if you want to play together locally.

The game breaks into 3 big modes: Campaign, Multiplayer, and Zombies. In BO3, all these modes are quite decent individually. Moreover, all 3 modes are well connected. Such as, in Multiplayer mode, you may use the camo which was previously unlocked in Campaign mode. Most of the unlocks and customizations are shared in all 3 modes. And in each mode, you have your own progress. They all have levels, achievements, and statistics separately. Besides, all 3 modes have multiplayer which means you can play these modes with friends! Campaign and Zombies mode both support COOP up to 4 players.

Another awesome part is the customizations and the media community. Most of the FPS games (such as the Battlefield series) allow players to decorate their guns with camo. And also have custom Emblems for creative players to show themselves. In BO3, each custom Emblem support up to 64 layers. Which means you could create almost anything you want. Furthermore, you may also fully customize your weapons with "Camo" and "Paint Job", even "Clan Tag" or "Kill Counter" if you got prestige. These customizations are not only for you to please yourself. You can upload your sick guns the to in-game media community. All the BO3 players could see your works and rate them, even download them if they like them. So the customization and social functionality are quite robust in BO3.

BTW I have over 1k playtime on another account so don't judge me!
Posted 18 October, 2018. Last edited 24 December, 2021.
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Showing 1-10 of 15 entries