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Recent reviews by ๖ۣۜZÂÑTÅ CLÁWŠ™

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26 people found this review helpful
1 person found this review funny
1,892.8 hrs on record (1,787.0 hrs at review time)
Early Access Review
Regrettably I spent way too much time playing this game, and if you're looking for a casual survival-rpg stalker type game than I urge you to move on. I'll try to keep a lot of this brief since a lot of it is covered in other reviews, but i'll bullet point a majority of this game's issues.
* This game is slow and boring - until it's not. A large portion of the game is spent running very long distances (often measuring several minutes in real life). This is only broken up by running into anomalies placed in very scummy locations, or, more likely, by being shot by another player. Dying will send you back to square one.

* PVP in this game is extremely unbalanced. While weapons claim to have "levels", ranging from 1-4, you can essentially place them into 3 categories; Unusable, you can make an effort, and usable. Essentially, due to the way accuracy and penetration work, several guns (such as the starting pistol or the AKS-74U) have impossibly bad accuracy and will often fire way off to the side, making them unusable at any range further than around 10m and even if you do hit, the low penetration means you've dealt extremely low damage. Other guns, ones you can at least try to make an effort with, such as the AK-74, the Uzi, Makarov, or PPSh-41 for instance, may be decently accurate and seem to do decent damage but due to the way penetration and bullet resistances work you will likely be doing virtually no damage. Lastly, there's usable guns; these are guns with good penetration and accuracy and SURPRISE- they're basically all the very high tier, extremely expensive, endgame stuff you'll spend real life WEEKS grinding to get unless you spend -actual- hundreds of dollars on the game.

* Quests are boring and often barely have anything to do with....anything. The game starts with a guide of yours betraying you and stealing a stupid looking donut artifact. What is your character's next plan of action? You get to Liubech, the starting town, and proceed to....join up with a military force and/or local gang? This is just to leave the city though and not to find the guide, which leads you to the outskirts of Liubech where you....help a comically bad chef make dishes that give everyone food poisoning? I understand the desire to have subquests or entertaining characters, but this is trying to be a STALKER-clone and...this is the kind of quest-line you're putting forward for the players?

* Grinding in this game will affect your mental health if you focus too much on it, genuinely. The best ways to grind are to get monster loot or camp weapon crate spawns. I'll briefly describe both. For monster loot, you have to kill the monster (or monsters), then proceed to spend around 8 seconds (closer to 4 if you spend a TON of skill points to reduce the time) just to "skin" the creature - at that point it's up to the RNG gods (and if you have skill points invested in getting better loot from monsters) if you get anything valuable, so you'll typically wind up with something around 100rb-1,500 rb (and a good weapon like an AK-107 will run you 90,000,000rb). During the monster looting process you are locked in place and cannot dodge, shoot, heal, or defend yourself - but any random player (or russian who dislikes non-russian players on the US1 server for some reason) certainly can shoot, and they will probably take the opportunity to kill you. Congratulations, you wasted your time and they get a bunch of your loot. For big money you can essentially pull lottery tickets by waiting for 15-30 minutes at a time inside cramped and dark apartment buildings to run a LESS THAN 1% CHANCE of rolling the gun/armor drop pool. This does wind up often getting you large payouts - if you run that drop pool you can regularly get upwards of 100,000 from just looting one container. The only problem... Plenty of these are camped throughout the day by high tier players who will without a doubt instantly kill you. Not only that, but there's typically only 1-2 of these containers per apartment.

* Hackers are a MAJOR negative to the game. To start, hacking is a rampant issue throughout the game with several players opening admitting to it and being reported for it but having nothing happen to them. Nothing quite like having someone 360-spin, kill seven people with headshots, and have the game devs turn away from it because they happen to also be a whale in the game. While this is admittedly not an extremely common example, you WILL run into a lot of player who instantly kill you from strange locations that are often right on the edge of or even outside the maximum draw distance the game has. These draw distances are specifically far enough to NOT be able to be shot by anything other than a sniper rifle or scoped rifle potentially, so someone plinking you with an MP5 from 172 meters with a 150m draw distance is obviously not legitimate way to be killed, but it happens pretty often.

* Clans only make this problem worse. Clans in the game are essentially gangs of high tier players that will attempt to "claim" a location - often one necessary for progression or a good spot to grind - and either kill everyone who is not in their clan, or shake them down for money (often large amounts of money ( I have personally seen people shaken down for 1,000,000rb to get to high level areas safely), and sometimes even scamming players by then killing them afterwards. In my brief time bumbling around with some clans, it came to my attention that many of them knowingly allow hackers into their ranks to "counter other clan hackers". This leads to some of the most cringe PVP experiences I have ever dealt with, where two clans going to war are both aware that several of the other team is hacking, and....we're just meant to treat them like our secret weapons, our ace in the hole, our heroes? Are you kidding me? Treating people like that is some of the clingiest behavior I have ever seen, and one of the final nails in the coffin for this game.

* Endgame content: congratulations...there really isn't much. Either you form a posse of around 5 people in end-tier armor and repeatedly do endgame raid dungeons over and over (which are often camped by people hoping to get your loot). Aside from that, join a clan and help out with the above PVP. For an example, you can find several PVP encounters on youtube if you want to see how fast paced and unfun the gameplay is.

*The future of the game looks bleak. Updates are extremely scarce and often break parts of the game. For instance, i'm writing this review during the 2024 christmas event and....they added a boss which seems to be getting camped 24/7 by the current big clan, meaning most players are locked out of the event. How is this happening? Oh, simple, the boss is right behind the clan respawn point of course. They added some new dungeons too - solo dungeons- sounds fun right? No, not only did they not properly integrate them for casual players to take part in (most are locked behind super endgame material that only high tier clan members will have access to) BUT if you're a high enough level (as most of the currently community is) you are -locked out- of doing the new early game dungeon and related quest - which are apparently parts of the story. They've literally implemented a broken quest that locks players out of content as a christmas gift. How on earth does anyone come up with this and think "Yes. the players wll enjoy never being able to play this new content. Merry Christmas".

I know i'm missing a LOT of issues- but I genuinely hope people "stay out" of this game. I unfortunately got really sucked into it as someone who enjoys the idea of over-time progression and survival type games. However, all my time on this game was basically a waste and I deeply regret the time wasted on it. I was almost never "having fun", it was always just mildness PVP over scraps of loot that get us nowhere.
Posted 18 December, 2024.
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No one has rated this review as helpful yet
78.5 hrs on record (36.1 hrs at review time)
For Democracy!
Posted 4 May, 2024. Last edited 6 May, 2024.
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No one has rated this review as helpful yet
4.5 hrs on record (3.4 hrs at review time)
A nice and short survival horror game. It took me a little while to get the controls and feel of the game just right, but if you're a fan of older Resident Evil/Silent Hill titles - and don't mind the experience being in first person - you'll probably enjoy this. Plus, hey, it's free!
Posted 3 July, 2019.
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9 people found this review helpful
12.5 hrs on record (7.5 hrs at review time)
To keep it simple i'll write the Tl:Dr up top:
This game is basically just a glorified Resident Evil-Inspired flash game on steam. The game in itself isn't extremely bad, it's not the worst game I've ever purchased, nor is it an entirely awful experience. My biggest complaint lies somewhere between how unfinished the game feels, and how the developers are pulling a "Capcom" move and ditching this title completely for their new game, which is fully 3-D and looks more like the survival horror game people wanted out of this. As for the actual gameplay, once you figure out which of the horrible movement mechanics suits you best you can finally start your adventure into the zombie/monster infected areas that.....are mostly just all the same textured walls and floors room after room, some with awkward puzzles and others with randomly placed gibs or items. The game would get extremely boring if not for the fact that zombies will spawn just off-screen (and a few times right in front of us at certain points), to make it seem as if the undead were constantly hounding you as you progress. There's also a somewhat interesting backstory, but it's fairly easy to miss parts of it and wind up with fragments of the story by the end of the game, and a feeling of "Ugh, I missed something, didn't I? Damn it". Pair that with the awful mechanic of "Play on nightmare difficulty for the FULL story!", means that unless you cheat or have very skilled and loyal friends to play these levels over and over with until you finally perfect it, you'll probably never know the "Full" story through your own gameplay.
-End of the Tl:Dr-
Okay here's where i'd like to just rant about some of the ♥♥♥♥ this game does.
FIrst off, the game REALLY pushes this idea that "THIS IS THE TRUE SURVIVAL HORROR EXPERIENCE WOOO", and many other reviews claim that if you enjoyed earlier Resident Evil entries that you'll enjoy this. The problem is that this isn't actually THAT close to the old Resident Evil games. While it is fairly similar to the mini, and non-cannon series of "Resident Evil: Outbreak" games (Hence this game's name, Outbreak), they give up a lot of the "Survival Horror" feels we got in those old Resident Evil games by creating this game in what seems to be an awful engine. To make a short comparison, in the old Resident Evil games your friends (or decent bot A.I.) would cover you during puzzles, hold items for you, and genuinely feel like they're a key player in the team. In this game, enemies walk right through every doorway, one team member will pretty much always wind up holding all the keys and having to be tanked by others, and the puzzles aren't always that simple to figure out (not that that's entirely a bad thing, it just doesn't work well with the gameplay here). Not to mention, like I had said before, sometimes enemies will spawn just off camera, or "off camera for a certain player", so in our experiences we would sometimes have strong enemies spawn right in front of, or dangerously close to, the person trying to cover us- or worse, the enemies would spawn behind them in an "off camera" location, and murder the people doing the puzzle.

If this hasn't deterred you yet, allow me to keep going.
As for the looks, this game seems very similar to some sort of RPG-Maker game. There's probably only about 20-30 map props that they use throughout the whole game, which believe me ruins the immersion a LOT. Combat in the game is awful- you either stand still and fire a gun at enemies that charge into you, or you equip a melee and cast what my friends and I affectionatley refer to as "Wind Blade" at the enemies. If they reach you, then you will be grabbed, unable to be "saved", and take at least 1/3rd of your max hp as damage. Running from enemies is hardly possible since a light-jog is the fastest mode of transportation for your characters, so for the most part if you run you better hope it's to friends who have loaded guns and are ready to open fire on the monster chasing you.

The characters you play as also have virtually no depth, outside of a few lines of text describing each one in the begining. Which bothers me a lot. In Resident Evil Outbreak you found out things about the characters, and even by the end of the game realized some of them had feelings for one another, some of them had things they wanted to prove, etc. In this game the most character development we found was that "Alexia" has a hairstyle that looks extremely close to a facehugger from the movie Aliens.

This game isn't very fun outside of goofy antics, the gameplay is pretty terrible and leaves a lot to be desired, the story is barebones and underwhelming, and the game looks awful (No joke I could probably re-make half of these in MS-Paint, and make them look better). Character Animations...there are none, level design is awful and poorly crafted, and even if this game is worth the $10 pricetag it currently has, it's pointless to buy it since (as I said before), they're using the money from this game to produce a much better version which will not be free for those who have bought this version.

Okay, so what would like to be different about this?
Literally ♥♥♥♥♥♥♥ everything.
A co-op survival horror needs co-op experiences to feel right. Tacking on a half-finished and almost broken multiplayer only enhances how poorly the game is made. Maybe allow teammates to save each other, or have some sort of better item-trading method at least. Instead of bragging about all the "SURVIVAL HORROR DANKNESS" this game has, actually CREATE some of it. How? Make the game flow better. I don't like feeling like my character is a statue that recently got posessed and is finally able to move after thousands of years. Maybe make some actual animations for the game- make the story....better in some way. Just something. Because right now this is a pretty pathetic attempt at a Survival Horror game, and while I'm pretty starved for those sorts of games, this isn't a good entry.

Okay, on a lighter note though, what did this game do right?
Well, it wasn't Resident Evil 5 or 6. And, for what it's worth, it really got my hopes up.
Also, like I said, when we called out Alexia's facehugger hairstyle we actually had a good laugh....so there's that.
Posted 17 June, 2017.
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3 people found this review helpful
1,121.0 hrs on record (232.4 hrs at review time)
Welcome to Heroes and ♥♥♥♥ Germany. Now go kill the Germans.
Posted 8 February, 2017.
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12 people found this review helpful
3 people found this review funny
727.7 hrs on record (143.6 hrs at review time)
Early Access Review
"HOW LONG WILL YOU SURVIVE?", to quote "The Fun Pimps", and sadly the answer is both "many many weeks" and "about a day or so...maybe?".
7 Days to die is obviously inspired from the typical apocalyptic scenario that you see in games like Unturned, Project Zomboid, and god knows what else. It's a cookie-cutter scenario that starts [Insert Name Here] into the wilderness and forces them to beat the ♥♥♥♥ out of mother nature until you can strap on some armor and own their entire planet. While ravaging the planet of its trees, rocks, and plants, as well as pillaging towns of all their resources, you will gain skill points to make your character even better. But make no mistake, playing solo you will not last. There's simply not enough time to prepare.

Let's get into the meat of this game- the survival, the combat, the immersion, things like that.

As far as a story goes, there is none. You live in a mostly woodlanded planet where zombies seem to be the main habitant, and you as the space invader, a human, must genocide their race while holding off against their forces trying to detain you.
As far as survival goes, you probalby already know. You loot food, eat essentially ♥♥♥♥♥♥♥♥ for a week until you have some nice fancy food, like grilled meat, then you eat like a king and never worry about food or water storage. The ♥♥♥♥♥♥ thing about this game is that is gives you the illusion that fortifying a position will make you safe, or at least safer. However, the only way for you to actually survive what the game calls a "Seven Day Horde" (a horde that spawns every 7 days) is to literally flood the outside of your house in its entirety in layers upon layers of spikes. My friends and I refer to this as an "Ocean of Spikes". Without an ocean of spikes; maybe you just put one layer? Yeah, the zombies will flood into one block, break that spike, then all break in through there. Do you think upgrading your fortress's doors will prevent them from coming in? They'll just tunnel under your house and make it collapse and kill you. Fortified your floor? They'll just go through a random wall piece. In the end, even though you spend plenty of time barricading and fortifing your position, you'll never have a base that can work.

Okay- Okay, maybe i'm just being hard on the game. How is the combat? Horrible. It's somehow less responsive then games that are made flash. Most of the time if you melee a zombie it will get stuck INSIDE OF YOU and begin "Stunning" you. Stunning means you can't move and have a SEVERELY delayed attack speed. With the zombie being inside you you'll likely not be able to hit it, so most of the time melee is a huge risk and should never be done. Not that some melee's aren't good, like the ones that 1-shot zombies, but it's still a HUGE risk early game and will likely result in you dying. Shooting though, what about shooting? Yeah firearms seem to work relatively how you'd expect, except for the silly condition system. Basically, "Faulty" level guns will break if you even stare at them the wrong way, and if their conditionfalls too low it won't fire anymore.

Tl:Dr Singleplayer is just a goofy, buggy, horrible experience. So why not try multiplayer?

Holy. ♥♥♥♥. is multiplayer bad. When the game first came out I was able to run with about 50~ fps at all times, with a 12gb of ram processor. Now I have to edit the game settings to have PAST THE MAXIMUM LOW REQUIREMENTS to maintain a steady 40 fps. Otherwise i'm stuck at 15-20. I have no idea how on earth they managed to make multiplayer worst throughout the game's development, but they did. Not to mention the zombies are infinately more buggy, often teleport to you, and are overall just annoying. Throw in zombies spawning around you randomly and nearly killing you ( due to....de...sync?), and due to other things like Screamers (zombies that spawn other zombies) being able to spawn OTHER SCREAMERS, you'll likely be almost as ♥♥♥♥♥♥ as you were playing singleplayer.

I understand most of the company's money has already been made, so maybe they're not really giving a ♥♥♥♥ about how their game runs, but my god is it broken. It's a buggy mess that is very poorly optimized and damn near unplayable in its current state.

Oh, I almost forgot, let's go through a list of other random bugs or ♥♥♥♥♥♥ gameplay mechanics you'll run into through out this game!
*Often times you'll be exploring and find a giant mountain, for no reason, just a narrow point in the middle of the road like a planet-sized boner.
*You get a severe speed debuff when running up a hill, but zombies still go their normal speed (and if hit you will slide back down further into the horde chasing you).
*Random climate changes, from sunny morning to rainstorm to a snowstorm in a matter of ONE IN GAME HOUR.
*Sometimes upgrading a ground-level block will cause the entire building to collapse around you (I'm not even ♥♥♥♥♥♥♥ kidding, imagine building an entire base on another game, like minecraft, only to have the last block blow your entire house up).
* Often times on multiplayer you'll see other players contorting their body hilarously into themselves. Not even sure how they coded that one.
*Dogs will always be faster than you and will always slow you down to a crawl if they touch/bite you, which basically means dogs = death
*You can die from fall damage, or at least break your legs, but zombies can't die from fall damage.
*Zombie corpses on the ground will slow you, so even if you manage to kille 2 or 3 of them you'll just get stuck on their dead bodies and die to their zombie friends
*about 70% of the time you will spawn in a Wasteland, a charred area with no supplies, and die.
*Dying will result in you losing 10% of your max stamina and health (down to 70 for both, it used to let you go to ten).

I think this game really is ready for its console release.
Posted 15 August, 2016.
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117 people found this review helpful
11 people found this review funny
4.6 hrs on record (3.5 hrs at review time)
So my friends and I bought this game as a joke. We expected dank memes and silly "scares". What we got instead was a salvagable good survival horror game.

The thing about this game is that it's early access and it's not finished. I've also heard that the dev(s) don't plan on continuing it, sadly. It's a shame, too, because there's actually a lot of neat things in the game (Like the Rake's house, or shed, as my friends and I call it). In the shed, which is hard to find, you will see gored animals and human remains from the things he has hunted, as well as risk him coming back and attacking you. Stuff like that made the game seem a bit better than your typical creepypasta ♥♥♥♥ game.

The other thing about this game that I love is that the first time I played multiplayer with my friends, dispite it being a tad buggy, was that we were genuinely having a good time wandering around the woods in search of more ammo and guns. It was ACTUALLY fun.

At this point though it seems like they'll never finish the game, so the most I can ask, and I really, REALLY, hope this happens. I just ask that they enable a workshop where players could add more creatures and possibly tweak the AI. I could nerd out for days over how fun it would be to mod the game to have something similar to a Cry of Fear Sawer chasing me through the woods with his own gimmics and AI to learn, or perhaps a scrake from Killing Floor 2? You could have numerous twitchers from Afraid of Monsters, or maybe even turn it into a creepy game with zombies or something. There's just so much potential here and I would LOVE to see this game achieve its full potential, and that's why i'm suggesting it.
Posted 7 June, 2016.
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4 people found this review helpful
923.0 hrs on record (739.6 hrs at review time)
CS:GO Review
One of the poorest attempts at money whoring i've seen valve do.

The game is riddled with hackers, the weapons don't work even remotely realistically, and the community is pretty horrendus.

What else needs to be said?
Your money is not worth joining a lobby only to be kicked by some dank memelords for not being good enough.
Your money is not worth playing a game that has such a bad hacker problem that probably 1 in 4 of your games will be spent dealing with someone watching you through walls and having the other team "Not see the problem".
Your money is not worth playing a game that can't even figure out that bullets come out in a straight, if not semi straight line, and will never operate by shooting in a "T" formation.

The bottom line for this game is that if they were to fix it and make it work the way it should the current community and "MLG" nerds would piss themselves because the only thing they've ever been good at would be taken away. However, with the current system of bullets revolving around what my friends and I refer to as "Luck", it's nearly impossible to tell when some people are hacking or if someone is just "Really lucky". I myself have even had moments where I run into a croud, firing a handgun wildly, and I kill everyone in the room.

It's a bad game.

Looking back I think the $15 I spent on this game, not knowing how bad it was, would have been much better spent buying ammo for my real guns and simply going to the range.
Posted 5 May, 2016.
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1 person found this review helpful
12.7 hrs on record (4.0 hrs at review time)
At first I really wanted to play this because it looked like a nice Resident Evil 4-genre game done right. I didn't expect it to be too scary, I didn't expect it to be bug-free, and I didn't expect it to be perfect.
However, I did hope that it ran. Which it does not. I have tried running this on my windows 8 PC (while setting it to run the program as a windows 98 app, xp app, vista app, and windows 7 app), I've tried every fix listed, and now i'm even trying to run it on another laptop of mine (also using windows 7), and it doesn't even let me start the game. If I click play it says "Failed to start game (App already running). I literally just installed it, the app is not running.
Normally I would think it might be a problem with my computer, but since this is obviously a problem with the developers making a game that works I demand that people who are unable to play it (which is most of their buyers) get refunded.
That, or make the game compadable for PC since that's the platform you're selling it on.
Posted 25 June, 2014. Last edited 28 March, 2015.
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4 people found this review helpful
0.4 hrs on record (0.0 hrs at review time)
Hey guys, don't want to play this crappy game? Good, it was a waste of time!
So, why don't you just watch my let's play of it! Since there is no story, I'll just leave a link to the "Final Battle"....A barnacle!
http://www.youtube.com/watch?v=lsnB8bjt9kc
Posted 8 February, 2014.
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Showing 1-10 of 12 entries