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Recent reviews by ClickyRick

Showing 1-5 of 5 entries
1 person found this review helpful
8.0 hrs on record (7.6 hrs at review time)
Civilization 7 had high expectations to live up to, following the success of Civilization 6, but unfortunately, it falls short in several key areas. While there are some positive points, overall, the game feels like a step back in terms of gameplay and strategic depth.

One of the most glaring issues is the user interface (UI). It feels clunky and unintuitive, which can make managing your empire a frustrating experience. Navigation through menus and screens is more cumbersome than in Civ 6, and the lack of fluidity detracts from the overall enjoyment of the game.

Perhaps the most disappointing change is the removal of strategic resources, which played a crucial role in Civ 6. In the previous game, players had to search for and secure specific resources that could boost their military and economy, adding a layer of strategic planning to the gameplay. In Civ 7, however, this system has been entirely replaced. Instead of managing districts and searching for valuable resources, every leader now has access to every type of army unit and building. The thrill of locating a valuable resource and securing an advantageous position on the map is gone, making the gameplay feel much more generic and less engaging.

Another notable issue is the removal of districts, a key feature that allowed players to specialize cities and tailor their development. Now, you can simply place buildings wherever you can get the most resources, eliminating a significant aspect of city management strategy. This shift makes the game feel less complex and more streamlined, but not in a good way.

That said, there is a positive aspect in Civ 7 that I appreciate: the ability to create towns with specialized focuses. You can designate towns for specific purposes, such as mining, farming, religion, and more. In my case, I focused on farming towns, as having more civilians in a town allows it to grow larger, providing access to more resources. I haven’t experimented with the other town types yet, but this system does offer some potential for creating unique strategies.

It’s also sad to see that the overall gameplay seems to have been focused more on console players than PC players. In nearly every decision they've made in Civ 7, it feels like the developers were thinking about the console experience first. This shift in focus has left the PC version feeling like an afterthought in some ways, with features and controls that don’t quite live up to the high standards PC gamers expect.

Another aspect that’s frustrating is how Firaxis is pushing players to learn and play the game in a very specific way. For example, not allowing larger map sizes than the standard one feels limiting. I’d love to explore and learn the game at my own pace, but it feels like the design is forcing me into a corner where I have to follow the prescribed way of playing. This kind of border on gameplay choice feels restrictive and detracts from the open-ended nature of Civilization.

Additionally, the tech tree in Civ 7 feels completely irrelevant. There’s no real strategic decision-making involved when it comes to which technologies you choose. Unlike in Civ 6, where selecting specific techs at the right time could have a huge impact on your economy, military, and overall development, here you can simply pick whatever you want in any order, and it doesn’t seem to matter. There’s no feeling of having to make tough choices, and you certainly don’t feel like you might hurt your own towns by making the wrong decision. The tech tree just feels like a checklist you complete, which strips away some of the tension and strategy that made previous Civ games so engaging.

Finally, playing Civ 7 just gives me the feeling of sitting around the table with friends, playing a game of El Dorado. It feels light and casual, lacking the deeper, more immersive strategy that Civilization games are known for. It's fun, but it doesn't capture the same sense of empire-building and grand strategy that made the earlier Civ titles so compelling.

I’m hopeful that future updates will address some of these issues, but for now, Civ 6 with a bunch of mods is still my go-to choice. I can get more enjoyment from the modded Civ 6 than I’m currently getting from Civ 7 in its current state.
Posted 6 February.
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2 people found this review helpful
6 people found this review funny
2
0.1 hrs on record
Early Access Review
Just a copy of rainbow six siege, but in a more realistic way.
Posted 17 February, 2021.
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No one has rated this review as helpful yet
11.4 hrs on record (11.1 hrs at review time)
GOOD game!!! nice story
Posted 21 November, 2018.
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12 people found this review helpful
733.2 hrs on record (558.9 hrs at review time)
Early Access Review
Afte the last update i dont like the game anymore, flyers are nerfed...
-75% of there stamina so you fly 10meterd and have to stop to regain stamina. And 100 base speed sucks aswell.
Your quetzal is useless because you have to level it on stamina to fly nomal. So that reduces the weight why you cant pickup much metal. Also the new hub with 2 pages(1 for inventory, 1 for crafting sucks asswell) bring the old ark back or put the max speed 250 and stamina 40%nerfed.
Posted 3 April, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
1,670.2 hrs on record (516.3 hrs at review time)
CS:GO Review
I like this game alot, play it every day only the cyka russian players dont deserve to play this game. Always no communication and they are bad!

Maybe a server for only europe would be nice not with russian:P
Posted 24 November, 2016.
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Showing 1-5 of 5 entries