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0.0 hrs on record
A review on the Heist alone. From my point of view

This is what a good heist needs:
1. Logical sense and map design.
2. Realistic Ideas.
3. Interaction with your environment.
4. Interesting theft concept and even better execution. Make you do different tasks which are unique. e.g. Big Oil, Big Bank.
5. Quick, and 'smart' bag management. This will need to be one of the most important factors in robbing a real bank.
6. A long, unique, preferably not 'instantly ending' escape. e.g. GO bank. Just make the ending feel rewarding and not cheaply made, in an unrealistic situation

Those are just a few.
What did the Alesso heist have from the above?

1. No. Just, no. Perhaps a neighbouring building would have been better. Makes no sense, especially to have money inside the 'showcasing vaults'. The map itself was far too unnecessarily complex, feels like it was made only to drag out the playtime which is already insulting in itself. In battle, it feels like a complete cluster♥♥♥♥. Next to no chokepoints, and complete vulnerability to enemy fire, practically everywhere. You can't even see the snipers due to the fog in the distance.
2. Again, not really. And why was the C4 scattered all over the place? Wouldn't it of made more sense for it to end up in one container/room or something? Cash inside showcasing vaults? Showcasing vaults at a concert!?
3. The circle cutters were very unique, as well as the idea of blowing up vaults from underneath. Many people disliked the usage of the forklift but personally I'm not too bothered. A ladder perhaps, or just stacking up the boxes would of been more logical. The community was highly dissatisfied at the lack of interaction with the DANCE FLOOR. Let me make this simple. Nobody wanted anything from this heist, apart from THAT. Maybe a neighbouring Gensec new vault exhibition which happens to be carried out at the same time and seems convenient for the payday gang to rob. Yeah, that would be OK.
The whole 'click left, right, middle,' button is for infants. Very good concept, but terrible execution. And 'high quality speakers' being set on fire? Really? Give us some challenge apart from wasting our time grinding., and trying to add cheap 'unique' concepts.
4. The concept of the heist was proving a point, breaking through gensec's brand new security vaults. It delivers, badly. It feels like nothing more than heisting a load of cash, (which it is though) and wasting your time along the way. Breaking into them didn't feel entirely unique, either, but at least we got something different.
5. A new bag transferring system was added, which allows it to be completed quicker, using food shafts. Better than nothing I suppose, yet it still manages to drag it out. Also, you can apparently zipline bags, but not yourself!?
6. Pretty dumb ending, nothing unique, just the typical 'finish with the bags' ending. In a container. Feels incredibly unrewarding and more of a waste of my time than any heists I've done so far.

Is it worth it? The revolver, possibly, masks - no, patterns - no, map - no. (Based on opinion). Combined? On a sale, and for completionists it is.
Posted 26 May, 2015.
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