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TehSuki 님이 최근에 작성한 평가

1-8/8개 항목을 표시 중
3명이 이 평가가 유용하다고 함
기록상 0.0시간
I will say this having experience in the PTB ; Nemesis may be in the running with Myers as the best Licensed killer Behavior Interactive has ever put to code, and the survivor perks ARE bar none the best DLC perks to date. It adds just enough to twist the game around, but still keeping it balanced to a fine tooth comb. My one regret is my internet being turbulent at the time limiting my PTB playability, but with what little I had, oh I enjoyed!
2021년 6월 15일에 게시되었습니다.
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2명이 이 평가가 유용하다고 함
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기록상 0.2시간
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As of now it is not optimized enough to warrant purchase. Early access looks and plays well enough... when it can... but just 10 minutes in this is nothing more than an early-backer prototype. Until these glaring flaws are rectified, I can not, in its current state, recommend this to anyone expecting a coherent game sample. I respect the company, but there needs to be more substance before justifying the pruchase. And yes, I said Pruchase. I regert nothing.
2019년 10월 15일에 게시되었습니다.
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22명이 이 평가가 유용하다고 함
기록상 0.8시간
Best Buzzer sim 2017.

No but seriously, the advertisements and others say its positive, but you'd be be better off just going onto any FPS casual server and get the same amount of music spam, racist jokes, and loud noises.

This could have been so much more, and yet it fell short.
2017년 8월 26일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 17.5시간 (평가 당시 14.5시간)
There is so much positivity and social conglomarcy and colaboration within this one quirky little game, that I have had to come up with a new word to express its sucess.

Exacpholicaly Excelent!
2017년 6월 26일에 게시되었습니다. 2019년 5월 8일에 마지막으로 수정했습니다.
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1명이 이 평가가 유용하다고 함
기록상 11.1시간 (평가 당시 10.9시간)
Well well well, it appears there was a patch after all. Goodie! So lets talk about the only negative; the removal of debug menu. This is a long game to play multiple times, and the debug menu helped swing the outcome of time in your favor.

Buuuuut

The game itself is still one of the most clever titles I've played in some time. For as short as I played it, I made sure to take good care and maticlous pride in raising a ballenced regal-to-be.

The elements of combat, morality, and social skills blend rather well. Coupled with reading phrases to address what should be studided, and NOT looking at the numbers all the time, this is something that in its current state, is worth checking out!



---OCTOBER 5 Original---
Let me be frank here and say I LOVE Princess Maker 2, But for the improvements made in its English release is very disapointing. Buggy achievment support, No end game text, and worse yet, typography issues that clutter the screen (I'm looking at you magic milk). Untill this game becomes fixed with an ending and better translation with achievments, I sadly can not reccomend it in its current state.
2016년 10월 5일에 게시되었습니다. 2019년 5월 8일에 마지막으로 수정했습니다.
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1명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 16.2시간 (평가 당시 15.9시간)
Danganronpa. This Game was a cult classic back in the early 10's and halway through the decade its no diffrent.

So lets try and dig it out of the graves of obscurity and rise it up to the surface quo.

Now, I personaly dont think the game is worth its $30 price tag, I feel like if it were discounted it would be a much better buy.

But
THAT
IS
IT

Graphics are crappy and only 2D? Well considering the fact that these are HD without HD you should take into consideration its source materials and how much of a jump its been doing. 2D- good 2D, is something that can blow polyignal graphics out of the water.

Sounds Lackluster with rather reptetitive effects? And- This isnt a huge budget game with great library of realistic sounds. Its a Game that makes fun of itself at every corner. Its anime esque atmosphere is a well refreshing vibe in the point n' click / visual novel genre.

Its length and replayabilty is to short? Are we talking about the same game here?. 3 Difficulties, 2 Stories and game Modes with over 2500+ Unique Cutscenes. There is even fan made mods in the pipeline! Its a wonder I see people playing upwards of 40 hours, when even the average player can clock a good 20-22 Hours on their first playthrough alone. Even Me, who's played trhough the game thrice on 3 seperate consoles still took the maticulous time of perfection through 15 hous of gameplay.

In summary, if you can find any gameplay flaws that arent debatable up here; I emplored you to write a review yourself; then Ill revoke mine accordingly.
2016년 2월 25일에 게시되었습니다.
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기록상 2.2시간 (평가 당시 1.0시간)
"I'm taking all those 'logs' they keep throwing out. And I'm nailing them together."

This game is quite possibly one of the most intense games I have played since Cry Of Fear.

It keeps on one edge while still being a rather simplistic concept; get to the end "...if there even is an end..."

Its something that relies heavily on atmosphere and the psudo-randomly generated maps and variety of hazards, and I feel with the additon of endless mode and extra rooms, it will be WELL worth the time and extra chump change for this soon-to-be-legend.
2015년 7월 30일에 게시되었습니다.
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기록상 15.9시간 (평가 당시 5.9시간)
What NASA thought theey had compiled was and intracite space simulator for the future generation. They, however, made one fatal flaw. They added text to speach. So what moonbase alpha is TODAY , is a reglorificatin of the text-to-speech from the late 80's Early 90's Period. This revolution has caused an update to add voice modifcations and break recognisince.

I tried to play this seriously, I realy did, but you cant help but make the voices and actions coralate into some memeroable innuendos.

PROS
Fantastic Graphics
More Soical Gameplay then Farmvile

CONS
The main selling point (Text 2 Speech) Disabled By default
No Adult Unscensored Mode Checkbox for servers.
Easier Voice Altercations

I give Moonbase alfalfa.

4.5/5

I give it this not for the reason NASA intended, but for the reason us, the people, wanted.
2014년 11월 26일에 게시되었습니다.
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1-8/8개 항목을 표시 중