7
Products
reviewed
204
Products
in account

Recent reviews by Taurishe

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
333.6 hrs on record (305.9 hrs at review time)
Good game. Don't go to Limsa, land of gooners. Good game 👍 good story. Good.
Posted 15 July, 2025.
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No one has rated this review as helpful yet
31.1 hrs on record (28.3 hrs at review time)
GOTY Worthy. 10/10 story, 10/10 visuals, 10/10 VA.
Posted 18 May, 2025.
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No one has rated this review as helpful yet
19.4 hrs on record (5.3 hrs at review time)
I understand the reviews for T&L are very conflicting at the moment and I'm going to through my own few thoughts in.

The game is beautiful. I played the Beta and it looks even better. The stories are more fleshed out since, and the clothes don't have that stereotypical "ugly until level 100" vibe. The combat is a rocky for me (I play healers), and I find myself button mashing but I'm sure the DPS out there can min max and have a lot of fun with it.

The problem with the game at the current moment is the servers. Now, it's an MMO. It's to be expected. I came in expecting to not be able to play for at least 12 hours in my 5 days of early access. This is fine, however I'm coming online over 36 hours after launch (EU - Wraith) and am coming to the disappointing realisation that I can play for 3 minutes before the servers go down, wait 10 minutes and repeat. This is a poor display, especially by a company backed by Amazon.

TL;DR
The game's great, servers aren't. Godspeed for those who are planning on playing free on launch day.
Posted 27 September, 2024.
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No one has rated this review as helpful yet
34.5 hrs on record (29.8 hrs at review time)
Mandatory PSN account bad, but reverted, so game good! Aaaaand they still havent made the game purchasable in other countries.
Posted 3 May, 2024. Last edited 12 May, 2024.
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10 people found this review helpful
36.1 hrs on record (29.4 hrs at review time)
Sandbox building is something many developers and companies have tried, with few to come out with a decent, fun choice. Attempting to balance fun with something that looks incredibly repetitive on paper is an extremely hard task. Nevertheless, KaC has proven itself in every aspect. It's fun, addictive and the replayability is infinite.

The game itself fits the low poly theme, with cute sprites and houses. Regardless, the enemies show themselves as brutes and terrifying beasts. The way KaC has designed them really shows this, with the vikings being slightly taller and larger to civilians, large prodding sticks and armour. The ogres/orcs and dragons are also deadly looking.

The playability and repetitiveness is something I worried of at first but was quickly convinced is almost non existent. There are an infinite amount of proceduraly generated terrains and maps. Not to mention you can make your own and alter the ones given to you. If you want a 'Venice' like map, go for it. Or something like an open sandbox with nothing but grass.

The game's mechanics are great, everything makes sense. Dragging roads to make multiple of them for a path, multi select and camera movement are in universal keybinds which helps new users get straight into creating. The game eases you into the early game and helps you throughout until mid game, where it gets extremely hard balancing tax, disease, enemies and happiness; the game's rutheless here and won't hold any punches. The amount of sessions i've tried to overcome this to revert my save file and try again tomorrow is uncountable. The end game though is like going into the eye of a storm. The brutality is lifted and the ease and peaceful game you knew at the start is back. Enemies aren't a threat no longer.

If there was anything to point out as a 'con' it would be troop movement and deployment. I can see the style they were trying to go for but unless you install an auto attack mod, trying to right click vikings as they're moving at high speeds is really annoying. Of course you could just pause the game but then where's the adrenaline of the attack.

Overall, 10/10 game would recommend and I would love to see the continued support. Will edit this review once the AI Kingdoms update comes out of beta.
Posted 10 December, 2021.
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19 people found this review helpful
1
77.1 hrs on record (4.0 hrs at review time)
Ragnarock was a game that I, on first impression, thought was genius. The thought of a guitar hero-esk VR game that incorporates Norse ways. Once bought, wow, it really does live up to the hype it delivered. The low poly surroundings may seem on paper as a lazy choice but it really does fit the theme, allowing for sillier songs like Au Petit Matin and Drunken' Dwarves. Speaking of the visualisations, the maps themselves are beautiful and you can see the effort put into them. One map has 'traps' before a large god-like being (don't know mythology that well) where you just managed to dodge each trap. By far my favourite and amazing feel.
The feel of the drums is nothing less than satisfactory with vibrations at each hit, corresponding to how much effort you put in. The visual effect for this also follows this logic, with the drum collapsing in on itself more so if you hit harder.
Finally, the song list and choice is just amazing. I myself aren't really a fan of hard rock, rock or foreign language rock. Yet after just 4 hours of playtime i've looked all songs up on Spotify (there is a Ragnarock playlist) and use it for a variety of things. Hyping myself up or preparing to go to war.

Overall, 10/10 game, would bongo again.
Posted 6 August, 2021.
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No one has rated this review as helpful yet
117.6 hrs on record (3.3 hrs at review time)
Addictive and is always fun to repeat, great game.
Posted 20 December, 2020.
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Showing 1-7 of 7 entries