TAPED
David
Netherlands
FACEIT [www.faceit.com]
config [pastebin.com]
FACEIT [www.faceit.com]
config [pastebin.com]
Currently Offline
Artwork Showcase
Welcome to my profile!
          
My CS:GO config! [pastebin.com]

Settings:
Medium
Medium
Medium
Very High
Enabled
8x MSAA
Enabled
ANISOTROPIC 16x
Disabled
Disabled

// Binds.

bind "0" "slot10";
bind "1" "slot1";
bind "2" "slot2";
bind "3" "slot3";
bind "4" "slot4";
bind "5" "slot5";
bind "6" "slot6";
bind "7" "slot7";
bind "8" "slot8";
bind "9" "slot9";
bind "a" "+moveleft";
bind "b" "buymenu";
bind "c" "radio2";
bind "d" "+moveright";
bind "e" "+use";
bind "f" "+lookatweapon";
bind "g" "drop";
bind "i" "show_loadout_toggle";
bind "m" "teammenu";
bind "q" "lastinv";
bind "r" "+reload";
bind "s" "+back";
bind "t" "+spray_menu";
bind "u" "messagemode2";
bind "v" "radio3";
bind "w" "+forward";
bind "c" "radio1";
bind "y" "messagemode";
bind "z" "+voicerecord";
bind "`" "toggleconsole";
bind "," "buyammo1";
bind "." "buyammo2";
bind "=" "28";
bind "SPACE" "+jump";
bind "TAB" "+showscores";
bind "ESCAPE" "cancelselect";
bind "DEL" "mute";
bind "HOME" "slam_play";
bind "PAUSE" "pause";
bind "SHIFT" "+speed";
bind "CTRL" "+duck";
bind "F3" "autobuy";
bind "F4" "rebuy";
bind "F5" "jpeg";
bind "F6" "save quick";
bind "F7" "load quick";
bind "F10" "quit prompt";
bind "MOUSE1" "+attack";
bind "MOUSE2" "+attack2";
bind "MWHEELDOWN" "invnext";
bind "MWHEELUP" "+jump";
bind "MOUSE5" "+duck";
bind "MOUSE4" "use weapon_smokegrenade";
bind "ALT" "use weapon_molotov;use weapon_incgrenade;";

////


// Viewmodel.




//IEM Katowice 2019

viewmodel_fov "68";
viewmodel_offset_x "2.000000";
viewmodel_offset_y "2.100000";
viewmodel_offset_z "-2.000000";
viewmodel_presetpos "0";
viewmodel_recoil "1.0";

// flusha

viewmodel_fov "68"
viewmodel_offset_x "2.500000"
viewmodel_offset_y "0"
viewmodel_offset_z "-1.500000"
viewmodel_presetpos "3"
viewmodel_recoil "1.0"

//TAPED

viewmodel_presetpos "0";
viewmodel_fov "68";
viewmodel_offset_x "2.5";
viewmodel_offset_y "1";
viewmodel_offset_z "-1.500000";


//Nifty

viewmodel_fov 68;
viewmodel_offset_x 2.5;
viewmodel_offset_y 0;
viewmodel_offset_z -1.5;
viewmodel_presetpos 3;
cl_viewmodel_shift_left_amt 1.5;
cl_viewmodel_shift_right_amt 0.75;
viewmodel_recoil 0; cl_righthand 1;

////


// Removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0";
cl_bobamt_lat "0";
cl_bobamt_vert "0";

////



// Removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0";
cl_viewmodel_shift_right_amt "0";
m_mousespeed 0;
m_mouseaccel1 0;
m_mouseaccel2 0;

////



// Removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0";
cl_bobamt_lat "0";
cl_bobamt_vert "0";

////



// Lowers delay between sounds.

snd_mixahead "0.05";
snd_headphone_pan_exponent "2";
snd_headphone_pan_radial_weight "2;
snd_pitchquality "1";
dsp_enhance_stereo "0";

////



// Volume and voice settings.

voice_caster_enable "0";
voice_caster_scale "1";
voice_enable "1";
voice_forcemicrecord "0";
voice_mixer_boost "0";
voice_mixer_mute "0";
voice_mixer_volume "1.0";
voice_modenable "1";
voice_scale "0.1";
voice_system_enable "1";
voice_threshold "4000";
snd_musicvolume "0.3";
snd_deathcamera_volume "0";
snd_mapobjective_volume "0";
snd_menumusic_volume "0";
snd_roundend_volume "0";
snd_roundstart_volume "0";
volume 0.4;
snd_mvp_volume "0.1";
snd_tensecondwarning_volume "0.10";
////



// Causes the scope to move less while moving scoped and reduces bobbing effect.

cl_bobcycle "2";

fps_max 0;
cl_showfps 1;
fps_max_menu "0";

cl_radar_always_centered 1;
cl_radar_icon_scale_min 1;
cl_radar_scale "0.3";
cl_radar_rotate "1";
closeonbuy "0";
cl_forcepreload "1";
cl_showhelp 0;
cl_lagcompensation "1";
cl_predictweapons "1";
cl_resend "6";
cl_timeout "9999999";
r_dynamic "0";
r_eyegloss "0";
r_eyemove "0";
r_eyeshift_x "0";
r_eyeshift_y "0";
r_eyeshift_z "0";
r_eyesize "0";
muzzleflash_light "0";
sys_antialiasing "0";
sys_aspectratio "-1";
sys_refldetail "0";
mat_queue_mode 2;
m_rawinput 1;
snd_mute_losefocus "0";
mat_monitorgamma "1.6";
cl_autowepswitch "0";
cl_use_opens_buy_menu "0";
cl_hud_radar_scale "1.15";
cl_hud_background_alpha "0.75";
sensitivity "2.5";

////



// Crosshair settings.


// Small red crosshair. (cold)

cl_color "2";
cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshairalpha "255";
cl_crosshaircolor "0";
cl_crosshairdot "0";
cl_crosshairgap "-2";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairscale "0";
cl_crosshairsize "3";
cl_crosshairstyle "4";
cl_crosshairthickness "1.15";
cl_crosshairusealpha "1";


// Hannes copy yellow crosshair small


cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.300000";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "0.500000";
cl_crosshair_recoil "0";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "2";
cl_crosshaircolor_b "50";
cl_crosshaircolor_g "250";
cl_crosshaircolor_r "50";
cl_crosshairdot "0";
cl_crosshairgap "-3.000000";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "2.000000";
cl_crosshairstyle "4";
cl_crosshairthickness "1";
cl_crosshairusealpha "1";


// New small red crosshair.

cl_crosshairalpha "255";
cl_crosshaircolor "0";
cl_crosshaircolor_b "50";
cl_crosshaircolor_r "250";
cl_crosshaircolor_g "250";
cl_crosshairdot "1";
cl_crosshair_t "0";
cl_crosshairgap "-3";
cl_crosshairsize "2";
cl_crosshairstyle "4";
cl_crosshairusealpha "1";
cl_crosshairthickness "0";
cl_fixedcrosshairgap "-3";
cl_crosshair_outlinethickness "0";
cl_crosshair_drawoutline "0";



// New small blue crosshair. (copy from uhle)

cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.300000";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "0.000000";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "5";
cl_crosshaircolor_b "242";
cl_crosshaircolor_g "187";
cl_crosshaircolor_r "0";
cl_crosshairdot "0";
cl_crosshairgap "-2.600000";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "2.000000";
cl_crosshairstyle "4";
cl_crosshairthickness "0.100000";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "3.000000";





// Nifty

cl_crosshairsize 1.5;
cl_crosshairgap -3;
cl_crosshairthickness 0;
cl_crosshairstyle 4;
cl_crosshaircolor 5;
cl_crosshaircolor_r 27;
cl_crosshaircolor_b 144;
cl_crosshaircolor_g 195;
cl_crosshair_drawoutline 0;







// New blue crosshair. (shroudy)

cl_crosshairalpha "255";
cl_crosshaircolor "4";
cl_crosshaircolor_b "50";
cl_crosshaircolor_r "250";
cl_crosshaircolor_g "250";
cl_crosshairdot "0";
cl_crosshair_t "0";
cl_crosshairgap "-2";
cl_crosshairsize "4";
cl_crosshairstyle "4";
cl_crosshairusealpha "1";
cl_crosshairthickness "1";
cl_fixedcrosshairgap "-2";
cl_crosshair_outlinethickness "1";
cl_crosshair_drawoutline "1";


////



// Shows net graph on pressing TAB.

net_graph "1";
net_graphheight "9999";
alias "+scorenet" "+showscores; net_graphheight 0";
alias "-scorenet" "-showscores; net_graphheight 9999";
bind "TAB" "+scorenet";

////



// Show let
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Good Game, Ez Rusky in every game 9/11
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:Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust:
:Trust::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::spikeball::Trust:
:Trust::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::spikeball::spikeball::TheEscape::TheEscape::TheEscape::spikeball::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::spikeball::Trust:
:Trust::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::spikeball::spikeball::spikeball::TheEscape::spikeball::spikeball::TheEscape::spikeball::spikeball::spikeball::spikeball::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::Trust:
:Trust::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::spikeball::Trust:
:Trust::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::spikeball::TheEscape::spikeball::spikeball::spikeball::spikeball::TheEscape::spikeball::spikeball::spikeball::spikeball::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::Trust:
:Trust::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::TheEscape::TheEscape::TheEscape::TheEscape::TheEscape::spikeball::TheEscape::spikeball::spikeball::spikeball::TheEscape::spikeball::Trust:
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:Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust::Trust:
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7.8 hrs on record
last played on 1 Nov
1,166 hrs on record
last played on 28 Oct
25 hrs on record
last played on 12 Sep
76561199278511593 8 Aug @ 4:48am 
heyy
Visje in het water 6 Aug @ 12:29pm 
Best tapijt I have seen. Signed by the one and only Visje
De_OpperPijper 1 Aug @ 2:21pm 
-Rep After a good game in csgo, i added him because he seemed like a cool guy. We got chatting, over the next couple of months we became good friends. Lots of banter, lots of great CS and most importantly true friendship.
I invited him to my house for a csgo lan party. He said he was coming so i was looking forward to meeting him in real life.
When he arrived at my house, he pushed me against the wall and started nibbling my ear, i felt his hard♥♥♥♥♥♥push against my leg. I punched him and then 1 tapped him. Turns out he was gay. Don't trust this guy.
Lei 31 Jul @ 1:58pm 
friendly and skilled, add me
Bagno enyojer 26 Jul @ 6:51pm 
10lvl facit boosted ♥♥♥♥ can t make more than 14 kill vs lvl 3
NIekje 23 Jul @ 12:44pm 
Best troling