Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
★ ° . . . ☾ °☆ . * ● ¸ .
∩ │◥███◣ ╱◥███◣
╱◥◣ ◥████◣▓∩▓│∩ ║
│╱◥█◣║∩∩∩ ║◥█▓ ▓█◣
││∩│ ▓ ║∩田│║▓ ▓ ▓∩ ║
🅼🅴🆁🆁🆈 🅲🅷🆁🅸🆂🆃🅼🅰🆂
░░░░░░░░░░░░░░░░▄▓▄░░░
░░░░▄█▄░░░░░░░░▄▓▓▓▄░░
░░▄█████▄░░░░░▄▓▓▓▓▓▄░
░▀██┼█┼██▀░░░▄▓▓▓▓▓▓▓▄
▄▄███████▄▄▄▄▄▄▄▄█▄▄▄▄
*°•.¸☆ ★ ☆¸.•°*
╔╗╔╦══╦═╦═╦╗╔╗ ★ ★ ★
║╚╝║══║═║═║╚╝║ ☆¸.•° •.¸☆
║╔╗║╔╗║╔╣╔╩╗╔╝ ★ NEW YEAR ☆
╚╝╚╩╝╚╩╝╚╝═╚╝
☆ ★ ☆¨`*•..¸ ¸.•*¨` ☆ ★ ☆
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.